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Claude Skills by majiayu000
github.com/majiayu00015,497 skills879 installs33,563 views
- Goal Tracking目标进度追踪。查看 3 年/年度/月度/周目标的完成情况,计算百分比,发现停滞目标,连接日常任务与目标。当用户想查看目标进度、更新目标状态时使用。适用于 life-os/ 目录。Votes: 0GitHub stars: 666
- GoalQuest objectives that drive narrative — the WANTS of adventureVotes: 0GitHub stars: 666
- GoalsList and manage cross-session goals and milestones. Use for tracking multi-session work, viewing progress, or managing milestones.Votes: 0GitHub stars: 666
- Goap AgentInvoke for complex multi-step tasks requiring intelligent planning and multi-agent coordination. Use when tasks need decomposition, dependency mapping, parallel/sequential/swarm/iterative execution strategies, or coordination of multiple specialized agents with quality gates and dynamic optimization.Votes: 0GitHub stars: 666
- Gob Background JobsUse when user requests "parallel" commands, running multiple builds/tests simultaneously, or long-running tasks. Use `gob add` instead of parallel Bash tool calls - gob provides job management, output capture, and proper process control.Votes: 0GitHub stars: 666
- GoblinsDistributed object capability system (6.5K lines info).Votes: 0GitHub stars: 666
- God ConsensusGuides God Committee members through consensus-building for collective decisions. Use for proposals, voting, and disagreement resolution. Triggers on: consensus, voting, proposal, committee decision.Votes: 0GitHub stars: 666
- God InterventionGuides God Committee members through executing interventions. Use for repairs, rollbacks, and emergency actions. Triggers on: intervention, repair, rollback, emergency action.Votes: 0GitHub stars: 666
- God MemberDefines God Committee member behavior and responsibilities with oversight authority. Use when operating as a committee member. Triggers on: god committee, committee observation, council discussion.Votes: 0GitHub stars: 666
- Godel MachineSchmidhuber''s Gödel Machine: Self-improving systems that prove theirVotes: 0GitHub stars: 666
- Godot Add SignalsUse when Godot code has tight coupling via get_node(), get_parent(), or direct references creating brittle dependencies. Detects coupling patterns and transforms to signal-based communication. Components become independent, testable, and reusable. Preserves exact behavior while improving architecture.Votes: 0GitHub stars: 666
- Godot Api PatternsProvides Godot-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Godot-specific behaviors and common pitfalls.Votes: 0GitHub stars: 666
- Godot Asset GeneratorGenerate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, gam...Votes: 0GitHub stars: 666
- Godot Best PracticesGuide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, ...Votes: 0GitHub stars: 666
- Godot Clean ConflictsUse when Godot code has operations that conflict with each other, creating undefined behavior. Detects same property set in multiple places (_ready, _process, code + editor), same signal connected multiple times, conflicting physics modes, competing animations. Automatically resolves conflicts with clear ownership.Votes: 0GitHub stars: 666
- Godot Coding StandardsGodot 4.x 核心架构原则。当设计、审查 Godot 组件和系统时使用。关注:组件模式、信号通信、Resource设计、系统架构。触发词:godot, 组件, 信号, 架构, 设计。Votes: 0GitHub stars: 666
- Godot Convert ShadersConverts Godot 3.x shader code to Godot 4.x shader syntax. Updates SCREEN_TEXTURE to screen_texture uniform, DEPTH_TEXTURE to depth_texture uniform, texture() function changes, built-in varyings updates, and light function signature changes. Essential for rendering and visual effect migrations.Votes: 0GitHub stars: 666
- Godot Create PluginUse when creating Godot Editor plugins with custom docks, panels, and tools. Generates plugin.cfg configuration, EditorPlugin script templates, custom editor UI components, and integrates with ProjectSettings. Creates complete plugin structure following Godot 4.x best practices.Votes: 0GitHub stars: 666
- Godot DebuggingExpert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.Votes: 0GitHub stars: 666
- Godot Extract ResourcesUse when Godot code has hardcoded game data in const arrays, dictionaries, or embedded values. Detects inline data like enemy stats, item definitions, level configurations. Automatically extracts to .tres resource files, making data visible in editor, easily modifiable, and supports data-driven design.Votes: 0GitHub stars: 666
- Godot Extract To ScenesUse when building Godot features and your code creates nodes with .new() instead of using scenes. Detects Timer.new(), Area2D.new(), Sprite2D.new() and other code-created objects. Automatically generates .tscn scene files, updates parent scripts with @onready references, and creates reusable component library.Votes: 0GitHub stars: 666
- Godot Fix PositionsUse when Godot project has position conflicts between editor (.tscn) and code (.gd), camera-following backgrounds, or runtime positions don't match editor preview. Orchestrates all 3 position sync mini-skills: sync-static-positions, sync-camera-positions, and sync-parallax. Each operation targets specific position conflict types.Votes: 0GitHub stars: 666
- Godot Generate TestsUse when developing Godot games and need comprehensive test coverage for GDScript classes, signals, scene initialization, and integration flows. Generates GUT framework unit tests, integration tests, mock/stub helpers, and CI/CD test runner configuration.Votes: 0GitHub stars: 666
- Godot Mcp Dap StartStart or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, handshake fails, or the debug port is absent; includes a single-editor restart workflow and command checks.Votes: 0GitHub stars: 666
- Godot Migrate TilemapMigrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API migration (set_cell to set_cells_terrain_connect), TileSet resource updates, physics layer mapping, navigation layer conversion, and custom data preservation. Essential for upgrading Godot 4.2 projects to 4.3+.Votes: 0GitHub stars: 666
- Godot Modernize GdscriptModernizes GDScript 1.0 (Godot 3.x) code to GDScript 2.0 (Godot 4.x) syntax. Converts yield to await, onready to @onready, export to @export, setget to property syntax, and adds optional static typing. Essential for Godot 3.x to 4.x migration projects.Votes: 0GitHub stars: 666
- Godot Modernize InputUse when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from hardcoded key checks, sets up joypad rumble (Godot 4.x feature), implements gyroscope/accelerometer input on mobile, creates context-sensitive input handling for different game states, and adds input buffering for responsive gameplay. Converts old InputEvent patterns to modern Godot 4.x best practices.Votes: 0GitHub stars: 666
- Godot Modernize UiModernize Godot 3.x UI to 4.x best practices with theme extraction, responsive layouts, hiDPI support, and RichTextLabel BBCode patternsVotes: 0GitHub stars: 666
- Godot Opensourcesam V2 Heras GardenDevelop, test, build, and deploy Godot 4.x games. Includes GdUnit4 for GDScript unit tests and PlayGodot for game automation and E2E testing. Supports web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.Votes: 0GitHub stars: 666
- Godot OptimizationExpert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.Votes: 0GitHub stars: 666
- Godot Optimize RenderingOptimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration, draw call reduction, and material/shader optimization. Detects rendering bottlenecks and applies targeted optimizations for 60+ FPS performance.Votes: 0GitHub stars: 666
- Godot Organize AssetsUse when Godot project has disorganized assets (sprites, audio, fonts, materials). Detects scattered asset files and organizes them into clear categories with consistent naming. Creates sprite atlases where beneficial, organizes audio by type, and groups related assets together.Votes: 0GitHub stars: 666
- Godot Organize FilesUse when Godot project has scattered files with no clear organization. Detects assets, scripts, scenes, and resources in root or inconsistent locations. Automatically creates organized directory structure following Godot best practices, moves files preserving references, and updates all dependencies.Votes: 0GitHub stars: 666
- Godot Organize ProjectUse when you need to reorganize project folder structure, consolidate similar files, organize resources by type, and create a clean project architecture from current folder chaos. Orchestrates all 3 organization mini-skills: organize-files, organize-assets, and organize-scripts. Each operation runs independently with reference preservation.Votes: 0GitHub stars: 666
- Godot Organize ScriptsUse when Godot project has scripts scattered without clear organization. Detects scripts and organizes them by category (characters, enemies, components, managers, utilities). Creates clear structure showing architectural layers and relationships. Preserves all references and class_name declarations.Votes: 0GitHub stars: 666
- Godot Profile PerformanceDetects performance bottlenecks in Godot projects including expensive _process functions, get_node() calls in loops, instantiations in _process, and provides optimization suggestions with Godot profiler integrationVotes: 0GitHub stars: 666
- Godot RefactorUse when Godot project has code-created objects, tight coupling via direct references, monolithic scripts over 150 lines, or needs scene-first architecture with signals and composition. Orchestrates all 5 code quality mini-skills: extract-to-scenes, split-scripts, add-signals, extract-resources, and clean-conflicts. Each operation runs independently with git commits and validation.Votes: 0GitHub stars: 666
- Godot Setup AnimationtreeUse when setting up AnimationTree nodes for state machine-driven animation, creating AnimationNodeStateMachine graphs, configuring BlendSpace2D/3D for locomotion blending, implementing state transition conditions, or creating animation blend trees for complex animation mixing. Supports player character animations, NPCs, and complex animation systems.Votes: 0GitHub stars: 666
- Godot Setup Audio BusesUse when configuring audio bus hierarchies in Godot, setting up AudioStreamPlayer pooling for performance, implementing 3D spatial audio, adding audio effect chains like reverb and EQ, or creating music crossfade systems. Provides complete audio architecture patterns for games with multiple audio categories and dynamic mixing.Votes: 0GitHub stars: 666
- Godot Setup CsharpUse when adding C# support to Godot 4.x projects or creating mixed GDScript/C# architectures. Sets up project structure, configures .csproj files, enables GDScript to C# communication, implements signal connections in C#, handles resource loading, and identifies performance-critical code candidates for C# optimization.Votes: 0GitHub stars: 666
- Godot Setup ExportUse when setting up multi-platform exports for Godot projects, configuring export presets, icons, feature tags, build scripts, or CI/CD pipelinesVotes: 0GitHub stars: 666
- Godot Setup MultiplayerUse when building multiplayer games in Godot 4.x that require networked gameplay, player synchronization, or RPC communication. Sets up the new High-Level Multiplayer API with MultiplayerSpawner, MultiplayerSynchronizer, and @rpc annotations.Votes: 0GitHub stars: 666
- Godot Setup NavigationUse when setting up NavigationServer API, creating NavigationRegion2D/3D scenes, generating NavigationPolygon from TileMap, configuring NavigationAgent2D/3D, implementing obstacle avoidance with RVO, or creating pathfinding integration patterns. Supports 2D top-down, 3D navigation, and TileMap-based navigation.Votes: 0GitHub stars: 666
- Godot Split ScriptsUse when Godot scripts exceed 150 lines or have multiple responsibilities. Detects scripts doing too many things (player movement + combat + inventory + UI). Automatically splits into focused scripts following Single Responsibility Principle, preserves behavior exactly, and creates git commits per split.Votes: 0GitHub stars: 666
- Godot Sync Camera PositionsUse when Godot background layers or elements follow the camera at runtime but show incorrect position in editor. Detects camera-following patterns and syncs editor position to match typical runtime state. Makes editor preview accurately show what players will see during gameplay.Votes: 0GitHub stars: 666
- Godot Sync ParallaxUse when Godot ParallaxBackground/ParallaxLayer nodes show incorrect positions in editor due to parallax multipliers. Calculates correct editor positions based on camera start position and parallax motion scale. Makes parallax layers preview realistically in editor, matching gameplay appearance.Votes: 0GitHub stars: 666
- Godot Sync Static PositionsUse when Godot nodes have position set in both .tscn (editor) and _ready() (code), creating confusion about actual runtime position. Detects static position assignments that conflict with editor values. Syncs to single source of truth, making editor preview match game behavior (WYSIWYG).Votes: 0GitHub stars: 666
- Godot UiExpert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.Votes: 0GitHub stars: 666
- Godot Visual Bug DiagnosisDebug visual and spatial bugs in Godot games through user observation, Godot-specific diagnosis, and test-driven fixes. Use when debugging visual or input issues in Godot where the user can observe the game but you cannot, when bugs involve rendering, positioning, animation, or coordinate systems, or when "what user sees" differs from expected behavior. For pure logic bugs use Systematic Debugging insteadVotes: 0GitHub stars: 666
- GodotUse when working with godotVotes: 0GitHub stars: 666