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Claude Skills by luminary19

github.com/luminary19
39 skillsA× 38B× 10 installs14 views
Atelier ComponentsA

Atelier suite — turn the design system into real, accessible, production code. Scaffold a premium React/Next + Tailwind v4 + shadcn/ui project, wire the atelier-foundations tokens into shadcn's theme variables, install the best-in-class single-purpose components (Vaul drawer, Sonner toast, cmdk command palette, Tremor dashboards), set up Storybook, and assemble pages from a copy-paste premium section-block library (hero variants, bento, feature rows, pricing, nav, footer, dashboard shell, dat...

designgoshell
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Atelier CopyA

Atelier suite — the UX-writing & microcopy layer. The words inside the interface are part of the design: button and action labels, form labels and helper text, error messages, empty-state and loading copy, confirmation and destructive-action dialogs, tooltips, onboarding lines, and notifications. Write copy that's clear, human, specific, and on-voice — verb-first actions, errors that say what happened + why + how to fix it, empty states that onboard, no jargon-as-label, no duplicate CTA inten...

ai-agentsrustgo
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Atelier DataA

On-demand reference DATA for the Atelier suite — a local, searchable (BM25) library of per-industry color palettes, font pairings, UI-style definitions, product-type design reasoning, landing-page patterns, chart guidance, and current Next.js / React / shadcn / Vue / Three.js do-and-don't tables. Use it to look up STARTING POINTS and cross-checks (e.g. "a starting palette/fonts/style for a fintech dashboard", "what does shadcn recommend for forms", "design reasoning for a SaaS product type", ...

developmentpythonrust
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Atelier DatavizA

Atelier suite — the data-visualization layer. Turn data into charts that read clear and premium, not rainbow slop: choose the right chart for the question, encode values honestly (position > length > color), build on the house stack (shadcn Charts/Recharts → Tremor → visx/D3 → ECharts), strip to signal (restrained axes/legends/grid, direct labels, tabular number formatting), and ship ACCESSIBLE charts (keyboard, data-table fallback, real alt/aria, reduced-motion) — because canvas/SVG is invis...

designgoshell
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Atelier DirectionA

Atelier suite — the art-direction brain. Decide the design direction BEFORE writing any frontend code: which aesthetic, which "world" (production vs award-grade), the concept, the palette mood, type voice, motion budget, layout archetype, and signature moment. Produces a Direction Doc scaled to the task (a one-line read for small tweaks, a full one-pager for substantial builds/redesigns) that the rest of the suite (atelier-foundations, atelier-typography, atelier-layout) consumes. This is the...

ai-agentsrustgo
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Atelier FoundationsA

Atelier suite — the design-system engine. Build the token foundation that makes a frontend look coherent and "expensive": a perceptual OKLCH color system (ramps + semantic tokens + accessible dark mode), a modular + fluid type scale, an 8-point spacing scale, and depth (radii, shadows, grain). Outputs ready-to-use CSS custom properties, Tailwind v4 @theme (mapped to shadcn/ui theme variables), or W3C/DTCG design tokens. Use this whenever starting any frontend that needs a consistent visual sy...

designgobash
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Atelier HardenA

Atelier suite — the production-resilience pass. Make a beautiful build survive the real world: text overflow and truncation at every breakpoint, internationalization (30-40% text expansion, RTL mirroring via logical properties, locale-aware number/date/currency formatting, pluralization), the full set of error states (per-HTTP-status, offline, timeout, partial failure, form validation), empty and edge-case data (zero / one / few / many / huge, null fields, long strings, broken images), and in...

designgobash
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Atelier LayoutA

Atelier suite — premium layout & composition. Structure pages and sections so they read intentional and "expensive": choose the right layout archetype, build it with modern CSS (Grid, Subgrid, Flexbox, container queries), apply composition models (rule of thirds, F/Z patterns, asymmetry/broken grid), use Gestalt grouping and clear visual hierarchy, and deploy generous active whitespace. Use this whenever laying out a page or section, building a grid / bento / dashboard / hero, making somethin...

developmentgoshell
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Atelier MotionA

Atelier suite — motion & micro-interactions (the "feel" layer). Add animation that reads premium, not gimmicky: correct easing/spring defaults, the right durations, the 12 animation principles applied to UI, component/gesture/layout/exit animation with Motion (motion/react), micro-interactions (buttons, toggles, likes), and the often-skipped states (skeleton/shimmer, optimistic UI, empty/loading/error). Use whenever adding or fixing UI animation, transitions, hover/press feedback, loading sta...

designrustgo
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Atelier Perf A11yA

Atelier suite — the performance & accessibility gate. The cross-cutting quality bar every Atelier build passes before it ships: animate only compositor-safe properties, hit Core Web Vitals (LCP ≤2.5s, CLS ≤0.1, INP ≤200ms), respect prefers-reduced-motion, meet WCAG 2.2 AA (contrast, focus, keyboard, target size, semantics, screen readers), give canvas/WebGL accessible fallbacks, and run the anti-slop "AI Tells" design-integrity check. Use whenever finishing or reviewing a frontend, optimizing...

designgobash
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Atelier RedesignA

Atelier suite — audit & upgrade existing sites/apps to premium without breaking them. Audit-first: inventory the current brand/IA/stack, name the specific AI-slop tells and the missing "expensive" levers, score gaps by impact vs risk, then apply the Atelier suite (direction → foundations → type → layout → motion → components → scroll/webgl) selectively, preserving functionality, content, SEO, and accessibility, and verifying with the perf/a11y gate. Use whenever improving, modernizing, polish...

designgobash
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Atelier ReviewA

Atelier suite — the adversarial pre-ship review. A full multi-step red-team of a FINISHED frontend build: fan out independent reviewers across dimensions (accessibility, performance, motion/reduced- motion, design-integrity/anti-slop, code quality), adversarially verify every finding to kill false positives, verify live in a real browser, synthesize a prioritized fix list, apply serially, and re-verify. Built to run with the ordinary Task/subagent tool — it does NOT require ultracode/Workflow...

ai-agentspythonrust
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Atelier ScrollA

Atelier suite — scroll choreography & advanced interaction. Build award-grade scroll experiences: smooth/inertia scroll (Lenis), scroll-triggered reveals, scrubbing, pinning, horizontal sections, sticky-stacking cards, parallax, native CSS scroll-driven animations, page/route transitions (View Transitions API), infinite marquees, magnetic buttons, and custom cursors. Use whenever adding scroll-based animation or storytelling, smooth scrolling, parallax, pinned/horizontal sections, page transi...

designreactexpress
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Atelier TypographyA

Atelier suite — expensive typography. Choose and pair fonts with a point of view, build a fluid modular type scale, control tracking/leading/measure, switch on the right OpenType + variable-font features, set editorial detail (drop caps, pull quotes, hierarchy), tune font loading for zero layout shift, and animate type (kinetic / scroll-driven) tastefully. Use this whenever typography matters: picking or pairing fonts, headings that feel generic or "default Inter/Playfair," body readability, ...

designgofrontend
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Atelier UxA

Atelier suite — the UX architecture & flows layer (planning-first). Decide how a product is STRUCTURED before any page is styled: the information architecture (content/feature inventory, grouping, sitemap, labels in the user's words), the navigation model (top-nav / sidebar / tab-bar / hub-and-spoke, URL structure, breadcrumbs, search), the critical user flows (signup → activation, the core task, checkout) with their dead-ends and decision points, and the five states every screen must handle ...

designgoshell
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Atelier WebglA

Atelier suite — 3D, WebGL & shader craft (the flagship layer). Build award-grade 3D and generative graphics: React Three Fiber + Drei scenes, hand-written GLSL/TSL shaders (fresnel, fbm noise, mesh gradients, distortion, dithering), WebGPU via WebGPURenderer, Spline integration, Gaussian splatting, faux-3D, and WebGL image hover/scroll distortion — always with lazy-loading, static fallbacks, and accessibility. Use whenever building 3D scenes, WebGL/Three.js/R3F, shaders/GLSL, a 3D or generati...

ai-agentsgoshell
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AtelierA

Atelier suite — the entry point, router & orchestrator. START HERE when you're not sure which Atelier skill to reach for, want the suite to take a project from where it is to where it should be, or want to set up / read this project's design memory. With no argument it probes project state, decides which skills the situation needs, then RUNS them end-to-end by invoking each skill explicitly with the Skill tool (full `atelier-*` name) — pausing only for a skill's own creative input (tone, audi...

designpythongo
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Codex Imagegen TasteA

Premium, anti-slop DESIGN layer over /codex-imagegen: turn a brief into an art-directed, one-image-per-section website comp (landing page, hero, full mockup, design reference) by injecting a taste preamble + a locked house style into EACH call of the codex-imagegen helper. This is the BRAIN (what to draw, how, anti-slop); /codex-imagegen stays the HANDS (renders key-free via the local Codex CLI and finds the PNG). Use when asked for a "landing page mockup", "full website comp", "hero image", ...

developmentrustgo
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Codex ImagegenB

Generate and edit raster images by driving the locally-installed OpenAI Codex CLI headlessly and invoking its FIRST-PARTY built-in `image_gen` tool (gpt-image) — using the ChatGPT Plus/Pro login Codex is already authenticated with, NO OpenAI API key, no reverse-engineered routes. Use when asked to "generate an image", "make a logo/icon/ texture/mockup", "edit this PNG", "use codex to create an image", or "/codex-imagegen". Wraps `codex exec` and parses output via a PowerShell helper so files ...

ai-agentspythonrust
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Forge AnimateA

Forge suite — animation craft layer. Authors keyframes and F-curves, sets interpolation and easing (BEZIER/BACK/ELASTIC/BOUNCE), builds NLA clip libraries, bakes IK/constraint/sim motion to raw TRS keys, and exports skeletal + morph (blend-shape) animation to glTF/GLB, FBX, and USD formats — all headlessly from bpy Python. Use whenever animating objects or armatures, setting up keyframes, editing F-curve handles, choosing easing (ease-in-out, overshoot, bounce, spring), creating looping idles...

designpythongo
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Forge BriefA

Forge suite — define the 3D asset brief and write FORGE.md (the project-memory file every other Forge skill reads). Produces: a completed FORGE.md at the project root with target engine, coordinate system, poly/texel budgets, render settings, PBR workflow, the determinism contract (seed + sample counts for idempotent rebuilds), output paths, and (when ATELIER.md is present) the extracted world/aesthetic/signature-moment/OKLCH-hue that drives look-dev. Use this FIRST whenever starting any Forg...

developmentpythongo
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Forge DataA

On-demand reference DATA for the Forge 3D suite — a local, searchable (BM25) library of

developmentpythongo
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Forge ExportA

Forge suite — format matrix, glTF/GLB/USD/FBX export, and engine import conventions. Produces a validated, engine-ready asset (GLB, USDC, FBX, or USDZ) from any Forge working file. Use whenever: exporting a Blender scene or procedural mesh to glTF/GLB; converting FBX, OBJ, or STL to GLB; building a USD stage for multi-DCC pipeline; packaging USDZ for iOS AR / Quick Look; importing a GLB into Unreal Engine (Interchange, Nanite, FBX naming), Unity (FBX/glTFast, ORM pack, axis bake), or Godot 4 ...

designpythongo
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Forge IntakeA

Forge suite — physical-world and AI-world 3D intake. Converts real-world photo sequences into production-ready meshes or Gaussian splats (photogrammetry via COLMAP/Meshroom/ RealityScan), trains and exports Gaussian-splat / NeRF scenes (gsplat, Nerfstudio Splatfacto), and turns AI-generated raw geometry into clean, game-ready assets (Meshy/Tripo/TripoSR/Hunyuan3D → retopology + UV unwrap + texture rebake → GLB/FBX). Use whenever you need to: process a photo scan, run photogrammetry, reconstru...

ai-agentspythongo
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Forge LightA

Forge suite — lighting rigs, HDRI/IBL, and color management for headless 3D renders. Delivers studio-quality, physically-correct lighting setups (three-point area-light rigs, IBL/HDRI world environments, turntable/catalog rigs, shadow catchers, cycloramas, and light linking) plus truthful color management (AgX/ACES/OCIO, texture color-space tagging, false-color QA). Use whenever setting up lights for a Blender scene, choosing a view transform (AgX vs ACES vs Standard), wiring an HDRI environm...

ai-agentspythongo
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Forge MaterialA

Forge suite — PBR shading, glTF material model, and Blender Principled BSDF authoring (the lookdev layer). Produces verified Blender materials and glTF-export-ready (round-trip-checked) node graphs with correct metal/rough maps, ORM channel packing, normal maps, and glTF KHR extension wiring — the shipping GLB itself is emitted by forge-export — then renders to PNG for visual QA via Cycles headless. Use whenever authoring or debugging PBR materials, setting metallic/roughness/IOR/clearcoat/tr...

ai-agentspythongo
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Forge ModelA

Forge suite — polygonal and box modeling via Blender bpy + bmesh + modifier stacks. Produces a clean, export-ready .blend/mesh datablock (quad base mesh + non-destructive modifier stack) plus a headless QA render PNG: primitives, extrude, inset, bevel, loop cuts, bridge loops, modifier stacks (Mirror, Array, Solidify, Bevel, Subsurf, Shrinkwrap, WeightedNormal, SmoothByAngle), depsgraph-evaluated geometry reads, and programmatic mesh validation. Use whenever asked to "model a polygonal mesh",...

ai-agentspythongo
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Forge OptimizeA

Forge suite — web/runtime optimization pipeline for 3D assets: compress, budget, and hand off GLB files to the browser. Takes a raw GLB exported by Blender (or another DCC) and delivers a browser-ready GLB with Draco or Meshopt geometry compression, KTX2/Basis Universal or WebP texture compression, mesh quantization, LOD generation, and spec-validation — then produces the handoff package that atelier-webgl expects (optimized GLB + poster WebP + decoder paths). Use whenever: compressing a GLB ...

designgoshell
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Forge ParametricA

Forge suite — Code CAD: produce engineering-grade solid geometry headlessly from code. Deliverables: STL, 3MF, STEP, GLB files with exact fillets/chamfers, ISO tolerances & fits, threads, draft angles, and ribs — verified by rendering a PNG and reading it back. Use whenever asked to: design a part, model a mechanical component, create a parametric CAD file, generate a bracket/enclosure/housing/fixture, export STEP or STL for 3D printing, design threads or screw fits, apply fillets or chamfers...

developmentpythongo
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Forge ProceduralA

Forge suite — procedural geometry craft skill. Build mesh from code, not hand-modeling: Blender Geometry Nodes scripted via Python (scatter, greeble, curve-sweep, noise displacement), SDF/implicit surfaces (fogleman/sdf, marching cubes, dual contouring, gyroid/TPMS), and generative systems (L-system branching, Wave Function Collapse modular kit-bash). Use whenever the task is "generate geometry procedurally", "scatter objects on a surface", "grow a tree/plant/coral structure", "create a gyroi...

developmentpythongo
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Forge RenderA

Forge suite — headless rendering engine and QA eyes. Drives Blender (Cycles/Workbench) to produce render outputs without a GUI: beauty stills, render passes/AOVs (normals, depth, AO, wireframe, UV checker), turntable sequences, 6-view orthographic sheets, and assembled contact-sheet PNGs that the model reads back to verify geometry, shading, and UV quality. Use whenever rendering a 3D asset to PNG, generating a QA contact sheet, setting up Cycles passes, enabling AOVs, doing a turntable rende...

designpythongo
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Forge RigA

Forge suite — armatures, IK/FK, skinning/weights, and blend shapes / morph targets. Build a complete character or mechanical rig: create bone hierarchies, add IK (inverse kinematics) or FK (forward kinematics) constraints, bind a mesh with automatic or manual weights, enforce the 4-influence game-ready limit, AUTHOR shape keys / morph targets and their corrective drivers (facial FACS / ARKit-52 / corrective — the *animation* of those shapes is forge-animate), and export a verified rig to glTF...

ai-agentspythongo
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Forge SimA

Forge suite — simulation bake and export skill. Bakes cloth, rigid bodies, soft bodies, particle systems, hair/fur (GN Curves), and Mantaflow fluid/smoke/fire headlessly in Blender, then exports to Alembic (.abc) or OpenVDB (.vdb) mesh-cache for downstream rendering and handoff. Use whenever simulating cloth on a character or fabric, running rigid body destruction or stacking, emitting particles or object-scatter, grooming hair or fur with Geometry Nodes, baking smoke/fire volumes, or exporti...

designpythongo
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Forge StandardsA

Forge suite — the "3D design tokens" layer. Defines and enforces every project-wide 3D constant before any geometry or texture is authored: coordinate system and handedness per export target (Blender Z-up RH → glTF/Three.js Y-up RH vs. Unreal Z-up LH → FBX), unit scale (meters in Blender, cm in UE5, the 100× correction), axis-swap matrices, real-world scale references, naming conventions (SM_/SK_/T_/M_/MI_ prefixes, _BC/_N/_ORM texture suffixes), pivot/origin placement rules per object class,...

developmentpythongo
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Forge TextureA

Forge suite — texture baking and procedural texture authoring (the lookdev texture layer). Bakes normal maps, ambient occlusion, curvature, displacement/height, and combined PBR map sets from a high-poly source onto a low-poly mesh with cage support — headlessly via Blender + Cycles. Also builds procedural shader networks (Noise/Voronoi/Wave/Gradient nodes) and bakes them to tileable PNGs, generates PBR map sets from a single albedo image, downloads CC0 textures from PolyHaven or ambientCG, a...

ai-agentspythongo
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Forge TopologyA

Forge suite — topology & edge-flow discipline. Audit, repair, and enforce mesh quality before any downstream work (subdivision, rigging, baking, export, booleans). Produces: JSON topology report, auto-repaired mesh, wireframe QA PNG, LOD chain GLBs, and boolean-cleaned geometry. Use whenever you need to: audit topology, fix non-manifold geometry, check or place poles, enforce quad flow, retopologize a high-poly mesh, generate an LOD chain, decimate for web/game budgets, run QuadriFlow or Voxe...

developmentpythonrust
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Forge UvA

Forge suite — UV unwrapping, seam placement, island packing, texel density normalization, UDIM tile layout, and distortion/checker verification for 3D assets. Produces a validated UV map (non-overlapping bake channel + layout PNG) that downstream baking, material, and export skills can consume without rework. (The project-wide texel-density BUDGET is set in forge-standards; this skill normalizes a mesh's UVs to hit it.) Use whenever UV unwrapping a mesh, placing seams, packing UV islands, nor...

ai-agentspythongo
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Forge ValidateA

Forge suite — the quality gate every asset must pass before it is considered done. Runs manifold/watertight checks, normal consistency, scale/units, polycount budgets, UV checks (presence, range, texel-density), glTF-Validator spec compliance, printability (wall thickness, overhang, drain holes via `--print`), render-QA (Workbench contact sheet + verified Read pass), and adversarial escalation via independent sub-reviewers. Use whenever finishing a 3D asset, before export or handoff, running ...

ai-agentspythonrust
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2
ForgeA

Forge suite — the entry point, router & orchestrator for headless 3D production on native Windows 11. START HERE when you need to create, render, rig, animate, simulate, or export any 3D asset — including polygon mesh modeling, parametric CAD, procedural geometry, PBR look-dev, UV unwrapping, baked textures, skeletal rigs, cloth/fluid sims, and web-delivery GLB export. With no argument it probes the project, picks the pipeline the situation needs, and RUNS it end-to-end by invoking each forge...

ai-agentspythongo
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