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Claude Skills by laaielichter
github.com/laaielichter12 skills0 installs0 views
- Rea Changelog UpdatePrepare or rewrite REA release changelogs and GitHub release notes from pinned Git history, with verified contributor thanks and Release Please synchronization.Votes: 0GitHub stars: 2
- Rea Tool DesignDesign or change REA investigation tools, CLI/MCP contracts, provider capabilities, and Evidence semantics.Votes: 0GitHub stars: 2
- Reverse Engineer AnythingReverse engineer and port anything with ReversePort — native, managed, Android, Electron/JavaScript, packaged, firmware and browser targets with evidence (decompile, trace, compare versions), game projects and exported builds (engine, scenes, packs), recon from public sources without files, clean-room rebuild specs, and ports between Godot, Unity, Unreal, three.js and languages.Votes: 0GitHub stars: 2
- Claude Ai SkillReverse engineer and port software, games and code with ReversePort on claude.ai — find out what a project, exported game build or unknown file is (engine, version, structure, scenes, binaries, packs), compare builds, write architecture reports, and port projects between Godot, Unity, Unreal, three.js, Godot C# and other languages with verified results. Use for "what is this made with", "map/document this code", "what changed between these builds", "what's in this .pck/.exe/.dll", "port this ...Votes: 0GitHub stars: 2
- Build InspectorInspect exported game builds and release folders with ReversePort — which engine and version made them, what is inside the Godot .pck or Unity/Unreal build, extract your own project files back out, and see exactly what changed between two builds. Use for "what's in this build", "which version shipped", "compare build 43 and 44", or recovering assets from a build you made.Votes: 0GitHub stars: 2
- Godot PortPort a Godot 4 project (GDScript) to Unity, Unreal Engine, three.js/web or Godot C# with ReversePort — signals, node paths, autoloads, scenes, physics bodies, input actions and coordinates done right. Use whenever the source of a port is a Godot project, including "make a web/browser version of my Godot game".Votes: 0GitHub stars: 2
- Port ProjectPort a game or codebase to another engine or language with ReversePort — Godot, Unity, Unreal, three.js (web) and Godot C#, or language to language — unit by unit in dependency order, with API maps, converted scenes and coordinates, and a verified result. Use for "port my game to…", "move this project from Unity to Godot", "make a web version", "convert this code to TypeScript/C#/C++".Votes: 0GitHub stars: 2
- Port VerifyThe finish line for a ReversePort port — run port_verify, fix leftovers, missing functions and signals, PORT markers and partial units, then hand over with clear run instructions and an honest list of what still needs a human. Use before calling any port done or when the user asks whether the port is complete.Votes: 0GitHub stars: 2
- RebuildRebuild an existing game, app or website as precisely as possible from public information and observation, without its files — find out what it is built with and how it is structured (re_lookup), turn that into a measured, clean-room rebuild spec with a parity table and project skeleton (re_blueprint), then build and verify until it matches. Use for "make a game like X", "rebuild/clone/recreate X", "what is X made with and how would I build it", or when someone gives only a name, store page, ...Votes: 0GitHub stars: 2
- Reverse EngineerUnderstand an unfamiliar codebase, game project or program with ReversePort — engine and stack, architecture, dependency graph, classes and scenes, and what a binary or unknown file contains. Use when someone asks "how does this work", "what is this built with", "map this project", "document this codebase", or hands over code, a game folder or a file nobody understands.Votes: 0GitHub stars: 2
- TroubleshootFix ReversePort errors and odd results — unreadable scenes, packs that will not list, missing dependencies in the graph, refused output folders, unsafe paths, big files, MCP connection problems. Use when a ReversePort tool returns an error or a result looks wrong.Votes: 0GitHub stars: 2
- Unity To GodotPort a Unity project (C#) to Godot 4 with ReversePort — MonoBehaviours to GDScript (or Godot C#), prefabs and scenes to .tscn with converted transforms, colliders, rigidbodies and prefab instances, plus the Unity-to-Godot API map. Use for "move my Unity game to Godot" or any port whose source is a Unity project.Votes: 0GitHub stars: 2