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Claude Skills by juzorei
github.com/juzorei6 skills0 installs0 views
- Aob SignaturesBuild array-of-bytes (AOB) signatures that survive game patches and resolve addresses or struct offsets from them. Use whenever a hardcoded address or offset broke after an update, or the user says "make a pattern", "make a sig", "sig scan", "AOB scan", "address changes every update", "my pointer broke after the patch", "find GWorld via signature", "find GNames/GObjects with a pattern", "turn this address into a signature", or "check if my signatures still work on the new build". Covers picki...Votes: 0GitHub stars: 2
- Cheat Engine Pointer ChainsTurn a value you can see in a game (health, gold, ammo, XP, player position) into a Cheat Engine pointer chain that survives game restarts, then verify it with sigtool. Covers value scanning (exact vs unknown initial value, float/int/double, scaled or encrypted values, position vectors), "Find out what writes to this address" to get the struct base and field offset, pointer scans with saved pointermaps compared across restarts, and checking the final chain after a fresh restart. Use when the ...Votes: 0GitHub stars: 2
- External Memory ReaderTurn found offsets, pointer chains and signatures into a maintainable, read-only external Python reader for a Windows game process (ctypes ReadProcessMemory or pymem). Covers attach with minimal rights, module base lookup, signature scan at startup with a per-build cache, offsets in TOML, one-call struct reads, UE TArray/FString/FName and il2cpp String/Array/List helpers, pointer validation, per-field errors, a snapshot per tick, polling rate, and pytest tests against a FakeMemory backend. Us...Votes: 0GitHub stars: 2
- Game Patch RecoveryRecover a mod, memory reader, trainer or bot after a game update broke it. Confirms the patch is the cause, runs `sigtool check` across the old and new builds to see which signatures stopped matching, finds moved functions again (string xrefs, neighbouring signatures, call graph, BinDiff/Diaphora/Ghidra Version Tracking), rebuilds signatures with `sigtool suggest`, diffs Unreal/Unity SDK dumps for shifted struct field offsets, and writes an updated offsets file and signatures.toml checked aga...Votes: 0GitHub stars: 2
- Unity Il2cpp OffsetsGet from a Unity game build to class field offsets, method RVAs and static instance pointers. Covers telling Mono from IL2CPP, reading the global-metadata.dat version, dumping GameAssembly.dll or libil2cpp.so with Il2CppDumper or Cpp2IL, reading dump.cs, naming functions in IDA or Ghidra with script.json, IL2CPP memory layout (object header, Il2CppClass static_fields, System.String, arrays, List, Dictionary), and finding singletons like GameManager.Instance through TypeInfo globals with a sig...Votes: 0GitHub stars: 2
- Unreal Sdk OffsetsGet from an Unreal Engine 4/5 game executable to working offsets for an external reader or mod. Identifies the engine version, finds GObjects (FUObjectArray), GNames (TNameEntryArray or FNamePool) and GWorld, dumps the SDK with Dumper-7 or UE4SS, walks GWorld -> GameInstance -> LocalPlayers -> PlayerController -> Pawn -> RootComponent -> location, and writes an offsets file plus signatures.toml verified with sigtool. Use whenever the user says "find GWorld", "GObjects GNames", "dump UE4 SDK",...Votes: 0GitHub stars: 2