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Claude Skills by jasonkneen
github.com/jasonkneen36 skills5 installs149 views
- 3d ModelingExpert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling,...Votes: 0GitHub stars: 1,587
- Lightweight 3d EffectsLightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog pseudo-3D, Vanta.js backgrounds, Vanilla-Tilt parallax, card tilt effects, hero section animations, or lightweight landing page visuals. Ideal for performance-focused designs.Votes: 0GitHub stars: 1,587
- Poly Pizza ApiUse this skill whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API. Triggers on any task involving: finding free low-poly 3D models, searching the Poly Pizza catalogue, fetching model metadata or download URLs, retrieving popular models, or downloading .glb files from Poly Pizza. Use this skill proactively whenever the agent needs to obtain 3D assets programmatically, even if the user just says "find me a 3D model of X" withou...Votes: 0GitHub stars: 1,587
- Threejs Primitive Reconstructorcreate robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. use when the user asks to turn an image or prompt into a three.js/html asset, generate a primitive-only scene, debug non-rendering three.js output, or produce a reusable prompt/template for low-poly three.js reconstruction.Votes: 0GitHub stars: 1,587
- Tinyworld Auto BatchingUse when changing Tiny World Builder Auto palette behavior, model inference, suggestions, or provider/model/API-key logic.Votes: 0GitHub stars: 1,587
- Tinyworld Crowd LayerUse this skill when changing TinyWorld's 2.5D crowd/person sprite system.Votes: 0GitHub stars: 1,587
- Tinyworld Ghost World GenUse when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in tiny-world-builder.html.Votes: 0GitHub stars: 1,587
- Tinyworld IntegrationsUse when changing Tiny World Builder API, webhook, SSE, MCP, plugin, or automation examples.Votes: 0GitHub stars: 1,587
- Tinyworld Lowpoly Stylized 3dUse when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly Pizza models, material palettes, scale/orientation, silhouettes, clouds/planes/crop dusters, and toolbar thumbnails.Votes: 0GitHub stars: 1,587
- Tinyworld Lowpoly World PromptUse when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.Votes: 0GitHub stars: 1,587
- Tinyworld Opacity TorchUse when changing ghost boards, multiplayer preview boards, panning, ghost visibility, jigsaw reveal, or any visibility behavior around the active Tiny World board.Votes: 0GitHub stars: 1,587
- Tinyworld Render PerformanceUse when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.Votes: 0GitHub stars: 1,587
- Tinyworld Single FileUse when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the single-file Three.js r128 app structure and local edit/reload workflow.Votes: 0GitHub stars: 1,587
- Tinyworld Tile VariationUse when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like height/detail growth.Votes: 0GitHub stars: 1,587
- Tinyworld Visual QaUse when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.Votes: 0GitHub stars: 1,587
- Tinyworld WebxrUse when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.Votes: 0GitHub stars: 1,587
- FractalDelegate analysis- and context-heavy work to Fractal, an agentic CLI powered by a self-harnessed Recursive Language Model (predict-rlm), by running it non-interactively (fractal -p). Reach for it when a task needs reasoning over a large or deep codebase, synthesizing an answer across many files, auditing, or open-ended investigation — work that would otherwise flood your own context. The RLM reasons over context programmatically (no context rot) and returns a distilled answer. Use when asked ...Votes: 0GitHub stars: 1,587
- Tinyworld I18nAdd, translate, or audit TinyWorld UI strings across English/French/Chinese/Spanish. Use when adding user-facing gameplay text, when `npm run i18n:check` fails, when a string shows up in English in a non-English locale, or when adding a new language. No translation API — Codex does the translating directly, using the established glossary for consistency.Votes: 0GitHub stars: 1,587
- Tinyworld I18nAdd, translate, or audit TinyWorld UI strings across English/French/Chinese/Spanish. Use when adding user-facing gameplay text, when `npm run i18n:check` fails, when a string shows up in English in a non-English locale, or when adding a new language. No translation API — Claude does the translating directly, using the established glossary for consistency.Votes: 0GitHub stars: 1,587
- Threejs Primitive Reconstructorcreate robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. use when the user asks to turn an image or prompt into a three.js/html asset, generate a primitive-only scene, debug non-rendering three.js output, or produce a reusable prompt/template for low-poly three.js reconstruction.Votes: 0GitHub stars: 1,587
- Tinyworld 25d Template SpritesUse when changing the playable 2.5D template sprite, cloning it into character classes, or wiring idle/walk/attack sprite-sheet playback.Votes: 0GitHub stars: 1,587
- Tinyworld Asset EditingUse when changing Tiny World Builder selection placement, freehand drawing, asset clipboard, cut/copy/paste/duplicate, saved templates, or Stamps panel navigation.Votes: 0GitHub stars: 1,587
- Tinyworld Block Button StyleUse when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder. The locked-in "block" aesthetic — a raised square with a dark category-colored outline, an inner white line, and a white-bodied glyph outlined in the same dark color. Apply this whenever a new icon button/tile is added so the UI stays consistent.Votes: 0GitHub stars: 1,587
- Tinyworld Cctv TrumanUse when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader, camera placement (lobby side-cams, pumpkincam, treecams), subject tracking, or the lobby screen cutting to live feeds.Votes: 0GitHub stars: 1,587
- Tinyworld Flight SimFlyable plane flight, ported from the standalone `ships/flight-sim3.html` arcade model. **The plane is NOT a bespoke tool or object kind** — it is the existing crop-duster / stunt-plane that the codebase already ships as a **model-stamp** (`models/stunt_plane.glb`, stamp id `stunt-plane`, label "Stunt Plane"), placed through the **Stamps** system. The placed cell is therefore `kind: 'model-stamp'` with `appearance.modelStampId === 'stunt-plane'`. Do not reintroduce a separate `plane` tool/kin...Votes: 0GitHub stars: 1,587
- Tinyworld Island And PlanesUse when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths, banner streamers, or which side of the island is "front".Votes: 0GitHub stars: 1,587
- Tinyworld Island ViewerUse when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.Votes: 0GitHub stars: 1,587
- Tinyworld Mesh TerrainUse when changing the Mesh Terrain sculptor — the opt-in voxel-block landscape designer that paints per-voxel materials and pull/push-sculpts flat-topped blocks, then keeps the block mesh as the rendered terrain. Module engine/world/46-mesh-terrain.js.Votes: 0GitHub stars: 1,587
- Tinyworld Onboarding DriverUse this skill when changing the TinyWorld onboarding tour, Guide button, or Driver.js integration.Votes: 0GitHub stars: 1,587
- Tinyworld Runtime StateUse when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex gotcha that has burned us twice.Votes: 0GitHub stars: 1,587
- Tinyworld SettingsUse when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.Votes: 0GitHub stars: 1,587
- Tinyworld Shader FxUse when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js and engine/landscape/*.js, and the procedural-noise toolkit.Votes: 0GitHub stars: 1,587
- Tinyworld Surface RoamSurface-roam free movement on the Skybound procedural poser planet surface.Votes: 0GitHub stars: 1,587
- Tinyworld Tinyverse CollectiblesTinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.Votes: 0GitHub stars: 1,587
- Tinyworld Tinyverse Race TrackUse when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.Votes: 0GitHub stars: 1,587
- Tinyworld Tool Icons And ModesUse when changing Tiny World Builder's mode indicator, boot tool selection, or Esc-to-Select behaviour.Votes: 0GitHub stars: 1,587