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Claude Skills by jame581

github.com/jame581
65 skillsA× 62B× 30 installs3 views
Xr DevelopmentA

Use when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+

developmentgoc#
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653
Authoring Godot Prompter SkillsA

Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.

developmentgoc#
0
653
Releasing Godot PrompterA

Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

developmentgonode
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653
Session Card BrokenA

Fixture — session card region is empty; the validator must reject this

developmentgo
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653
Session Card MissingA

Fixture — the session card END marker is absent; the validator must reject this

developmentgo
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653
Session Card OversizedA

Fixture — session card region exceeds the byte cap; the validator must reject this

developmentgo
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653
Token Budget NearA

Fixture — token-budget rule test

development
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653
Token Budget OverA

Fixture — token-budget rule test

development
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653
Ability SystemA

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding

developmentgoc#
0
653
BeehaveA

Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

developmentgoc++
0
653
Dialogue ManagerA

Use when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C# support

developmentgoc#
0
653
Godot MentorA

Use when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. Triggers on "teach me", "explain as we go", "I'm learning Godot", "guide me", "walk me through", "help me understand".

developmentgoc#
0
653
LimboaiA

Use when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

developmentgoc++
0
653
Phantom CameraA

Use when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions

developmentgoc#
0
653
PopochiuA

Use when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI

developmentgoc#
0
653