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Claude Skills by jame581
github.com/jame58166 skills4 installs107 views
- Tween AnimationUse when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipesVotes: 0GitHub stars: 786
- Using Godot PrompterBootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mappingVotes: 0GitHub stars: 786
- Xr DevelopmentUse when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+Votes: 0GitHub stars: 786
- Authoring Godot Prompter SkillsUse when writing or editing a SKILL.md, a skill's references/*.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C# example convention, and C# parity exemptions.Votes: 0GitHub stars: 786
- Releasing Godot PrompterUse when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.Votes: 0GitHub stars: 786
- Session Card BrokenFixture — session card region is empty; the validator must reject thisVotes: 0GitHub stars: 786
- Session Card MissingFixture — the session card END marker is absent; the validator must reject thisVotes: 0GitHub stars: 786
- Session Card OversizedFixture — session card region exceeds the byte cap; the validator must reject thisVotes: 0GitHub stars: 786
- Token Budget NearFixture — token-budget rule testVotes: 0GitHub stars: 786
- Token Budget OverFixture — token-budget rule testVotes: 0GitHub stars: 786
- Ability SystemUse when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD bindingVotes: 0GitHub stars: 786
- BeehaveUse when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debuggerVotes: 0GitHub stars: 786
- Dialogue ManagerUse when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C# supportVotes: 0GitHub stars: 786
- LimboaiUse when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboardVotes: 0GitHub stars: 786
- PopochiuUse when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUIVotes: 0GitHub stars: 786
- Godot GrillUse when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the answers before any design or code. Triggers on "grill me", "ask me first", "question me on the design", "what do I need to decide before building". Not for choosing between nodes or APIs, and not for bug fixes.Votes: 0GitHub stars: 786