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Claude Skills by Intentface
github.com/Intentface12 skills4 installs59 views
- Creative DirectionThe creative direction of a launch video before and above the animation - the one claim, the register, the concept and its recurring visual device, the script spine and hook, the beat sheet with an energy curve, the reveal plan, how to show software UI, and the tightness cut. Use when writing a brief or script, storyboarding, choosing how to reveal the product, when a cut feels flat, monotonous or like a feature list, or when reviewing a board for story rather than polish.Votes: 0GitHub stars: 4
- Kinetic TypographyMake on-screen text in a launch video read well and move well - hold times, entrances and exits, easing, staggers, word/line/letter levels, masks, anticipation and overshoot, motion blur, syncing type to music, and moving between text states. Gives the values in frames at 60 fps and how to build them with Slam, Reveal, springs and Camera. Use when a shot has a headline, a claim, a label beside the UI or an end card, when writing or reviewing kinetic type, or when text looks mechanical, busy, ...Votes: 0GitHub stars: 4
- Logo AnimationAnimate a logo - an end card, a sting, an intro or outro, an ident, a looping or "thinking" state - together with its sonic logo. Derives the motion from how the mark is built, times it as anticipation, action, hit and hold, syncs the sound's hit to the lock, and makes sure the held frame is the exact approved logo. Use when a video needs a logo reveal or end card, when making a standalone logo sting, or when a logo moment feels like a template.Votes: 0GitHub stars: 4
- Micro AnimationsThe principles behind small transitions and micro-animations in a launch video - which easing curve a motion needs (ease.out, ease.swap, ease.soft, overshootEase, springs, linear) and why, how much overshoot, separate clocks per property, short travel with blur, origin and direction, opens against closes, delays, staggers, falloff, shakes and loops - all as functions of the frame in the core engine. Use when choosing an easing curve, an overshoot or a spring for any motion, when designing a s...Votes: 0GitHub stars: 4
- Motion ReviewReview a shot's composition and motion by rendering stills and contact sheets and looking at them. Use after building or changing any shot, before saying it is done.Votes: 0GitHub stars: 4
- Music BriefGet the music for a launch video and cut the video to it - write the brief for a generated track from the agreed script (or a locked cut), point the person to a generator such as Suno or ElevenLabs Music, then sync the shots to the delivered track's beats, sections and breaths. Use when a script is agreed and the video has no track yet, when a video's timing is locked and it needs music, or when a track has been added to audio/.Votes: 0GitHub stars: 4
- Product Launch VideoMake a product launch, feature or demo video in this repo, from finding what sets the product apart to the final mp4, by showing the product working instead of describing it. Interviews the person for the differentiators, writes the video as one journey through the real UI, shows a cheap flat sketch (board and animatic) so the script is agreed before anything heavy, then builds the finished shots. Use when asked to create, plan, storyboard or continue a launch, product, feature or demo video,...Votes: 0GitHub stars: 4
- Social FormatsWhich shapes to deliver a video in for each social platform (9:16, 4:5, 16:9, 1:1, 2:3), the safe zones that keep text and UI clear of TikTok, Instagram, Facebook and YouTube's own overlays in a vertical cut, how to lay a vertical or portrait cut out instead of cropping, and the export settings. Figures dated October 2026. Use when a video is going to social media, when declaring `formats` on a video, when laying out a 9:16 or 4:5 version, when text or UI sits too close to the edges of a vert...Votes: 0GitHub stars: 4
- Sound DesignSound effects for a launch video, product demo or logo sting - spotting which moments get a sound, a small consistent palette, generating each layer with ElevenLabs, judging them without ears, syncing them to frames, and mixing them into the video's one audio file at -14 LUFS. Use when a video needs sound effects (whooshes, UI clicks, ticks, keystrokes, swells, impacts), when a cut is locked and has music, or when the sound feels cheap, busy or out of sync.Votes: 0GitHub stars: 4
- Ui MotionThe values and recipes for animating a piece of product UI inside a launch video, frame by frame - a button becoming a loader, text or icon swaps, tabs, toggles, dropdowns, modals, toasts, badges, success checks, counters, skeletons, streaming text. Gives the scale per component (durations in frames, distances, scales, blur, curves) and what changes because the viewer did not click. Use when a shot shows a specific piece of UI changing state, or when writing a Snapshot's animate().Votes: 0GitHub stars: 4
- First FrameMake a video's first frame and first three seconds work in a feed - LinkedIn, X, Facebook, Instagram, YouTube, TikTok, Bluesky - where frame 0 is often the picture people see before (or instead of) playback, autoplay is muted or off, and the scroll is decided in about three seconds. Frame 0 as an interesting picture (one striking subject, lit, already moving; dark is fine, empty is not; information is not the point), still striking small and after a square or 4:5 crop, the first seconds witho...Votes: 0GitHub stars: 4
- Svg DrawingDraw and animate vector pictures for a launch video in SVG or Canvas 2D, as functions of the frame - icons, illustrations, characters, diagrams, objects in 3D as line drawings, marks' parts. Covers taking any picture apart into its parts (shapes, strokes, layers, groups), geometry generated from code instead of typed, a small set of tones and line weights, drawing order and occlusion, solid objects in 3D (a projection, visible faces only, details in each face's plane), lines that draw themsel...Votes: 0GitHub stars: 4