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Claude Skills by infinuts
github.com/infinuts13 skills0 installs7 views
- port2browserAssess and port games to browsers through engine exports, source/framework ports, web-wrapper adaptation, compatible open runtimes or authorized reconstruction. Use for HTML5/WebAssembly game ports, engine feasibility, browser platform adaptation and playtesting with scoped evidence.Votes: 0GitHub stars: 2
- Port2browser AssetsOptimize and package browser game code and assets with measured size and memory results. Use for compression, texture/audio/model budgets, streaming, user-supplied data and preservation of gameplay/content rights.Votes: 0GitHub stars: 2
- Port2browser ExportExport editable game-engine projects to browsers. Use for Unity, Godot, Unreal HTML5 forks, Defold, Cocos Creator, GameMaker, Construct, GDevelop and RenPy web-build workflows.Votes: 0GitHub stars: 2
- Port2browser FrameworksAssess and port Rust, Java, .NET/XNA/MonoGame/FNA, Haxe, Lua or Python game frameworks to browsers using matching web backends. Use when a language runtime alone is insufficient.Votes: 0GitHub stars: 2
- Port2browser NativePort rebuildable C or C++ game source to WebAssembly with Emscripten. Use for SDL, OpenGL/GLES, custom native engines, legacy renderers and native middleware dependency audits.Votes: 0GitHub stars: 2
- Port2browser Open RuntimeRun game data with a compatible open engine or a browser emulator. Use for licensed data-driven source ports, DOS/legacy platforms and console emulation feasibility, not arbitrary modern PC executables.Votes: 0GitHub stars: 2
- Port2browser PlatformAdapt cross-engine game platform services to the browser. Use for rendering backends, frame scheduling, input/focus, audio gestures, persistent saves, threads, networking and large-game capability budgets.Votes: 0GitHub stars: 2
- Port2browser ReconInspect game inputs for a browser port without running them. Use for engine/version clues, editable-source availability, dependencies, data rights, and conflicting engine signals.Votes: 0GitHub stars: 2
- Port2browser ReleasePrepare and document a browser game release after a verified port. Use for static hosting, MIME/compression/isolation, distribution rights, source/data separation and versioned port reports.Votes: 0GitHub stars: 2
- Port2browser ReverseInvestigate game behavior or data formats needed for an authorized browser port when source or platform behavior is missing. Use for bounded static analysis, decompiler hypotheses, format reconstruction and comparison tests.Votes: 0GitHub stars: 2
- Port2browser RouteChoose a falsifiable browser-port route from game inspection evidence. Use to compare native exports, source ports, compatible runtimes, emulation and scoped reconstruction, including modern-game feasibility.Votes: 0GitHub stars: 2
- Port2browser VerifyVerify a browser game port through actual gameplay and retained evidence. Use for cross-browser interaction tests, visual/state assertions, sound activation, focus handling, full-reload saves and regression reports.Votes: 0GitHub stars: 2
- Port2browser WebAdapt JavaScript and TypeScript desktop games to browsers. Use for Electron, NW.js, RPG Maker MV/MZ, Phaser, PixiJS, Three.js and browser-runtime projects with desktop dependencies.Votes: 0GitHub stars: 2