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Claude Skills by IdoCohen560

github.com/IdoCohen560
208 skillsA× 182B× 260 installs30 views
Script Update Or CreateA

Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.

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Tests RunA

Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.

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Tool ListA

List all available MCP tools. Optionally filter by regex across tool names, descriptions, and arguments.

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Tool Set Enabled StateA

Enable or disable MCP tools by name. Allows controlling which tools are available for the AI agent.

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Type Get Json SchemaA

Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.

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Unity Initial SetupA

Provides an initial setup for AI Skills, `unity-mcp-cli` command line tool installation and everything else that is helpful to set up at the start of the project. Essential packages, and basic configurations.

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Unity Skill CreateA

Create a new skill using C# code. It will be added into the project as a .cs file and compiled by Unity. The skill will be available for use after compilation. It must be a partial class decorated with [McpPluginToolType]. Each tool method must be decorated with [McpPluginTool]. The class name should match the file name. All Unity API calls must use com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(). Return a data model for structured output, or void for side-effect-only operations....

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Unity Skill GenerateA

Generate all skills from the existed Tools in the Unity Project.

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