All authors
hatayama avatar

Claude Skills by hatayama

github.com/hatayama
64 skillsA× 640 installs24 views
Uloop Clear ConsoleA

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

toolsbashdebugging
0
561
Uloop CompileA

Compile the Unity project and report errors/warnings. Use after C# edits.

toolsc#shell
0
561
Uloop Control Play ModeA

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

toolsbash
0
561
Uloop Execute Dynamic CodeA

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

toolsc#shell
0
561
Uloop Find Game ObjectsA

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

toolsbashexpress
0
561
Uloop Focus WindowA

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

toolsbash
0
561
Uloop Get HierarchyA

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

toolsbash
0
561
Uloop Get LogsA

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.

toolsbash
0
561
Uloop Hello WorldA

Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.

toolsbash
0
561
Uloop Hot ReloadA

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an earlier one) covers the old signature's compiled callers, while a rename or parameter change applies as an added method and warns about compiled callers it leaves on the old signature. New top-level public types (class/struct/enum/interface/sta...

toolsbash
0
561
Uloop LaunchA

Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.

toolsbash
0
561
Uloop Pause PointA

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.

toolsc#bash
0
561
Uloop Record VideoA

Record the Unity Game View or any Editor window (Scene, Inspector, Console, ...) to a video file (H.264 .mp4, or VP8 .webm). Use when a still screenshot is not enough: motion, animation, transitions, physics, a gameplay sequence, or an Editor window changing over time. `start` returns at once and other uloop commands keep working while it records.

toolsbashaws
0
561
Uloop Replay InputA

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

toolsbash
0
561
Uloop Run TestsA

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

toolsbash
0
561
Uloop ScreenshotA

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

toolsgobash
0
561
Uloop Set Game View SizeA

Set or inspect the Unity Game View custom rendering resolution.

toolsbashapi
0
561
Uloop Simulate KeyboardA

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).

toolsbashgit
0
561
Uloop Simulate Mouse InputA

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use simulate-mouse-ui for UI. Requires the Input System package and Active Input Handling set to 'Input System Package (New)' or 'Both' (except --dry-run).

toolsbashapi
0
561
Uloop Simulate Mouse UiA

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

toolsgobash
0
561
Uloop Clear ConsoleA

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

toolsbashdebugging
0
561
Uloop CompileA

Compile the Unity project and report errors/warnings. Use after C# edits.

toolsc#shell
0
561
Uloop Control Play ModeA

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

toolsbash
0
561
Uloop Execute Dynamic CodeA

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

toolsc#shell
0
561
Uloop Find Game ObjectsA

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

toolsbashexpress
0
561
Uloop Focus WindowA

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

toolsbash
0
561
Uloop Get HierarchyA

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

toolsbash
0
561
Uloop Get LogsA

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.

toolsbash
0
561
Uloop Hello WorldA

Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.

toolsbash
0
561
Uloop Hot ReloadA

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an earlier one) covers the old signature's compiled callers, while a rename or parameter change applies as an added method and warns about compiled callers it leaves on the old signature. New top-level public types (class/struct/enum/interface/sta...

toolsbash
0
561
Uloop LaunchA

Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.

toolsbash
0
561
Uloop Pause PointA

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.

toolsc#bash
0
561
Uloop Record VideoA

Record the Unity Game View or any Editor window (Scene, Inspector, Console, ...) to a video file (H.264 .mp4, or VP8 .webm). Use when a still screenshot is not enough: motion, animation, transitions, physics, a gameplay sequence, or an Editor window changing over time. `start` returns at once and other uloop commands keep working while it records.

toolsbashaws
0
561
Uloop Replay InputA

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

toolsbash
0
561
Uloop Run TestsA

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

toolsbash
0
561
Uloop ScreenshotA

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

toolsgobash
0
561
Uloop Set Game View SizeA

Set or inspect the Unity Game View custom rendering resolution.

toolsbashapi
0
561
Uloop Simulate KeyboardA

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).

toolsbashgit
0
561
Uloop Simulate Mouse InputA

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use simulate-mouse-ui for UI. Requires the Input System package and Active Input Handling set to 'Input System Package (New)' or 'Both' (except --dry-run).

toolsbashapi
0
561
Uloop Simulate Mouse UiA

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

toolsgobash
0
561
SkillA

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

toolsbash
0
561
SkillA

Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.

toolsbash
0
561
SkillA

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

toolsbash
0
561
SkillA

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

toolsbash
0
561
SkillA

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

toolsbash
0
561
SkillA

Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.

toolsbash
0
561
SkillA

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.

toolsc#bash
0
561
SkillA

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

toolsbashdebugging
0
561
SkillA

Compile the Unity project and report errors/warnings. Use after C# edits.

toolsc#shell
0
561
SkillA

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

toolsbash
0
561