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Claude Skills by hatayama
github.com/hatayama27 skills0 installs151 views
- Uloop Clear ConsoleClear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.Votes: 0GitHub stars: 576
- Uloop CompileCompile the Unity project and report errors/warnings. Use after C# edits; to try edits in the running Editor without a domain reload, use hot-reload.Votes: 0GitHub stars: 576
- Uloop Control Play ModeControl Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.Votes: 0GitHub stars: 576
- Uloop Execute Dynamic CodeExecute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checksVotes: 0GitHub stars: 576
- Uloop Find Game ObjectsFind or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.Votes: 0GitHub stars: 576
- Uloop Focus WindowBring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.Votes: 0GitHub stars: 576
- Uloop Get HierarchyGet the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.Votes: 0GitHub stars: 576
- Uloop Get LogsRead current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.Votes: 0GitHub stars: 576
- Uloop Hello WorldSample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.Votes: 0GitHub stars: 576
- Uloop Hot ReloadApply C# edits to the running Editor without a compile or domain reload, keeping Play Mode state. Use instead of compile after editing method bodies or adding methods, fields, or new classes.Votes: 0GitHub stars: 576
- Uloop LaunchLaunch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.Votes: 0GitHub stars: 576
- Uloop Pause PointBreakpoint-like: pause Unity at a source file:line without editing code or recompiling, and get the locals, parameters, and fields there. Use to check values or confirm a code path ran.Votes: 0GitHub stars: 576
- Uloop Record VideoRecord the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video. Use when a screenshot is not enough: motion, animation, physics, or a gameplay sequence.Votes: 0GitHub stars: 576
- Uloop Replay InputReplay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.Votes: 0GitHub stars: 576
- Uloop Run TestsRun Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.Votes: 0GitHub stars: 576
- Uloop ScreenshotCapture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.Votes: 0GitHub stars: 576
- Uloop Set Game View SizeSet or inspect the Unity Game View custom rendering resolution.Votes: 0GitHub stars: 576
- Uloop Simulate KeyboardSimulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).Votes: 0GitHub stars: 576
- Uloop Simulate Mouse InputSimulate mouse clicks, long-press, movement, and scroll in PlayMode through the Input System. Use for gameplay mouse input; --dry-run checks what a Game View point hits. Use simulate-mouse-ui for UI.Votes: 0GitHub stars: 576
- Uloop Simulate Mouse UiSimulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.Votes: 0GitHub stars: 576
- SkillGet Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.Votes: 0GitHub stars: 576
- SkillGet Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.Votes: 0GitHub stars: 576
- SkillGet Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.Votes: 0GitHub stars: 576
- SkillMigrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax. Use when updating first-party or third-party uloop command examples that contain V2-style boolean arguments or renamed options.Votes: 0GitHub stars: 576
- SkillCompile C# with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only.Votes: 0GitHub stars: 576
- Uloop StatusCheck whether the Unity Editor for this project can take a uloop command now, without side effects. Use before sending commands when Unity may be starting, compiling, busy, or closed.Votes: 0GitHub stars: 576
- Uloop Verify ProjectCheck a Unity project's files without starting Unity: missing or orphaned .meta files, invalid or duplicate GUIDs, leftover merge conflict markers, and a broken Packages/manifest.json. Use after adding, moving, renaming, deleting, or merging assets, and before committing.Votes: 0GitHub stars: 576