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Claude Skills by Guilherme-M-Mateus
github.com/Guilherme-M-Mateus
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Keyframe Coach
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Animate game characters and props in Blender using the 12 principles of animation adapted for games (responsiveness, loops, blending, root motion, export). Use when the user wants to animate, block, polish, review or export a character/creature/weapon animation in Blender for a game engine (Unity, Unreal, Godot, Roblox), or asks why an animation looks stiff, floaty, slidey or pops in-engine.
ai-agents
python
go
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