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Claude Skills by gatewai-dev
github.com/gatewai-dev7 skills0 installs24 views
- Node CompositorComposes media inputs into a single image or video using a **layout code tree** — the ONE source of truth for the composition. Agents author `config.layout`: a recursive tree of layout nodes (`flex` / `block` / `box` / `text` / `media`) with HTML-like auto-layout (`dir`, `gap`, `padding`, `justify`, `align`, `wrap`) and per-node keyframe animations. Rendering is deterministic: `(document, frame) → pixels`, identical in preview and final render.Votes: 0GitHub stars: 511
- Framefields ComposeDesign, structure, and animate code-first video compositions using the framefields WebGPU SDK. Use when writing or changing a framefields film — scenes and transitions, layout trees, keyframes and easing, kinetic typography, shapes and morphs, charts, blend modes and mattes, 3D scenes (cameras, lights, materials, outlines, models), physics, GPU particles, procedural VFX layers, time remapping, or audio-synchronized motion.Votes: 0GitHub stars: 511
- Framefields EffectsApply, configure, and modulate WebGPU post-processing shaders, stylized looks (pixel art, ASCII, VHS, comic, watercolor, risograph, holographic — and which look fits which request), cinematic color grading, tone mapping, and procedural VFX in framefields. Use when adding blur, grain, LUTs, relighting, curves, greenscreen color keying, or effects driven by vision signals in framefields compositions; detection, cutouts, pose and SAM tracking themselves are in framefields-vision.Votes: 0GitHub stars: 511
- Framefields RenderRender, inspect, test, preview and export WebGPU video and frame grids with the framefields headless engine. Use when verifying compositions, diagnosing blank frames, running frame grids or pixel tests, showing the user a live preview, exporting MP4/WebM, reading render progress, running video QA, naming renders in framefields.json, rendering without a GPU, or splitting a render into chunks in framefields. Cloud GPU rendering is in framefields-cloud.Votes: 0GitHub stars: 511
- FramefieldsStart a new framefields video project, or add framefields to an existing Node.js project. Use when the user wants to make a video with framefields and the project has no framefields setup yet, or asks how to install framefields, scaffold a composition and render script, get from an empty folder to a first MP4, store footage (asset buckets, Git LFS), generate images, video, music or voice for a film with AI models (`ai` from framefields, the framefields AI gateway), or add ready-made component...Votes: 0GitHub stars: 511
- Framefields CloudRender framefields projects on framefields cloud GPUs (api.framefields.dev) or a self-hosted render worker. Use when running `framefields render --cloud`, calling `renderCloud` from `framefields/cloud`, planning cost and workers, splitting a long film across several GPUs, starting renders from the framefields dashboard, getting a project render-ready (push, lockfile, pinned assets, private repos), or fixing a cloud render error code such as ASSET_NOT_FOUND or LOCKFILE_MISSING.Votes: 0GitHub stars: 511
- Framefields VisionOn-device computer vision in framefields — object detection and tracking, instance segmentation, pose, person mattes and cutouts (RTMDet-Ins, RTMO, Selfie Segmenter), soft alpha matting of hair and motion blur (ViTMatte), and prompted video tracking of a specific object or several people with SAM 2.1 Tiny or Small (point/box prompts) and SAM 3 (text prompts such as "man in white shirt", multiple objects at once). Covers which API to use (withVision, comp.vision, analyzeVisionSequence), every ...Votes: 0GitHub stars: 511