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Claude Skills by DeniSpasovski
github.com/DeniSpasovski12 skills0 installs0 views
- Rsbuild Best PracticesConfigure, review, or troubleshoot Rsbuild applications, including build/dev commands, assets, type checking, and bundle optimization.Votes: 0GitHub stars: 2
- Rstest Best PracticesSet up, write, or review Rstest tests and configuration, including environments, mocks, snapshots, coverage, and CI.Votes: 0GitHub stars: 2
- Hole ContentAdd content to Hole Island - a new edible item (catalog row + procedural builder + tests + lineup check) or a whole new map (bounds, zones, point budget, registry entry, per-map scores version). Use for any request about Hole Island items, plush, toys, animals, machines, buildings, maps (City Island, Toy Emporium, Animal Island, Construction Site) or their generators.Votes: 0GitHub stars: 2
- New MinigameAdd a new mini game to the Mini Game Portal (folder, game.json manifest, pages, thumbnail, tests, docs). Use when the user wants to start a new game or add a page/tool to an existing game.Votes: 0GitHub stars: 2
- Rally Car ImportLICENCE GATE first, then an end-to-end checklist for importing a 3D car model (STL / print model / GLB) into Gravel Rally as a new car - orient and measure the mesh, split off glass / lamps / trim as real parts, convert, assign materials, paint the livery, bake the boxy profile (fallback body + street car), verify in the car viewer and document. Use when the user shares a car model to add, or when an imported car shows texture bleed, jagged part edges, wrong proportions, lean, white underside...Votes: 0GitHub stars: 2
- Rally ContentAdd or iterate Gravel Rally assets (trees, rocks, props, signs), cars (model + livery) and procedural textures, keeping instancing/LOD performance. Use for any request about rally visuals, models, cars, liveries, vegetation, props or textures.Votes: 0GitHub stars: 2
- Rally LiveryCreate, change and debug the livery (paint scheme) of an imported Gravel Rally car - the runtime atlas painter, chart seams, panel-line edges, checker/stripe grids, and every debugging technique we used (camera links, chart tinting, debug grids, chart-probe, normals, chartBoxes). Use when the user wants a livery painted or fixed, reports a paint glitch (white line, spike, tooth, spill onto a neighbouring panel, wrong colour on one side), or sends a car-viewer camera link.Votes: 0GitHub stars: 2
- Rally Map OnboardingGuided intake for a NEW real-world Gravel Rally map or stage. Asks the developer for the place, the route and the visuals first (OpenStreetMap area, Google Maps route, satellite and street-level screenshots), files them in sources/maps/<id>/, proves the route with a trial bake, then builds to the rally-maps standards. Use when someone says "add a map / stage / track at <place>", shares a Google Maps or OpenStreetMap link for a new map, or asks how to start one.Votes: 0GitHub stars: 2
- Rally MapsCreate or edit Gravel Rally maps (road layout, terrain, jumps, scatter, road-side props, environment) and verify them. Use for any request about rally stages, tracks, terrain, forests, crowds, start/finish, or the map viewer.Votes: 0GitHub stars: 2
- Rally Physics TuningChange Gravel Rally handling - car physics parameters, tyre/surface grip, suspension, drivetrain, driver assists - and validate with the regression and autopilot tests. Use when the user says the car feels wrong (spins, understeers, floaty, rolls, slow, too grippy) or asks for physics changes.Votes: 0GitHub stars: 2
- Source FilesStore and document source files the user provides for a car, map or other game content - 3D models (STL, GLB, glTF, OBJ, FBX), reference photos / screenshots / renders, data downloads (DEM, GIS, archives) and reference links. Use whenever the user attaches or points to such files or links (pasted images, @-mentioned paths, Downloads, Sketchfab / Printables / map links) for a model or map.Votes: 0GitHub stars: 2
- TestingWhere a test goes (tests/ vs integration-tests/<game>), which npm script runs it and how the nine GitHub Actions jobs map to them. Use when adding, moving or running tests, or editing .github/workflows/ci.yml.Votes: 0GitHub stars: 2