All authors

Claude Skills by debuffjp
github.com/debuffjp4 skills0 installs0 views
- DebuffUse when the user wants to make a 2D game that runs in the browser (a platformer, top-down adventure, arcade game, pixel-art game, game jam entry or quick prototype), or is working on a project that depends on @debuffjp/core. Starts a playable game in about a minute with debuff, then lets the agent play it, see it, tune it and test it instead of guessing from code.Votes: 0GitHub stars: 2
- KeikoUse when the user wants tests for a browser game, or to check that a mechanic, a fix or a tuning change works without playing it by hand. Works with any web game (Phaser, PixiJS, KAPLAY, Excalibur, three.js, a hand-written loop, debuff). keiko plays the real game in Node with no browser, on a virtual clock, so tests take milliseconds and every run plays the same.Votes: 0GitHub stars: 2
- MyakuUse when a browser game stutters, hitches, drops frames, lags or feels janky, or the user asks to profile a web game's performance. Works with any engine (Phaser, PixiJS, three.js, KAPLAY, Excalibur, a hand-written loop, debuff). myaku records every frame and explains each slow one in plain words (the script and function, garbage collection, GPU uploads, shader compiles, layout or browser throttling).Votes: 0GitHub stars: 2
- DebuffUse when the user wants to make a 2D game that runs in the browser (a platformer, top-down adventure, arcade game, pixel-art game, game jam entry or quick prototype), or is working on a project that depends on @debuffjp/core. Starts a playable game in about a minute with debuff, then builds it with logic tests, scenario captures and fuzzing that prove each change works.Votes: 0GitHub stars: 2