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Claude Skills by DaraBoth
github.com/DaraBoth43 skills0 installs0 views
- 3d Web ExperienceExpert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.Votes: 0GitHub stars: 6
- Ai UsageFrameworks and habits for using AI coding assistants effectively — the CRISP prompt framework (Context, Role, Instruction, Specifics, Proof), when to use vs. not use AI, avoiding over-reliance, and combining multiple AI tools. Use when the user asks "how do I prompt X", wants help writing a better prompt for an AI tool, or asks whether/when to use AI for a task. Not a general AI ethics or model-selection guide.Votes: 0GitHub stars: 6
- Auto HandoffHand the current session's work to a fresh agent session end to end. Writes a handoff file from what this session knows, starts the successor in a new Orca terminal tab with the same CLI, profile and agent flags, delivers the prompt, checks the successor's first reply, then stops. Works for Claude Code and Codex, for a main session or a looping team agent. Use when the user says "hand off", "handover", "start a fresh session", "pass this to a new agent", "take over", "my context is too big", ...Votes: 0GitHub stars: 6
- CareerDeveloper career growth — technical interview prep (4-phase problem solving, LeetCode patterns), resume/portfolio improvement, behavioral questions, and planning career progression. Use when the user asks about interviews, coding challenges, resume review, portfolio projects, "how do I get better at X as a dev", or is preparing for a specific role. Tailored to software engineers, not general career coaching.Votes: 0GitHub stars: 6
- CmdCross-platform command-line reference (bash/zsh on Linux/Mac, cmd/PowerShell on Windows) covering navigation, file management, search (grep/find/ripgrep), process management, piping/redirection, and running Java/JavaScript programs from the terminal. Use when the user asks "how do I X from the terminal", wants to run/debug via CLI, or needs a shell command equivalent across OSes.Votes: 0GitHub stars: 6
- Code Explainer PageExplain a piece of code or a fix to its owner in one throwaway HTML page opened in the browser, in eli5 style (big pictures, few words) - picture steps drawn in inline SVG, a read-only code editor (line numbers, syntax colors, green/red diff lines) pulled straight from git, numbered notes pinned to line ranges that light up the code when clicked, a double-check table with evidence, and a glossary. Use when the user says "show me the code", "explain the code/fix/diff to me", "walk me through t...Votes: 0GitHub stars: 6
- Computer ControlControl this Windows or Mac computer from the shell, with no app or server to install — open apps, websites, folders and Settings pages; volume, mute, microphone, media keys; brightness, dark mode, screenshots; read and click buttons on screen by their names, type text in any language (Khmer, Korean, ...), press shortcuts, mouse clicks, scroll and drag; Wi-Fi, Bluetooth, camera and microphone access; battery, power mode, lock, sleep, sleep and wake up hours later, shut down, restart; system i...Votes: 0GitHub stars: 6
- Customer LoopThe voice of the users in an AI team on an Orbit board. Collects what users say (feedback inside the app, support email, GitHub issues, reviews, comments), groups the same complaint together, files clear cards ranked by how many people it hurts, and drafts replies for the owner to approve - it never sends anything itself. Use with pm-loop, or when someone says "what are users saying", "turn feedback into tasks", /customer-loop.Votes: 0GitHub stars: 6
- DebuggingSystematic 5-step workflow (Reproduce → Isolate → Identify → Fix → Verify) for finding and fixing bugs in code. Use when the user reports a crash, error, stack trace, unexpected output, regression ("used to work"), flaky behavior, or performance issue — in JavaScript, Java, or any language. Also trigger when the user says "debug this", "why is X broken", or pastes an error message. Forbids guessing fixes without reproducing the bug first.Votes: 0GitHub stars: 6
- Dev LoopThe builder of an AI team on an Orbit board. Pulls cards assigned to dev, implements them one at a time with the smallest change, proves each works, commits locally, marks it done for review, and keeps going until the queue is empty - fast while work is stacked, slow when quiet. Never pushes or deploys. Use with pm-loop, review-loop and qa-loop, or when someone says "start the dev agent", "work the queue", /dev-loop.Votes: 0GitHub stars: 6
- DevopsDay-to-day DevOps for solo developers and small teams — git workflow (status, branches, commits, rebase), conventional commit messages, deployment basics, environment variables, and CI/CD fundamentals. Use when the user asks about git commands, resolving merge conflicts, setting up a deployment, managing .env files, or understanding a CI pipeline. Not a Kubernetes or cloud-architecture reference.Votes: 0GitHub stars: 6
- Disk CleanupReclaim space on the Windows C: drive by clearing regenerable caches (npm, pip, temp, Windows Update, puppeteer, driver leftovers). Use when the system drive is low on space, when an installer needs room to extract, or when the user asks to free up / clean up disk space. Scans and reports first, never deletes without confirmation.Votes: 0GitHub stars: 6
- Html Work ReportAfter completing a task, creates a clean, plain-English HTML report of what Claude did and opens it in the user's browser. Use after coding, debugging, research, installations, or multi-step work.Votes: 0GitHub stars: 6
- JavaStandards for writing clean Java — OOP fundamentals (classes, encapsulation, inheritance, polymorphism), collections, exceptions, try-with-resources, streams, and file I/O. Use when the user writes or reviews Java, builds CLI tools or backend logic in core Java, or asks OOP design questions. Explicitly avoids Spring Boot and other heavyweight frameworks — focuses on vanilla Java MVPs.Votes: 0GitHub stars: 6
- JavascriptStandards and patterns for writing clean, modern JavaScript — const/let (no var), async/await over .then chains, template literals, destructuring, and core fundamentals (closures, promises, scope). Use when the user writes or reviews JavaScript, asks to explain JS concepts (hoisting, event loop, this binding, prototypes), or builds browser/Node features in JS. Do not use for TypeScript-specific questions.Votes: 0GitHub stars: 6
- LearningFast-learning techniques tuned for ADHD brains — the 3-phase Skim/Do/Explain method, active recall, spaced repetition, and chunking overwhelming material into small steps. Use when the user is starting a new topic or technology, feels overwhelmed by material, is struggling to retain information, or asks for a study system. Not a formal pedagogy or certification-prep guide.Votes: 0GitHub stars: 6
- Orbit TaskWork a bug or feature task from an Orbit task board end to end, one agent per task - read the card, branch, fix, test, open a PR, finish and close - with a stop for the owner at every step that others will see. Uses the Orbit MCP for the card, comments, questions and alerts. Use when someone says "work Orbit task X", "fire an agent for this card", "fix the QA card", "what's next on the board", or types /orbit-task [step] (read, branch, fix, pr, done, close).Votes: 0GitHub stars: 6
- Pm LoopThe planner of an AI team on an Orbit board. Turns a feature idea into one epic plus small phased tasks for the dev agent, then checks in on a schedule - send finished work to review, ship on a pass, create the next phase - and asks the owner on their phone when only a person can decide. Never edits code. Use with dev-loop, review-loop, qa-loop and customer-loop, or when someone says "plan this feature for the agents", "run the PM", /pm-loop <idea>.Votes: 0GitHub stars: 6
- ProductivityADHD-friendly productivity systems — 3-level task breakdown (Project → Milestone → Task), focus techniques, priority frameworks, and beating procrastination with systems instead of willpower. Use when the user feels overwhelmed, has too many unclear tasks, can't focus, is procrastinating, or asks "how do I organize this work". Focused on solo developer workflows, not team PM processes.Votes: 0GitHub stars: 6
- Project System MapBuild an architecture and project document for any codebase (web server, mobile app, desktop app, monorepo) as one interactive, bilingual (Korean and English) HTML page with AWS architecture-icon diagrams, a click panel on every box and step, What / How / Why cards, a sidebar of tabs, a generated database schema tab, Save as Markdown, and a single offline HTML file. Use it whenever someone asks to document a system's architecture, containers, cloud layout, runtime flows, data model, HTTP API,...Votes: 0GitHub stars: 6
- Prompt TemplatesLibrary of fill-in-the-blank prompt templates for common dev workflows — debugging, code review, refactoring, system design, learning a new concept, interview prep, and more. Each template uses {{PLACEHOLDER}} slots to be replaced with specifics. Use when the user asks for a prompt template, says "give me a prompt for X", or is building a reusable workflow for AI-assisted coding. Not for one-off prompt writing — use ai-usage skill for that.Votes: 0GitHub stars: 6
- Qa LoopThe tester of an AI team on an Orbit board. Tests approved work on a running local build like a real user, checks again after shipping, and sweeps recent changes for bugs; files clear bug cards with steps to reproduce and proof. Never edits code. Use with pm-loop, dev-loop and review-loop, or when someone says "test what the agents built", "find bugs", /qa-loop.Votes: 0GitHub stars: 6
- Review LoopThe code reviewer of an AI team on an Orbit board. Waits for cards tagged for review, reads every commit of the batch at once against the card and the repo's rules, and answers PASS (wf:approved) or BLOCK with exact fix cards for the dev agent. Looks for bugs, security holes, data loss and broken promises, not style. Never edits code. Use with pm-loop and dev-loop, or when someone says "review the agent's work", /review-loop.Votes: 0GitHub stars: 6
- Second BrainOperate as the user's personal "second brain" — a compile-not-retrieve knowledge base following Andrej Karpathy's LLM Wiki pattern. Use when the user wants to ingest/save an article, note, paper, or source into their knowledge base; answer a question from their accumulated wiki; process their inbox of quick notes; or health-check (lint) the wiki. Sources live in raw/ (read-only); Claude compiles interlinked Markdown pages into wiki/. Triggers include "add this to my second brain / wiki / know...Votes: 0GitHub stars: 6
- Skill CreationTeach Claude a new permanent skill based on user-provided resources, articles, or documentation. Trigger this skill when the user asks you to "learn a new skill" or provides a resource and says "learn this".Votes: 0GitHub stars: 6
- System DesignArchitectural thinking for small-to-medium projects — scoping MVPs, the 3-layer pattern (UI/Service/Data), data flow design, modularity, and deciding how to structure new code. Use when the user is planning a new project or feature, asks "how should I structure this", wants to think through data flow, or is scaling a working MVP. Focused on pragmatic design, not large-scale distributed systems.Votes: 0GitHub stars: 6
- Talk To SessionsTalk to other running Claude Code sessions on this machine (the agent loops in another repo, a parked worker, a second terminal): find them with ListAgents, message them with SendMessage, subscribe for an idle notice, diagnose what they hit from their transcripts, change what they do next by editing the command they re-read, and expose a folder to your phone with Remote Control. Use when the user says "tell the api agent", "nudge the loop", "check on the agents", "what are the other sessions ...Votes: 0GitHub stars: 6
- Team WorkflowSimulate a three-person engineering team (Alice the architect, Bob the developer, Charlie the QA/security reviewer) debating and refining a solution before producing final code. Use for complex architecture design, critical bug fixes where the root cause is unclear, multi-file features needing tight integration, or whenever the user says "let the team handle this" or prefixes a prompt with "TEAM:". Outputs a <team_discussion> block before the final answer.Votes: 0GitHub stars: 6
- Threejs AnimationKeyframe, skeletal and morph-target animation, procedural motion and clip blending, on WebGL or with WebGPU and TSL. Use when animating objects, playing glTF animations, posing bones, driving morph targets, or mixing and crossfading clips.Votes: 0GitHub stars: 6
- Threejs Asset PipelineShrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF textures, the loader setup each output needs, and gltfjsx for React. Use when compressing, optimizing or validating 3D models before loading them.Votes: 0GitHub stars: 6
- Threejs FundamentalsThree.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL. Use when creating a scene from scratch, configuring a camera or renderer, handling resize, or arranging objects.Votes: 0GitHub stars: 6
- Threejs GeometryCreating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL. Use when building 3D shapes or text, custom vertex data, custom meshes, instanced meshes, or point clouds.Votes: 0GitHub stars: 6
- Threejs InteractionPicking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under WebGL and WebGPU. Use when handling mouse, touch or keyboard input, detecting clicks on 3D objects, adding camera controls, or making scene objects interactive.Votes: 0GitHub stars: 6
- Threejs LightingLight types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL. Use when adding or tuning lights, fixing shadow acne, setting up image-based lighting, or dimming an environment map.Votes: 0GitHub stars: 6
- Threejs LoadersLoading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR environments, progress, caching, cloning and disposal. Use when loading 3D models, textures or environment maps, or managing loading progress, on WebGL or with WebGPU and TSL.Votes: 0GitHub stars: 6
- Threejs MaterialsChoosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and stencil, environment response, and the WebGPU node-material and TSL equivalents. Use when styling meshes or tuning material behavior.Votes: 0GitHub stars: 6
- Threejs PerformanceMeasuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, batching and LOD, fill rate, shadows, CPU work per frame, shader stalls and GPU compute for particles, WebGL or WebGPU with TSL. Use when a scene is slow, janks or exceeds memory.Votes: 0GitHub stars: 6
- Threejs PostprocessingThree.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline — bloom, depth of field, ambient occlusion, custom screen effects. Use when adding visual effects, color grading, blur, glow, or screen-space shaders, on WebGL or with WebGPU and TSL.Votes: 0GitHub stars: 6
- Threejs React Three FiberBuilding three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or with WebGPU and TSL. Use when writing React components that render three.js.Votes: 0GitHub stars: 6
- Threejs ShadersCustom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when writing a shader, a custom material or effect, moving vertices in a shader, or porting GLSL to TSL.Votes: 0GitHub stars: 6
- Threejs TexturesThree.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory. Use when working with images on materials, UV coordinates, cubemaps, render targets or texture optimization; on WebGL or with WebGPU and TSL.Votes: 0GitHub stars: 6
- Ui Color PalettesTwelve professional UI colour palettes with full 50-900 shade scales in HSL and hex, plus semantic error/warning/success ramps, mapped directly onto shadcn CSS variables and Tailwind themes. Use when choosing or defining a product colour system, filling in tailwind.config.ts or globals.css tokens, or fixing a UI that looks generically AI-generated. Includes WCAG-checked text pairings.Votes: 0GitHub stars: 6
- Ui Design PrinciplesThe seven UI design principles - hierarchy, progressive disclosure, consistency, contrast, accessibility, proximity, alignment - turned into concrete, checkable rules for React + Tailwind + shadcn product UI. Use when designing or reviewing dashboards, forms, tables, app shells, empty states, and multi-step builders. Pairs with impeccable and minimalist-ui; this one is the checklist you verify against, not the aesthetic.Votes: 0GitHub stars: 6