
Claude Skills by black141312
github.com/black141312Reproduce a reported bug as a failing test before fixing it, so it can never silently return
Generate release notes from commits since the last tag
Rename a variable, function, type, or file safely across the whole project
Build a minimal, reliable reproduction of a bug before attempting to fix it
Work through merge or rebase conflicts safely without losing either side's intent
Make a layout adapt cleanly across mobile, tablet, and desktop breakpoints
Scaffold a REST endpoint with handler, input validation, and tests
Write a sprint or project retrospective that turns observations into committed action items
Create an RTOS task with the right stack, priority, and inter-task communication
Write an operational runbook an on-call engineer can follow at 3am to detect, diagnose, and resolve an incident.
Diagnose and fix Rust borrow-checker and lifetime errors without resorting to clone-everything
Review Rust unsafe blocks for soundness and document the invariants they rely on
Fix injection, XSS, and path-traversal bugs by parameterizing, encoding, and confining paths
Design or normalize a database schema with sane keys, types, and relations
Drive the app to the broken state, capture screenshots, and inspect a visual bug down to the offending element
Build scroll-triggered and scroll-linked animations (GSAP/Framer Motion) that stay smooth and jank-free.
Find secrets accidentally committed to the repo, in history and working tree, and remediate
Scan the codebase for common vulnerabilities and rank findings by exploitability
Review the current diff for security vulnerabilities before it ships
Generate deterministic seed and fixture data for dev and test databases
Run a pre-PR self-review checklist over your own changes before opening the PR
Bump the project version per semver, update changelog, and create the release tag
Debug a GLSL/WGSL shader: black/garbage output, NaNs, wrong UVs, precision and uniform mismatches
Write and wire up a GLSL or WGSL shader with correct varyings and uniforms
Flatten nested or complex branches using guard clauses and early returns
Generate a valid sitemap.xml and robots.txt so crawlers discover and correctly index every public URL.
Build loading skeletons and shimmer that mirror the final layout to reduce perceived wait and CLS.
Add native charts and tables to slides from data using python-pptx chart and table APIs.
Outline a presentation as one idea per slide before building any actual slides.
Review snapshot test diffs and update them intentionally, never blindly accepting all
Write a production-ready Solidity smart contract with tests, access control, and a deploy script
Write per-slide speaker notes that a presenter can deliver, added to each slide's notes pane.
Run a timeboxed exploration of an unknown and write up findings, a recommendation, and next steps
Break a large file into focused modules without changing behavior
Add a Spring Boot REST controller backed by a service and DTOs
Build a frame-based sprite animation system driven by a texture atlas
Write a correct, readable analytics SQL query or report
Squash a feature branch into one clean commit before merging
Set up TLS certificates with Let's Encrypt and automate renewal
Read a stack trace and locate the root cause frame instead of fixing where the error surfaced
Scaffold a fast, framework-free static site with shared partials, clean URLs, and a simple build step.
Adopt structured, leveled JSON logging with consistent fields and correlation IDs
Create and consume Svelte stores for shared cross-component state
Build a SwiftUI view with state and two-way bindings
Set up Tailwind with a custom token-driven theme so utilities map to your design system, not defaults
Write a TCP or UDP server with correct framing, concurrency, timeouts, and graceful shutdown
Drive a feature with a red-green-refactor loop, writing the failing test before any implementation
Write a reusable Terraform module with clean inputs, outputs, and pinned providers
Find untested code paths in a module and add focused tests that exercise the real risk
Debug texture loading, UV mapping, mipmaps, wrapping and seams — black, blurry, repeated, or flipped textures