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Claude Skills by balanced7
github.com/balanced76 skills0 installs12 views
- Akashic MemoryUse whenever you work in the Akashic Aurora repo (E:\AI-Setup) — at session start, after ANY fix that first failed, whenever the user corrects you, and at session end. This is the shared-memory door; capture is the product, so use it even when the task feels too small to record. Also use when deciding whether knowledge belongs in a lesson, a note, a doc, or a hook.Votes: 0GitHub stars: 8
- Plan With The CorpusUse when designing an implementation plan, scoping a slice, starting any multi-step task, or before writing significant code — and use it BEFORE the first Edit, not after. Planning is the highest-leverage review point: a bad plan line becomes hundreds of bad code lines.Votes: 0GitHub stars: 8
- Root Cause Before FixesUse when encountering any bug, test failure, hook misbehavior, or unexpected output — BEFORE proposing or applying any fix, even a one-liner that looks obvious. Also use when a fix you tried didn't work, and especially after a third failed attempt.Votes: 0GitHub stars: 8
- Verified DoneUse when about to claim any work is complete, fixed, passing, or shipped — before saying "done", "should work now", "that fixes it", or committing. Also use at the end of every slice, before wrap/handoff, and whenever you notice you are asserting an outcome you have not freshly observed.Votes: 0GitHub stars: 8
- Akashic MemoryUse whenever you work in the Akashic Aurora repo (E:\AI-Setup) — at session start, after ANY fix that first failed, whenever the user corrects you, and at session end. This is the shared-memory door; capture is the product, so use it even when the task feels too small to record. Also use when deciding whether knowledge belongs in a lesson, a note, a doc, or a hook.Votes: 0GitHub stars: 8
- Shader CraftUse when cockpit motion is wrong — avatar frozen, console slow, fps drops, black canvas, banding, crawling grain, shredded rows — or when editing the light bed (scripts/aurora-shader.js), the agent avatar (scripts/agent-avatar.js), the activity line, a design/vfx-sketches/*.frag sketch, or the VFX bench. Use when asked for glow, fog, swarms, particles, trails, "shock factor", or a more alive background. Use BEFORE accepting outside shader code (Shadertoy, a skills pack) and before calling a s...Votes: 0GitHub stars: 8