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Claude Skills by Badhon-00
github.com/Badhon-0047 skills0 installs11 views
- Agent FabricUse when coordinating large repository tasks, searching public GitHub repositories, selecting specialist agents, creating compact context packs, routing coding tasks through OmniRoute or an OpenAI-compatible gateway, or analyzing code with bounded parallel workers.Votes: 0GitHub stars: 2
- Api AnythingUse a configured API Anything MCP server or CLI to find, call, and safely learn website operations. See skills/api-anything/SKILL.md for the complete MDCP playbook.Votes: 0GitHub stars: 2
- Feature ImplementationImplement requested features in an existing codebase with tests, compatibility checks, and a verified completion report.Votes: 0GitHub stars: 2
- Omniroute Free Llm RoutingRoute Claude Code and Codex CLI through OmniRoute to Ollama local models and eligible free hosted LLM providers with safe fallback and token-conscious context handling.Votes: 0GitHub stars: 2
- Repository AuditInspect a software repository and produce prioritized, evidence-based architecture, quality, and security findings.Votes: 0GitHub stars: 2
- Security ReviewReview application code for authentication, authorization, injection, secrets, dependency, and data-exposure risks.Votes: 0GitHub stars: 2
- UnslopAudit or improve formulaic AI-sounding prose while preserving facts, meaning, and the author's voice. See skills/unslop/SKILL.md for the complete MDCP playbook.Votes: 0GitHub stars: 2
- Agent Security HardeningSecurity hardening guidance for AI agent frameworks that process untrusted content, invoke tools, write workspace files, manage runtime identifiers, or handle credentials. Use when building or reviewing an agent runtime, autonomous worker, tool gateway, memory service, or multi-tenant agent deployment. Do not use for general web application security or offensive testing.Votes: 0GitHub stars: 2
- Api AnythingRetrieve website data through reusable site operations, use an existing operation catalog, or learn a missing website operation when the user asks to turn a site into an API. Use only through an explicitly configured API Anything MCP server or CLI.Votes: 0GitHub stars: 2
- Api DesignREST API design patterns including resource naming, status codes, pagination, filtering, error responses, versioning, and rate limiting for production APIs. Use when designing or reviewing REST endpoints, resource names, status codes, pagination, or versioning.Votes: 0GitHub stars: 2
- Backend PatternsBackend architecture patterns, API design, database optimization, and server-side best practices for Node.js, Express, and Next.js API routes. Use when building or reviewing Node.js, Express, or Next.js API routes and their data access.Votes: 0GitHub stars: 2
- Database MigrationsSafe, reversible database migration patterns: forward-only production changes, expand-contract zero-downtime renames, concurrent indexes, batched backfills, and per-tool workflows for PostgreSQL, Prisma, Drizzle, Kysely, Django, and golang-migrate. Use when writing a schema or data migration, adding a column or index to a large table, planning a rollback, or preparing a zero-downtime deploy.Votes: 0GitHub stars: 2
- Deployment PatternsDeployment workflows, CI/CD pipeline patterns, Docker containerization, health checks, rollback strategies, and production readiness checklists for web applications. Use when setting up CI/CD, containerizing an app, or checking production readiness before a release.Votes: 0GitHub stars: 2
- Docker PatternsDocker and Docker Compose patterns for local development, hardened CLI installer harnesses, container security, networking, volumes, and multi-service orchestration. Use when creating or reviewing Dockerfiles and Compose services, testing installers across Linux distributions, or planning accurate native macOS and Windows validation.Votes: 0GitHub stars: 2
- E2e TestingPlaywright E2E testing patterns, Page Object Model, configuration, CI/CD integration, artifact management, and flaky test strategies. Use when writing Playwright tests, structuring page objects, or fixing flaky E2E runs in CI.Votes: 0GitHub stars: 2
- Executing PlansUse when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is availableVotes: 0GitHub stars: 2
- Frontend A11yAccessibility patterns for React and Next.js — semantic HTML, ARIA attributes, form labeling, keyboard navigation, focus management, and screen reader support. Use when building or reviewing forms, modals, dropdowns, tooltips, or tabs, fixing a11y lint or code-review findings, or wiring up keyboard navigation and focus management.Votes: 0GitHub stars: 2
- Frontend PatternsFrontend development patterns for React, Next.js, state management, performance optimization, and UI best practices. Use when building or reviewing React or Next.js components, state, or render performance.Votes: 0GitHub stars: 2
- Master DeveloperSenior full-stack engineering workflow for Next.js, Node/Express, TypeScript, Prisma/PostgreSQL, Redis and Three.js work. Use when building or changing apps, APIs, bots, portfolios or 3D pages; fixing bugs; reviewing security (OWASP Top 10:2025); hardening, testing or deploying. Loads topic rules on demand.Votes: 0GitHub stars: 2
- Mcp Dependency ReviewStatically review MCP configuration for mutable package references before approval or CI, without executing discovered MCP servers. Use when reviewing .mcp.json, Cursor, VS Code, Claude, Windsurf, or other repo-scoped MCP config.Votes: 0GitHub stars: 2
- Mdcp Self CheckRun before saying a coding task is done, and when something fails. Self-check (build, types, tests, scanners), defense review (OWASP 2025 abuse cases), and a self-debug loop that stops after three failed attempts and reports. Use for "check your work", "is it safe", "debug this", "why does it fail".Votes: 0GitHub stars: 2
- Mdcp Token MeterShow how much of the session's context and tokens have been used. Use when the user asks "token meter", "how much session is used", "context usage", "how many tokens", or wants a usage readout in the status line (Claude Code).Votes: 0GitHub stars: 2
- Nextjs TurbopackNext.js 16+ and Turbopack guidance — incremental Rust bundling, file-system caching, faster dev startup and HMR, Turbopack vs webpack tradeoffs, and the middleware.ts to proxy.ts filename change. Use when developing or debugging Next.js 16+ apps, diagnosing slow dev startup or hot reload, choosing between bundlers, or reviewing middleware/proxy file naming.Votes: 0GitHub stars: 2
- Omniroute Free Llm RoutingConfigure and troubleshoot OmniRoute, Ollama, free-tier hosted LLMs, model fallback and token-conscious routing for Claude Code and OpenAI Codex CLI. Use when users request free/local models, provider routing, quota-aware fallback, or one gateway for coding agents.Votes: 0GitHub stars: 2
- Postgres PatternsPostgreSQL database patterns for query optimization, schema design, indexing, and security. Based on Supabase best practices. Use when designing PostgreSQL schemas, indexes, or RLS policies, or when a query is too slow.Votes: 0GitHub stars: 2
- Prisma PatternsPrisma ORM patterns for TypeScript backends — schema design, query optimization, transactions, pagination, and critical traps like updateMany returning count not records, $transaction timeouts, migrate dev resetting the DB, @updatedAt skipped on bulk writes, and serverless connection exhaustion. Use when writing a Prisma schema or query, or debugging transactions, migrations, or serverless connection limits.Votes: 0GitHub stars: 2
- Security ReviewUse this skill when adding authentication, handling user input, working with secrets, creating API endpoints, or implementing payment/sensitive features. Provides comprehensive security checklist and patterns.Votes: 0GitHub stars: 2
- Security ScanScan your Claude Code configuration (.claude/ directory) for security vulnerabilities, misconfigurations, and injection risks using AgentShield. Checks CLAUDE.md, settings.json, MCP servers, hooks, and agent definitions. Use when auditing a .claude/ directory — CLAUDE.md, settings.json, MCP servers, hooks, or agent definitions.Votes: 0GitHub stars: 2
- Subagent Driven DevelopmentUse when executing implementation plans with independent tasks in the current sessionVotes: 0GitHub stars: 2
- Systematic DebuggingUse when encountering any bug, test failure, or unexpected behavior, before proposing fixesVotes: 0GitHub stars: 2
- Tdd WorkflowTest-driven development workflow: write a failing test first, watch it fail, implement the smallest change to green, then refactor with 80%+ coverage across unit, integration, and E2E tests. Use when writing a new feature, fixing a bug, refactoring, or when told to write failing tests first.Votes: 0GitHub stars: 2
- Threejs AnimationKeyframe, skeletal and morph-target animation, procedural motion and clip blending, on WebGL or with WebGPU and TSL. Use when animating objects, playing glTF animations, posing bones, driving morph targets, or mixing and crossfading clips.Votes: 0GitHub stars: 2
- Threejs Asset PipelineShrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF textures, the loader setup each output needs, and gltfjsx for React. Use when compressing, optimizing or validating 3D models before loading them.Votes: 0GitHub stars: 2
- Threejs FundamentalsThree.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL. Use when creating a scene from scratch, configuring a camera or renderer, handling resize, or arranging objects.Votes: 0GitHub stars: 2
- Threejs GeometryCreating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL. Use when building 3D shapes or text, custom vertex data, custom meshes, instanced meshes, or point clouds.Votes: 0GitHub stars: 2
- Threejs InteractionPicking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under WebGL and WebGPU. Use when handling mouse, touch or keyboard input, detecting clicks on 3D objects, adding camera controls, or making scene objects interactive.Votes: 0GitHub stars: 2
- Threejs LightingLight types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL. Use when adding or tuning lights, fixing shadow acne, setting up image-based lighting, or dimming an environment map.Votes: 0GitHub stars: 2
- Threejs LoadersLoading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR environments, progress, caching, cloning and disposal. Use when loading 3D models, textures or environment maps, or managing loading progress, on WebGL or with WebGPU and TSL.Votes: 0GitHub stars: 2
- Threejs MaterialsChoosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and stencil, environment response, and the WebGPU node-material and TSL equivalents. Use when styling meshes or tuning material behavior.Votes: 0GitHub stars: 2
- Threejs PerformanceMeasuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, batching and LOD, fill rate, shadows, CPU work per frame, shader stalls and GPU compute for particles, WebGL or WebGPU with TSL. Use when a scene is slow, janks or exceeds memory.Votes: 0GitHub stars: 2
- Threejs PostprocessingThree.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline — bloom, depth of field, ambient occlusion, custom screen effects. Use when adding visual effects, color grading, blur, glow, or screen-space shaders, on WebGL or with WebGPU and TSL.Votes: 0GitHub stars: 2
- Threejs React Three FiberBuilding three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or with WebGPU and TSL. Use when writing React components that render three.js.Votes: 0GitHub stars: 2
- Threejs ShadersCustom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when writing a shader, a custom material or effect, moving vertices in a shader, or porting GLSL to TSL.Votes: 0GitHub stars: 2
- Threejs TexturesThree.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory. Use when working with images on materials, UV coordinates, cubemaps, render targets or texture optimization; on WebGL or with WebGPU and TSL.Votes: 0GitHub stars: 2
- UnslopReview and improve prose that sounds formulaic, generic, robotic, or AI-generated while preserving the author's facts, intent, voice, and useful structure. Use for writing audits, humanization, editing, documentation, emails, posts, and rewrites.Votes: 0GitHub stars: 2
- Verification LoopRun a six-phase verification of a Claude Code session's work — build, type check, lint, tests with coverage, security grep, and diff review — then produce a PASS/FAIL verification report. Use when verifying work after completing a feature or refactor, before creating a PR, or when quality gates must pass.Votes: 0GitHub stars: 2
- Writing PlansUse when you have a spec or requirements for a multi-step task, before touching codeVotes: 0GitHub stars: 2