
Claude Skills by ax-llm
github.com/ax-llmUse when writing Python code with `axllm` for agents, child delegation, tools, MCP, citations, persistent playbook learning, stage instructions, runtime state, final typed responses, and direct-respond executor skipping.
Use when writing Python code with `axllm` for named deployment profiles, generic provider clients, model selection, OpenAI-compatible calls, Responses, Gemini, Anthropic, routers, and balancers.
Use when writing Python code with `axllm` for audio input/output, OpenAI Responses audio mapping, realtime event folding, and generated package audio examples.
Use when writing Python code with `axllm` for flows, nodes, program graphs, nested programs, dynamic options, caching, and optimizer components.
Use when writing Python code with `axllm` for AxGen programs, forward calls, indexed multi-sampling, result pickers, streaming, tools, assertions, traces, usage, and output parsing.
Use when writing Python code with `axllm` for GEPA, Pareto tradeoffs, reflection clients, metric budgets, optimizer state, and artifacts.
Use when writing Python code with `axllm` for using the generated Ax package, factory functions, package docs, examples, and API reference.
Use when writing Python code with `axllm` for the playbook() context-engineering surface, agent-bound verified evolution, run-end learning, online updates, and rendering a playbook into a program.
Use when writing Python code with `axllm` for reward-scored generation, iterative candidate improvement, evaluator feedback, and optimizer-backed refinement patterns.
Use when writing Python code with `axllm` for string signatures, field descriptors, JSON schema output, validation, and typed tool argument shapes.
Use when writing Rust code with `axllm` for deciding between context maps, trajectory context policy, offline optimization (ACE/GEPA), and memory recall for long-context agents.
Use when writing Rust code with `axllm` for agent memory, recall callbacks, dynamic skill discovery, loaded-skill state, and used-skill tracking.
Use when writing Rust code with `axllm` for agent tracing, centralized and multi-tenant usage accounting, action logs, runtime diagnostics, replay, and production debugging.
Use when writing Rust code with `axllm` for agent optimization, verified agent-playbook evolution, evaluators, judges, optimizer artifacts, BootstrapFewShot, and GEPA.
Use when writing Rust code with `axllm` for RLM executor loops, AxCodeRuntime sessions, runtime envelopes, process runtimes, and optional runtime profiles.
Use when writing Rust code with `axllm` for agents, child delegation, tools, MCP, citations, persistent playbook learning, stage instructions, runtime state, final typed responses, and direct-respond executor skipping.
Use when writing Rust code with `axllm` for named deployment profiles, generic provider clients, model selection, OpenAI-compatible calls, Responses, Gemini, Anthropic, routers, and balancers.
Use when writing Rust code with `axllm` for audio input/output, OpenAI Responses audio mapping, realtime event folding, and generated package audio examples.
Use when writing Rust code with `axllm` for flows, nodes, program graphs, nested programs, dynamic options, caching, and optimizer components.
Use when writing Rust code with `axllm` for AxGen programs, forward calls, indexed multi-sampling, result pickers, streaming, tools, assertions, traces, usage, and output parsing.
Use when writing Rust code with `axllm` for GEPA, Pareto tradeoffs, reflection clients, metric budgets, optimizer state, and artifacts.
Use when writing Rust code with `axllm` for using the generated Ax package, factory functions, package docs, examples, and API reference.
Use when writing Rust code with `axllm` for the playbook() context-engineering surface, agent-bound verified evolution, run-end learning, online updates, and rendering a playbook into a program.
Use when writing Rust code with `axllm` for reward-scored generation, iterative candidate improvement, evaluator feedback, and optimizer-backed refinement patterns.
Use when writing Rust code with `axllm` for string signatures, field descriptors, JSON schema output, validation, and typed tool argument shapes.
Use when adding or changing generated AxIR language backends in this repo, including target registration, codegen templates, package metadata, examples, conformance, and verification. This is a repo-maintainer skill and must not be emitted into generated Ax packages.
Use when changing Ax website language docs, language-specific snippets, examples, API symbol mappings, generated package capabilities, or adding a new website language route. Keeps the markdown-only Hugo site source-audited and generated from repo truth.
Use when writing C++ code with `axllm` for deciding between context maps, trajectory context policy, offline optimization (ACE/GEPA), and memory recall for long-context agents.
Use when writing C++ code with `axllm` for agent memory, recall callbacks, dynamic skill discovery, loaded-skill state, and used-skill tracking.
Use when writing C++ code with `axllm` for agent tracing, centralized and multi-tenant usage accounting, action logs, runtime diagnostics, replay, and production debugging.
Use when writing C++ code with `axllm` for agent optimization, verified agent-playbook evolution, evaluators, judges, optimizer artifacts, BootstrapFewShot, and GEPA.
Use when writing C++ code with `axllm` for RLM executor loops, AxCodeRuntime sessions, runtime envelopes, process runtimes, and optional runtime profiles.
Use when writing C++ code with `axllm` for agents, child delegation, tools, MCP, citations, persistent playbook learning, stage instructions, runtime state, final typed responses, and direct-respond executor skipping.
Use when writing C++ code with `axllm` for named deployment profiles, generic provider clients, model selection, OpenAI-compatible calls, Responses, Gemini, Anthropic, routers, and balancers.
Use when writing C++ code with `axllm` for audio input/output, OpenAI Responses audio mapping, realtime event folding, and generated package audio examples.
Use when writing C++ code with `axllm` for flows, nodes, program graphs, nested programs, dynamic options, caching, and optimizer components.
Use when writing C++ code with `axllm` for AxGen programs, forward calls, indexed multi-sampling, result pickers, streaming, tools, assertions, traces, usage, and output parsing.
Use when writing C++ code with `axllm` for GEPA, Pareto tradeoffs, reflection clients, metric budgets, optimizer state, and artifacts.
Use when writing C++ code with `axllm` for using the generated Ax package, factory functions, package docs, examples, and API reference.
Use when writing C++ code with `axllm` for the playbook() context-engineering surface, agent-bound verified evolution, run-end learning, online updates, and rendering a playbook into a program.
Use when writing C++ code with `axllm` for reward-scored generation, iterative candidate improvement, evaluator feedback, and optimizer-backed refinement patterns.
Use when writing C++ code with `axllm` for string signatures, field descriptors, JSON schema output, validation, and typed tool argument shapes.
Use when writing Go code with `github.com/ax-llm/ax/packages/go` for deciding between context maps, trajectory context policy, offline optimization (ACE/GEPA), and memory recall for long-context agents.
Use when writing Go code with `github.com/ax-llm/ax/packages/go` for agent memory, recall callbacks, dynamic skill discovery, loaded-skill state, and used-skill tracking.
Use when writing Go code with `github.com/ax-llm/ax/packages/go` for agent tracing, centralized and multi-tenant usage accounting, action logs, runtime diagnostics, replay, and production debugging.
Use when writing Go code with `github.com/ax-llm/ax/packages/go` for agent optimization, verified agent-playbook evolution, evaluators, judges, optimizer artifacts, BootstrapFewShot, and GEPA.
Use when writing Go code with `github.com/ax-llm/ax/packages/go` for RLM executor loops, AxCodeRuntime sessions, runtime envelopes, process runtimes, and optional runtime profiles.
Use when writing Go code with `github.com/ax-llm/ax/packages/go` for agents, child delegation, tools, MCP, citations, persistent playbook learning, stage instructions, runtime state, final typed responses, and direct-respond executor skipping.
Use when writing Go code with `github.com/ax-llm/ax/packages/go` for named deployment profiles, generic provider clients, model selection, OpenAI-compatible calls, Responses, Gemini, Anthropic, routers, and balancers.
Use when writing Go code with `github.com/ax-llm/ax/packages/go` for audio input/output, OpenAI Responses audio mapping, realtime event folding, and generated package audio examples.