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Claude Skills by autonomous-ai
github.com/autonomous-ai144 skills5 installs226 views
- Juce Agent ToolkitCreate and inspect audio projects in the JUCE Agent Toolkit Harness workspace, including its local starter and optional upstream integration.Votes: 0GitHub stars: 1,141
- V4 New FeaturesUse this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint modes. Triggers on: new in v4, Phaser 4 features, RenderNode, SpriteGPULayer, CaptureFrame, Gradient game object, Noise game object, new tint modes. For migrating v3 code to v4, see the v3-to-v4-migration skill instead.Votes: 0GitHub stars: 1,141
- Engine SglangServe a Hugging Face model with SGLang on a Linux machine with an NVIDIA or AMD GPU, configured from the model's SGLang cookbook page — or, when it has none, from the model's own files — and join it to the person's fleet. Load before installing, configuring, starting or stopping SGLang.Votes: 0GitHub stars: 1,141
- Ableton AiCreate and inspect music projects in the Ableton AI Harness workspace, including its local starter and optional upstream integration.Votes: 0GitHub stars: 1,124
- Grid OperationsLook after the models on the user's machines — one laptop or a fleet: recognise their private grid, pick the model and settings that fit this machine for coding without asking, start it with the longest context the machine can give (never under 64K), say what it costs in memory, prove it answers with one bounded call, change or stop a running one, and use Grid routing, usage, media and training commands.Votes: 0GitHub stars: 1,124
- Autoresearch MlxCreate and inspect science projects in the autoresearch-mlx Harness workspace, including its local starter and optional upstream integration.Votes: 0GitHub stars: 1,124
- BlenderModel objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and turntables, export STL. Use for any request that ends in a 3D model, a rendered shot or a glTF.Votes: 0GitHub stars: 1,124
- Bonsai McpCreate and inspect architecture projects in the Bonsai MCP Harness workspace, including its local starter and optional upstream integration.Votes: 0GitHub stars: 1,124
- CircuitjsWrite and fix circuits in CircuitJS1's text format — the `$` options header, element lines on a 16-px grid, scope `o` lines, slider `38` lines, layout rules, and the workflow that keeps the pane moving. Use this for every circuit in this workspace, whether writing a new `circuit.txt`, editing one, or reading the verdict's findings.Votes: 0GitHub stars: 1,124
- Comfy McpCreate and inspect generative media projects in the Comfy MCP Harness workspace, including its local starter and optional upstream integration.Votes: 0GitHub stars: 1,124
- DimosCreate and inspect robotics projects in the DimOS Harness workspace, including its local starter and optional upstream integration.Votes: 0GitHub stars: 1,124
- ExcalidrawDraw diagrams as .excalidraw files — architectures, flows, sequences, whiteboard sketches — with the scene helper or by editing the JSON, judged by the verdict and shown hand-drawn in the pane. Use for any request that ends in a diagram.Votes: 0GitHub stars: 1,124
- Foam AgentCreate and inspect simulation projects in the Foam-Agent Harness workspace, including its local starter and optional upstream integration.Votes: 0GitHub stars: 1,124
- StudioBuild and verify a Babylon.js game progressively in OpenHarness's live Game Viewer.Votes: 0GitHub stars: 1,124
- ManimAnimate explanations with Manim Community — proofs, transforms, algorithms, graphs, data — as Python scenes rendered to MP4, and keep the pane playing the latest render. Use for any request that ends in an animation or an explainer video.Votes: 0GitHub stars: 1,124
- AnywidgetGenerate anywidget components for marimo notebooks.Votes: 0GitHub stars: 1,124
- Jupyter To MarimoConvert a Jupyter notebook (.ipynb) to a marimo notebook (.py).Votes: 0GitHub stars: 1,124
- Marimo NotebookWrite a marimo notebook in a Python file in the right format.Votes: 0GitHub stars: 1,124
- Wasm CompatibilityCheck if a marimo notebook is compatible with WebAssembly (WASM) and report any issues.Votes: 0GitHub stars: 1,124
- Marp DeckWrite a keynote-grade slide deck in Marp Markdown (deck.md) — the structure of a great talk, the copy rules, the two keynote themes and their slide classes, offline art (wallpapers, charts, device frames), the check, and the export.Votes: 0GitHub stars: 1,124
- MujocoSimulate robots and scenes with MuJoCo — Menagerie robots (Unitree Go2, G1, H1, Berkeley Humanoid, Booster T1), your own MJCF, controllers and policies — record rollouts the pane runs as a live simulation, and train with MJX and MuJoCo Playground. Use for any request that ends in a simulation, a rollout or a policy.Votes: 0GitHub stars: 1,124
- Actions And UtilitiesUse this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.Votes: 0GitHub stars: 1,124
- AnimationsUse this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.Votes: 0GitHub stars: 1,124
- Audio And SoundUse this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.Votes: 0GitHub stars: 1,124
- CamerasUse this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.Votes: 0GitHub stars: 1,124
- Curves And PathsUse this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.Votes: 0GitHub stars: 1,124
- Data ManagerUse this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.Votes: 0GitHub stars: 1,124
- Events SystemUse this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.Votes: 0GitHub stars: 1,124
- Filters And PostfxUse this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.Votes: 0GitHub stars: 1,124
- Game Object ComponentsUse this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.Votes: 0GitHub stars: 1,124
- Game Setup And ConfigUse this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.Votes: 0GitHub stars: 1,124
- Geometry And MathUse this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.Votes: 0GitHub stars: 1,124
- Graphics And ShapesUse this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.Votes: 0GitHub stars: 1,124
- Groups And ContainersUse this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.Votes: 0GitHub stars: 1,124
- Harness PhaserUse this skill first in a Harness Phaser workspace. The project layout, the Vite dev-server pane and its live reload, the webview keyboard-focus rule (click-to-play gate and on-screen touch buttons), procedural art with no asset files, and .harness/verdict.json. Triggers on: Harness, the pane, dev server, keyboard focus, click to play, touch buttons, verdict, workspace layout, new game.Votes: 0GitHub stars: 1,124
- Input Keyboard Mouse TouchUse this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.Votes: 0GitHub stars: 1,124
- Loading AssetsUse this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and tracking load progress. Triggers on: preload, this.load, asset loading, spritesheet, atlas, load progress.Votes: 0GitHub stars: 1,124
- ParticlesUse this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.Votes: 0GitHub stars: 1,124
- Physics ArcadeUse this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.Votes: 0GitHub stars: 1,124
- Physics MatterUse this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.Votes: 0GitHub stars: 1,124
- Render TexturesUse this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.Votes: 0GitHub stars: 1,124
- Scale And ResponsiveUse this skill when making a Phaser 4 game responsive or handling display scaling. Covers ScaleManager, scale modes (FIT, RESIZE, EXPAND, ENVELOP), auto-center, fullscreen, and browser resize handling. Triggers on: ScaleManager, responsive, resize, fullscreen, FIT, scale mode.Votes: 0GitHub stars: 1,124
- ScenesUse this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.Votes: 0GitHub stars: 1,124
- Sprites And ImagesUse this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.Votes: 0GitHub stars: 1,124
- Text And BitmaptextUse this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.Votes: 0GitHub stars: 1,124
- TilemapsUse this skill when working with tilemaps in Phaser 4. Covers loading Tiled JSON maps, creating tilemap layers, tile collision, dynamic tiles, tile properties, and tilemap camera culling. Triggers on: Tilemap, Tiled, tilemap layer, tile collision, tile properties.Votes: 0GitHub stars: 1,124
- Time And TimersUse this skill when using timers and time-based events in Phaser 4. Covers TimerEvent, delayed calls, looping timers, the Clock plugin, and time scaling. Triggers on: timer, delay, delayedCall, TimerEvent, Clock, time event.Votes: 0GitHub stars: 1,124
- TweensUse this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.Votes: 0GitHub stars: 1,124
- V3 To V4 MigrationUse this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migration checklist. Triggers on: migrate, upgrade, v3 to v4, breaking changes, Phaser 3 to 4, migration guide, update from v3.Votes: 0GitHub stars: 1,124
- RdkitBuild molecules with RDKit — from SMILES or a scaffold, analogues and series (each with its parent), properties (MW, cLogP, TPSA, Lipinski, Veber, QED, alerts), similarity and substructure search, conformer ensembles written as SDF for the pane. Use for any request that ends in a molecule, a property or a chemical series.Votes: 0GitHub stars: 1,124