
Claude Skills by AntoninPrazsky
github.com/AntoninPrazskyMeasure BS3D's frame rate under pinned, repeatable conditions and compare machines or settings. Use before deciding what a quality tier should turn down, or to check whether a rendering change cost anything.
Compare before/after screenshots of a BS3D change — an exact block diff says which pairs changed and where (identical pairs never reach a model), then the local vision model (Gemma 4 in LM Studio) describes each change over the whole frame and over crops of the sharpest changed regions, so you open only the pairs whose description is unexpected. Load whenever a rendering, shader, HUD, camera or scene change is verified with captures, especially more than a couple of pairs or a sweep across sc...
Draw reference images locally before designing how something in BS3D should look — a mesh's silhouette and ornament (the trophy cup), a family of props (rooftop dishes, masts, 5G panels), a scene's material treatment (the island per scene). Z-Image-Turbo through stable-diffusion.cpp on the desktop's RX 6900 XT, ~35 s an image. Load when starting a visual design issue or brainstorm, or when the owner asks what something could look like. References only — nothing generated goes into the game. N...
Use the local AI models LM Studio serves on the owner's desktop — rank GitHub issues by meaning before filing one (Tools/SemanticSearch), and ask Gemma 4 what changed between two screenshots or about a cropped detail (vision.ps1). Load before filing an issue or before comparing a batch of captures by eye, and only when LM Studio answers on localhost:1234.
Frame the BS3D Testbed from any camera vantage and capture the window, driving the camera, scene, sky and balls from the command line and a few keypresses. Use to judge a rendering change visually.
How to add and wire custom HLSL effects (.fx) in BS3D — content pipeline, instancing, matching BasicEffect lighting. Load before any shader/graphics work (issues #8, #39, #40, #41).
How to build, launch and observe the BS3D Testbed game to verify changes at runtime.