
Claude Skills by andreymudri
github.com/andreymudriUse when starting any creative work - creating features, building components, adding functionality, or modifying behavior. Explores intent and design before implementation.
Use when you have a written implementation plan to execute inline in this session, with checkpoints - the non-fleet execution path.
Use when implementation is complete and needs integrating - re-runs the gate to verify each phase, then decides how the run branch lands.
Use when spawning, listing, messaging, scaling, stopping, or resuming background teammates on a run.
Use when checking what a running fleet is doing - renders the digest, surfaces blocked or failed teammates, and suggests scaling.
Use when executing a written plan across background teammates - splits it into phases, dispatches worktree-isolated implementers, and integrates results.
Use when a phase finished and needs an automated verdict before integration - runs command, agent, and MCP checks and decides PASS or FAIL.
Use when receiving code review feedback, before implementing suggestions - requires technical verification rather than performative agreement or blind implementation.
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes - reproduce and isolate before changing anything.
Use when changing how the fleet runs — parallelism, or model tier or effort per role.
Use when implementing any feature or bugfix, before writing implementation code - write the failing test first and watch it fail for the right reason.
Use when starting any conversation or task - establishes how to find and use skills, and routes to the right process or fleet skill before anything else happens.
Use when you have a spec or requirements for a multi-step task, before touching code - produces a plan this plugin can parse, phase, and dispatch to a fleet.
Use when creating new skills, editing existing skills, or verifying skills work before deployment.
Use when changing how the fleet runs — parallelism, or model tier or effort per role.