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Claude Skills by akillness

github.com/akillness
234 skillsA× 220B× 5C× 4D× 4F× 10 installs3 views
DeepinitA

Create or refresh hierarchical AGENTS.md documentation for Claude Code, Codex/OMX, Gemini, and Antigravity/OMA projects, preserving manual notes while excluding runtime state such as root .omc, .omx, .survey, .codex, and generated build folders.

documentationtypescriptpython
0
45
Deployment AutomationA

Plan and review release execution for web, backend, and fullstack systems: preview releases, staging-to-production promotion, rollout strategy, post-deploy verification, rollback response, and release-hardening checklists. Use when the system can already build and the main job is shipping or recovering a release safely, choosing between preview / promotion / canary / rollback paths, or tightening deploy gates around health checks and sign-off. CI workflow and release-job authoring belongs her...

devopsgodocker
0
45
Design First Ui PromptingA

Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.

designgobash
0
45
Design SystemA

Define or refactor a shared frontend UI system before polishing one screen at a time. Use when the user needs token governance, visual-language rules, primitive naming, page-system direction, cross-product consistency, or a design handoff that should stay coherent across landing pages, dashboards, forms, and component libraries, including the reusable primitive / slot / variant APIs that system owns. Not for responsive layout-only fixes, accessibility-only remediation, or broad UI critique. T...

designgoshell
0
45
Design Taste FrontendA

Apply anti-generic frontend design rules bundled from Leonxlnx/taste-skill, the MIT-licensed anti-slop ruleset for landing pages, portfolios, editorial pages, and redesigns. Use when output looks templated, AI-default, or "sloppy" and the user wants a deliberate design read, explicit DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY dials, a real design system choice, an AI-tells sweep including the em-dash ban, a redesign audit that preserves brand equity, or the pre-flight check before sh...

designrustgo
0
45
Devup UiA

[devup-ui] Routing-first front door for Devup UI — a zero-runtime CSS-in-JS library whose Rust + WebAssembly preprocessor extracts every style at build time, so no styling JavaScript ships at runtime. Use to adopt/integrate Devup UI, wire the build-time plugin into Next.js/Vite/Rsbuild/Webpack/Bun, write styles with Box/css props or the styled-components-compatible styled() API, set up type-safe theming with devup.json, or migrate off styled-components/Emotion/Tailwind/Panda/vanilla-extract t...

developmentjavascriptrust
0
45
DiagnoseA

Investigates hard, flaky, or performance failures through a six-phase feedback-loop-first debugging process; use when quick targeted debugging is insufficient.

toolsgobash
0
45
Drama SkillsA

Install, route, and operate zenstory-ai/drama-skills, the MIT-licensed 10-skill creator-first suite for Chinese short dramas and motion comics. Use when the user wants to import or troubleshoot the suite; initialize or resume a filesystem project; analyze a novel; develop an adaptation; write episodes; build visual assets; produce image prompts, storyboards, or video prompts; review a project; open its local Dashboard; or run confirm-gated image, video, TTS, or music production. Route each re...

toolspythonrust
0
45
DrawioA

Turn natural-language descriptions into editable `.drawio` diagrams and export them to PNG / SVG / PDF / JPG via the native draw.io desktop CLI, or turn an existing codebase (Python / JS-TS / Go / Rust) into an auto-laid-out structure diagram. Wraps Agents365-ai/drawio-skill: 6 diagram presets (ERD, UML class, sequence, architecture, ML/DL, flowchart), search across 10,000+ official AWS/Azure/GCP/Cisco/K8s/UML/ BPMN shapes, 321 AI/LLM brand logos, vision self-check + auto-fix, and a 5-round i...

devopspythonrust
0
45
EccA

Install, configure, verify, update, or recover affaan-m/ECC, the MIT-licensed agent harness with native Claude Code and Codex plugins plus selective adapters for other supported clients. Use when the user names ECC, Everything Claude Code, ecc-universal, ecc@ecc, `ecc setup`, or an ECC plugin, hook, rule, skill, or harness installation. Route generic agent-team design to `harness`, delivery workflow selection to `agentic-skills`, and BMAD phase selection to `bmad`.

toolsrustshell
0
45
Elevenlabs TtsA

Generate ElevenLabs text-to-speech audio from scripts or inline text using local voice profiles. Use when the user asks for ElevenLabs, text-to-speech, TTS, narration, voiceover, speech audio, or voice generation; load voice names, voice ids, emails, owners, and account-specific defaults only from local config outside the skill.

toolspythonshell
0
45
Eli5A

Explain a topic, codebase, document, concept, or error at a specific audience's knowledge level and decision context. Use for ELI5, explain like I'm five, explain this to my manager, parent, child, partner, or team, break it down, dumb it down, make it understandable, or simplify it for a named age, grade, education level, job role, or relationship. This skill owns pure audience-adaptive explanation. Route requests that first require auditing or verifying a claim, change, fix, or test result ...

educationpythonrust
0
45
Environment SetupA

Organize application environment configuration: `.env` files, env precedence, typed env validation, secret handoff, framework-specific env rules, and config drift between local, staging, CI, and production. Use when the user needs help structuring environment variables, validating required config, separating public/private env values, or cleaning up env-file sprawl. This is the narrower app-config compatibility skill. Route broader runnable-machine, Docker, devcontainer, onboarding, and local...

developmentgobash
0
45
FabricA

Routing-first Fabric operator skill for reusable named AI transforms over stdin, files, transcripts, notes, logs, and cleaned web text. Use when the user wants Fabric patterns, custom pattern packs, shell-pipe composition, or `fabric --serve` workflows — not generic one-off chat prompting, repo-aware coding, or fully deterministic automation.

toolsgoshell
0
45
File OrganizationA

Design or refactor project structure around the right boundary unit: feature, shared layer, route segment, or workspace package. Use when a repo feels scattered, a team needs naming/import conventions, or the user must choose between type-based, feature-based, framework-colocated, and workspace layouts. Triggers on: file organization, folder structure, project structure, reorganize repo, feature folders, shared vs feature code, where should this file live, apps/packages split, and project lay...

developmentgobash
0
45
Find SkillsA

Discover and install Agent Skills from the public skills.sh ecosystem using the `npx skills` CLI. Route one request to search, quality triage, install, update, or authoring handoff. Use when the user asks "is there a skill for X", "find me a skill", "how do I do X" where a published skill may already exist, wants to browse the skills.sh leaderboard, or wants to install from `vercel-labs/agent-skills`, `anthropics/skills`, or another GitHub owner. Verify install count, source reputation, and r...

ai-agentsrustbash
0
45
Firebase CliA

Operate Firebase from the terminal with `firebase-tools`: install/auth the CLI, bootstrap `firebase.json` / `.firebaserc`, run the Emulator Suite, deploy Hosting / Functions / rules / App Hosting, manage preview channels, and handle Firebase admin tasks like auth import/export, Remote Config, App Distribution, and Extensions. Use when the job is Firebase platform/project operation through the CLI. Triggers on: firebase deploy, firebase init, firebase emulators, firebase hosting, firebase func...

toolsgobash
0
45
Game Build Log TriageA

Triage Unity and Unreal Engine editor, build, package, cook, compile, and CI logs into the first actionable failure, likely subsystem, and next debugging steps. Use when a game project fails to build, cook, package, import assets, compile scripts/code, or throws noisy editor/runtime errors, even if the user only shares raw log text or says "Unity build failed", "Unreal cook error", "Editor.log", "UHT/UBT failed", or "packaging started breaking after asset moves".

toolsgoc#
0
45
Game Ci Cd PipelineA

Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, S...

devopsrustgo
0
45
Game Demo Feedback TriageA

Triage mixed game demo and playtest feedback into a prioritized fix brief, weighted evidence summary, and next artifact recommendation. Use when a team has playtest notes, Steam Playtest responses, creator or streamer demo reactions, survey comments, wishlist/context signals, bug lists, or performance findings and needs to decide what to fix first before the next build, festival, or launch beat, even if they only say "sort our playtest feedback", "what should we fix before Next Fest", "player...

developmentrustgo
0
45
Game Design TheoryA

Turn a game-design question into one falsifiable theory packet instead of a framework collage. Use when a designer must explain why a mechanic may create a player experience, analyze mechanics-dynamics-aesthetics, test a core loop, inspect choice, uncertainty, progression, resource flow, mastery, autonomy, competence, or relatedness, compare design variants, or turn conflicting playtest interpretations into a bounded prototype. Choose one primary lens, state its limits, separate observation f...

researchpythonbash
0
45
Game FeelA

Diagnose and tune the response chain from player intent through input, simulation, visible motion, camera, animation, VFX, audio, haptics, UI, and recovery for an existing game mechanic. Use when movement, combat, jumping, firing, hits, pickups, menus, or abilities work mechanically but feel delayed, weak, weightless, noisy, inconsistent, nauseating, or unresponsive; when the user asks for game feel, juice, punch, hit stop, freeze frames, screenshake, squash and stretch, impact feedback, inpu...

designpythonrust
0
45
Game Performance ProfilerA

Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary bottleneck family; and deciding whether to stay with quick packets, move to an engine-native profiler, or escalate further. Route generic app/service tuning to `performance-optimiz...

documentationrustgo
0
45
Game SoundsA

Install, configure, and troubleshoot Citedy's game-sounds feedback audio for Claude Code and supported CLI environments. Use when a user wants coding-agent event sounds, sound-pack rotation, volume or event toggles, playback checks, custom packs, or the game-sounds CLI/plugin. Triggers on: game-sounds, coding sounds, Claude hook sounds, task-complete sound, sound pack rotation, or @citedy/game-sounds.

developmentpythongo
0
45
Game Studio HarnessA

Five-role game production studio harness: director, numeric-balance designer, revenue-band PM, verification-strict programmer, archetype-rotation QA. Runs the 3-stage operating cycle (concept/presentation/core build → balance/core-loop/novelty → ops stability/play impact) behind 8 numeric quality gates with survey-grounded trends, signed designer↔PM negotiation records, and QA broadcast discipline. Writes the repository rule file (CLAUDE.md/AGENTS.md) so the contract outlives the session, and...

researchgobash
0
45
Game Ui UxA

Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back behavior, safe areas, responsive layout, scalable text, localization, accessibility, event-driven data binding, or cross-device verification...

designpythonbash
0
45
Game VfxA

Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

developmentpythongo
0
45
Gbro Collage BrollA

Turn a 5-second voiceover script, opinion statement, or abstract concept into an editorial halftone paper-collage assemble-from-empty B-roll video. Use when the user requests "collage b-roll", "paper collage B-roll", "halftone collage", "collage video", "gbro-collage-broll", or asks to convert voiceover lines into animated editorial collage visual metaphors. Enforces a 3-gate approval workflow (metaphor confirmation -> still frame confirmation -> video generation via Gemini Omni Flash).

toolspythongo
0
45
Generate Reference Inspired Brand WorldsA

Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides a brand identity image, poster, editorial campaign, moodboard, or generated concept and asks for inspired alternatives, several distinct brands in one visual family, a closer-to-reference V2, exact wordmarks inside images, or originality-safe image-generation prompts and outputs.

designgoshell
0
45
GenkitA

Route Firebase AI feature work into either direct app/client Firebase AI Logic SDK integration or a server-owned Genkit workflow. Use when a web, mobile, backend, or full-stack feature needs model calls, typed outputs, reusable flows, tools, retrieval, prompt files, evals, observability, or deployment. Choose client-ai-logic, flow-foundation, tool-and-agent, retrieval-and-prompt, evaluation-and-observability, deployment-runtime, or comparison-or-fallback; route Firebase platform/operator work...

ai-agentsgobash
0
45
GhgrabA

Search and download specific files/folders from GitHub repositories directly from terminal using ghgrab, without full clone. Covers install, interactive browsing, release asset download, and automation-safe usage patterns.

toolsrustgo
0
45
Git Guardrails Claude CodeA

Installs Claude Code PreToolUse safeguards against destructive Git commands; use to protect repositories, not for general Git workflow guidance.

toolsbashrails
0
45
Git SubmoduleA

Decide when Git submodules are the right external-repo boundary, then choose one safe operator flow: add and pin, bootstrap recursively, sync to the recorded commit, advance a tracked branch, edit inside the submodule without detached-HEAD surprises, remove cleanly, or configure CI/hosted-platform checkout constraints. Use when the user asks about `.gitmodules`, `git submodule`, recursive clone/setup, pointer updates, detached HEAD, private submodules in CI, GitHub Pages submodule limits, or ...

devopsgobash
0
45
Git WorkflowA

Route local Git work into the safest next move: branch hygiene, selective staging, commit cleanup, merge-vs-rebase choice, conflict resolution, lease-safe pushes, and recovery from resets or bad history edits. Use when the user needs help preparing a branch, cleaning up commits, syncing with an updated base, resolving local Git conflicts, pushing rewritten history safely, recovering lost commits, or getting a diff ready for review. Not for hosted PR review, repo administration, or sprint plan...

code-qualitygobash
0
45
Github Repo Candidate Quality GateA

Convert noisy GitHub repository search results into recommendation-grade candidate lists with explicit metadata, freshness, traction signal, provenance labels, and rollback-safe reporting for maintenance PR workflows.

researchbashgit
0
45
GoalflowA

Route goalflow (wanmol/goal-flow) work — a LangGraph framework that combines workflow graphs with agent loops — into exactly one mode: fit check, transpiling a Dify DSL export into runnable LangGraph Python, authoring workflow nodes and edges, building an `agent_kit` loop with middleware and a harness, wiring the serving layer (data adapters, SSE streaming, HITL, Redis/MySQL, API-key registration), or running the pre-publish security gate. Use when the user wants Dify's visual design without ...

ai-agentspythonrust
0
45
God Tibo ImagenA

Generate images using Codex's ChatGPT backend with zero production dependencies. Reuses existing local Codex authentication (~/.codex/auth.json) — no new credentials needed. Supports CLI (gti command), Node.js library, and Python SDK. Accepts text prompts with optional reference images (PNG/JPG/GIF/WebP). Includes dry-run mode and debug output. Triggers on: god-tibo-imagen, gti, image generation, codex image, chatgpt image, ai image, gpt image generation.

developmentjavascriptpython
0
45
GodogenB

Drive Godogen (htdt/godogen), the MIT-licensed publish-time generator that turns a game description into an autonomous Claude Code or Codex build for Godot 4 C#, Bevy Rust, or Babylon.js TypeScript. Route one request to one mode: preflight the toolchain and API keys; publish a fresh game repository or safely refresh a matching existing runtime with `./publish.sh --engine ...`; run the build and prove it from the live game or a 15-20s recording; budget paid Gemini, Grok, and Tripo3D asset gene...

developmenttypescriptpython
0
45
Google WorkspaceA

Plan and execute Google Workspace operations across Docs, Sheets, Slides, Drive, Gmail, Calendar, Forms, Chat, and Admin SDK by choosing the right surface first: Apps Script, direct REST API, or admin-only APIs. Use when the user needs to automate a Workspace workflow, edit or create Workspace files, send Gmail, schedule calendar events, process Forms/Sheets pipelines, manage Drive sharing, or handle Workspace admin tasks; even if they only mention a spreadsheet, document, shared drive, inbox...

businessjavascriptpython
0
45
GraphifyA

Drive Graphify from its CLI to build, refresh, query, export, and serve a durable code/corpus knowledge graph. Use when the user wants `.graphify/GRAPH_REPORT.md`, `graph.json`, `graph.html`, `graphify update`/`summary`/`query`/`path`/`explain`/`tree`, change-aware review context, git-hook or watch-based refresh, a stdio MCP graph server, or an install into jeo, jeopi, gjc, opencode, Claude, Codex, or Gemini. Also covers the honest structural fallback when native extraction is empty or mislea...

ai-agentspythongo
0
45
Grill MeA

Systematic plan stress-testing through relentless one-question-at-a-time decision-tree interviewing

toolsgobash
0
45
Grill With DocsA

Stress-test plans against project domain model, sharpen terminology, update CONTEXT.md and ADRs inline

code-qualitybashtesting
0
45
HarnessA

Design domain-specific agent teams, define specialized agents, and generate the skills they use. Use when you need to decompose a complex project into coordinated multi-agent teams, choose the right architecture pattern (pipeline, fan-out/fan-in, expert pool, producer-reviewer, supervisor, hierarchical delegation), generate .claude/agents/ and .claude/skills/ files, or validate and iterate on generated harnesses. Triggers on: harness, build a harness, design agent team, agent team architectur...

code-qualitybashtesting
0
45
HeadroomA

Install, configure, and operate Headroom, the local-first context optimization layer for coding agents. Use when the user needs proxy-level compression, Headroom MCP tools, persistent Claude/Codex/OpenCode routing, or a code-work policy that combines Headroom health with Graphify preflight and context-aware Ponytail minimization. Triggers on: headroom, headroom proxy, headroom deploy, headroom wrap, headroom mcp, headroom doctor, context compression, token savings, context budget, or Headroom...

businesspythonrust
0
45
HereticA

Runs directional ablation and refusal-direction analysis for open-weight models the user may modify; use to reduce benign over-refusal or measure refusal/KL trade-offs, not for training.

businesspythongo
0
45
Higgsfield Game GenerationA

Compatibility alias and read-only drift auditor for Higgsfield's retired or missing `higgsfield-game-generation` name. Use when, and only when, a prompt, search result, installed catalog, or stale command explicitly names that skill; when `higgsfield game ...` conflicts with the checked-in tree; or when ownership between the exact skill and `higgsfield-websites --type game` must be resolved. Audit the upstream tree, record the commit and evidence, then hand ordinary game planning, creation, e...

toolspythonrust
0
45
Html To Interaction PromptsA

Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/assets.

designrustgo
0
45
Hyperfine BenchmarkingA

Use this skill to benchmark shell commands reliably with warmup runs, statistical summaries, and exportable artifacts using hyperfine.

toolsshellbash
0
45
Implement Fog Of WarA

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

code-qualitygoshell
0
45
Improve Codebase ArchitectureA

Identify architectural friction and propose deepening opportunities for testability using deletion-test, seam, locality vocabulary

code-qualitygobash
0
45