
Claude Skills by 2233admin
github.com/2233adminRoutes design-first frontend work through this repository's OpenSpec, design evidence, component-first gates, and CLI contracts. Use when changing this repository or applying its design pipeline to a target project.
OpenSpec-style design development pipeline for visual direction, UX research, website cloning and reverse-engineering, interaction polish, frontend implementation, and evidence-backed QA. Use for product UI, marketing pages, dashboards, live-page references, pixel-accurate rebuilds, design reviews, and frontend work that must avoid generic AI-looking output.
This skill should be used when the user asks to "write motion guidelines", "create a brand motion system", "define easing and timing tokens", "document our animation principles", "build a motion language like Slack/IBM/Klarna", "set up entrance/exit/transition rules", or "add a reduced-motion / accessibility section". It outputs a fill-in-ready brand motion guidelines document.
This skill should be used when the user asks to "stop scope creep", "limit revision rounds", "write SOW revision language", "the client keeps asking for changes", "how do I say this is out of scope", "translate vague feedback", "client said make it pop", or "write a change-order email". It provides revision-cap contract language, a consolidated-feedback request, a vague-feedback translator, and a polite out-of-scope email.
This skill should be used when the user asks to "write a creative brief", "build a motion brief", "the client doesn't know what they want", "turn this vague client request into a brief", "what questions should I ask the client", or "make a brief I can get sign-off on". It turns a fuzzy client ask into a structured, sign-off-ready motion design brief and the exact clarifying questions to send back.
This skill should be used when the user asks to "quote a motion project", "estimate this animation job", "how much should I charge for this video", "what's my day rate", "build a quote", "price a 30-second explainer", or "is this estimate fair". It explains motion-design pricing models, the day-rate math, the cost drivers, and outputs a line-itemed quote with a worked example.
This skill should be used when the user asks "what are the specs for Instagram Reels / TikTok / YouTube / broadcast", "export settings for social", "what aspect ratio and bitrate", "how do I repurpose 16:9 to 9:16", "safe area / title-safe for vertical", "pre-delivery checklist", or "collect files for handover". It outputs per-platform spec sheets, a cutdown matrix, captioning/accessibility notes, and a QC + collect-files checklist.
This skill should be used when the user asks to "make a fake text message video", "animate an iMessage conversation", "create a text story video", "do a chat reply animation", "WhatsApp/SMS conversation video", "typing indicator animation", "render a chat thread to a video", or "batch text-message videos from a script/CSV". Covers sent/received bubble layout, staggered appear timing with typing indicators, read receipts/timestamps, per-message pop sound-sync, 9:16 safe-area, and data-driven r...
This skill should be used when the user asks to "make an audiogram", "turn a podcast into a video", "create a waveform video", "make a podcast clip video", "convert audio to video", "animate a waveform/audio bars", "add a moving waveform to my voiceover", or "make a square/vertical clip for a podcast quote". Covers amplitude-driven waveforms, frequency bars, synced captions, cover-art layout, a progress bar, and 1:1 / 9:16 social framing.
This skill should be used when the user asks to "make a YouTube intro", "create a channel intro", "build a logo sting/bumper", "design an outro / end screen / end card", "add subscribe and next-video cards", "make an intro animation", "build a reusable intro template", or "sync the logo reveal to an audio sting". Covers the 3-5s branded intro, the last-20s end-screen outro inside YouTube's element safe zones, timing conventions, audio-sting sync, and a swap-the-brand template.
Accessibility engineering for product interfaces, from focus states and keyboard support to ARIA, forms, and screen readers. Use when building or reviewing UI components, modals, menus, forms, custom widgets, or when the user says "make this accessible" or reports keyboard or screen-reader issues. Triggers on accessibility, a11y, WCAG, aria, focus ring, focus-visible, focus trap, keyboard navigation, tab order, tabindex, screen reader, sr-only, aria-live, alt text, hit area, touch target, pre...
OKLCH color space and color usage for web projects. Convert hex/rgb/hsl to oklch, generate palettes, check contrast, handle gamut boundaries, theme with Tailwind v4, and apply color with meaning. Triggers on oklch, color conversion, palette generation, contrast ratio, gamut, display p3, design tokens, semantic color tokens, hue drift, chroma, dark mode colors, accent color, color meaning, light and dark appearance, increased contrast.
User-invoked, cross-discipline interface review that coordinates better-accessibility, better-layout, better-writing, better-typography, better-colors, and better-ui. Use when explicitly invoked for a holistic review of a screen, flow, feature, or product interface. Supports quick and full review modes. Triggers on better-interface, full interface review, holistic UI audit, cross-discipline design review, review the whole interface.
Layout structure for web interfaces, from grouping and alignment to reading order, progressive disclosure, and adaptive breakpoints. Use when structuring a page or component, spacing or aligning controls, deciding what collapses at small sizes, handling RTL layout direction, or reviewing frontend code for layout. Triggers on layout, spacing, alignment, grouping, negative space, whitespace, visual hierarchy, reading order, progressive disclosure, breakpoints, responsive layout, container queri...
Web typography from choosing fonts to spacing, wrapping and accessibility. Use when picking or pairing typefaces, configuring variable fonts or OpenType features, setting up a type scale, checking heading hierarchy, styling text in components, truncating text, styling underlines, selection, placeholders or carets, or reviewing frontend code for typography. Triggers on typography, fonts, font formats, woff2, variable fonts, font-weight, opentype, font-feature-settings, letter-spacing, line-hei...
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, micro-interactions, enter/exit animations, choosing or reviewing icons, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
UX writing and interface copy, from voice and button labels to error messages and empty states. Use when writing or reviewing any user-facing text: button and link labels, form errors, placeholders, settings labels, onboarding flows, notifications, or empty states. Triggers on UX writing, microcopy, interface copy, product copy, copywriting, button labels, link text, error messages, empty states, placeholder text, settings labels, capitalization, title case, sentence case, voice and tone.
User-invoked interface review of a change rather than a screen: uncommitted work, the current branch, or a pull request. Resolves the change scope, expands it to the surfaces it affects, reads both sides of the diff, and classifies every finding as introduced, a regression, or pre-existing, then hands the review to better-interface for domain routing, severity, and the verdict. Covers interface quality, not correctness, tests, or security. Supports quick and full review modes. Triggers on int...
Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides a brand identity image, poster, editorial campaign, moodboard, or generated concept and asks for inspired alternatives, several distinct brands in one visual family, a closer-to-reference V2, exact wordmarks inside images, or originality-safe image-generation prompts and outputs.
Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landi...
Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where progress through the sequence should become visible while scrolling.
Build reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers. Use for hero transformations, product assembly, interface state walkthroughs, object rotation, diagrams, or photo sequences that must move forward and backward with native scrolling.
Reveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for headlines, quotes, manifestos, product statements, onboarding messages, or editorial passages where scrolling should pace comprehension rather than simulate typing.
Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.
**MANDATORY prerequisite** — load this skill BEFORE every `figma_execute` (Console MCP) or `use_figma` (Desktop Bridge MCP) call. Skipping causes common, hard-to-debug failures. Trigger whenever the task involves write actions or programmatic reads in the Figma file context: create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.