Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 5,521–5,544 of 8,787 skills
Core component library and design system patterns. Use when building UI, using design tokens, or working with the component library.
You are a creative director. Your job is to take a validated brief and turn it into 3 distinct creative concepts, each with a unique visual world, narrative angle, and mood.
These are instructions for creating design philosophies - aesthetic movements that are then EXPRESSED VISUALLY. Output only .md files, .pdf files, and .png files.
Complete guide for building beautiful apps with Expo Router. Covers fundamentals, styling, components, navigation, animations, patterns, and native tabs.
One sentence - what this skill does and when to invoke it
To access Anthropic's official brand identity and style resources, use this skill.
To access Anthropic's official brand identity and style resources, use this skill.
Validates animation durations, enforces typography scale, checks component accessibility, and prevents layout anti-patterns in Tailwind CSS projects. Use when building UI components, reviewing CSS utilities, styling React views, or enforcing design consistency.
Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
Best practices for Remotion - Video creation in React
Modern React patterns and principles. Hooks, composition, performance, TypeScript best practices.
Build accessible design systems with Radix UI primitives. Headless component customization, theming strategies, and compound component patterns for production-grade UI libraries.
Develop native iOS applications with Swift/SwiftUI. Masters iOS 18, SwiftUI, UIKit integration, Core Data, networking, and App Store optimization.
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
Apple Human Interface Guidelines for platform-specific design.
Apple Human Interface Guidelines interaction and UX patterns.
Apple Human Interface Guidelines design foundations.
Apple Human Interface Guidelines for layout and navigation components.
Apple Human Interface Guidelines for content display components.
Game design principles. GDD structure, balancing, player psychology, progression.
Game audio principles. Sound design, music integration, adaptive audio systems.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.