Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 5,497–5,520 of 8,787 skills
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Use when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API.
Expert in building immersive scroll-driven experiences - parallax
Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
Best practices for Remotion - Video creation in React
Modern React patterns and principles. Hooks, composition, performance, TypeScript best practices.
Build accessible design systems with Radix UI primitives. Headless component customization, theming strategies, and compound component patterns for production-grade UI libraries.
One sentence - what this skill does and when to invoke it
Develop native iOS applications with Swift/SwiftUI. Masters iOS 18, SwiftUI, UIKit integration, Core Data, networking, and App Store optimization.
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
Apple Human Interface Guidelines for platform-specific design.
Apple Human Interface Guidelines interaction and UX patterns.
Apple Human Interface Guidelines design foundations.
Apple Human Interface Guidelines for layout and navigation components.
Apple Human Interface Guidelines for content display components.
Game design principles. GDD structure, balancing, player psychology, progression.
Game audio principles. Sound design, music integration, adaptive audio systems.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
Curated micro-interactions and design details that add "magic" and personality to websites and apps.
Analyze Stitch projects and synthesize a semantic design system into DESIGN.md files