Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Find CNetworkGameServer GetFreeClient

ASecurity

Final-guarantee fallback for CNetworkGameServer_GetFreeClient. Locate the concrete free-client allocator in CS2 engine2.dll / libengine2.so when the ConnectClient decompile preprocessor cannot resolve it. Use only after the deterministic preprocessor returns failure. Trigger: CNetworkGameServer_GetFreeClient

3 stars
0 votes
0 copies
0 views
Added 9/27/2026
toolsrust

Works with

climcp

Security Analysis

A100/100

Scanned 9/27/2026

Install to Claude Code

$npx -y skills add mrc4tt/CS2_VibeSignatures --skill find-CNetworkGameServer_GetFreeClient --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Find CNetworkGameServer GetFreeClient?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Find CNetworkGameServer GetFreeClient
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/mrc4tt-find-cnetworkgameserver-getfreeclient/badge)](https://www.skillsdirectory.com/skills/mrc4tt-find-cnetworkgameserver-getfreeclient)

More formats (shields.io, HTML) on the badges page.

Download with Pro
Files
SKILL.md
---
name: find-CNetworkGameServer_GetFreeClient
description: |
  Final-guarantee fallback for CNetworkGameServer_GetFreeClient. Locate the concrete free-client allocator
  in CS2 engine2.dll / libengine2.so when the ConnectClient decompile preprocessor cannot resolve it.
  Use only after the deterministic preprocessor returns failure.
  Trigger: CNetworkGameServer_GetFreeClient
disable-model-invocation: true
---

# Find CNetworkGameServer_GetFreeClient (Agent fallback)

Locate `CNetworkGameServer_GetFreeClient` in the current CS2 `engine2.dll` or `libengine2.so` using IDA Pro
MCP tools. The fallback must recover the concrete function called by `CNetworkGameServerBase_ConnectClient`
on its server object; do not infer an address from an old build.

## Step 0. Skip an existing output

If `CNetworkGameServer_GetFreeClient.<platform>.yaml` already exists as a non-empty mapping in the active
artifact module directory, skip that platform. The artifact directory is separate from `bin`; never derive
the output path from the binary root.

## Step 1. Load the ConnectClient predecessor

Use `/get-func-from-yaml` with `func_name=CNetworkGameServerBase_ConnectClient` to obtain the current
`func_va`. If it is unavailable, stop and report that the predecessor is missing.

Decompile that function with IDA Pro MCP. Confirm the first argument is the `CNetworkGameServerBase`/
`CNetworkGameServer` server object (`rcx` on Windows, normally `rdi` on Linux).

## Step 2. Identify the GetFreeClient call

Find the call on the server object's connection path that returns a client pointer immediately before the
server-full rejection. The semantic anchors are the error string or equivalent message containing
`NETWORK_DISCONNECT_REJECT_SERVERFULL` and `Cannot get free client`, and the null check on the call result.
The target has the shape:

```c
client = sub_<current>(server, address, 0, steam_id, 0, out_buffer);
if (!client) {
    // disconnect with NETWORK_DISCONNECT_REJECT_SERVERFULL
    // log: "Cannot get free client"
}
```

Search the exact error text (including format-string variants), enumerate xrefs, and decompile each
referencing function if necessary. Follow one caller/callee level when the allocator is outlined. Reject
helpers that only log, register a command, or perform unrelated client setup. Confirm that the selected
function allocates/selects a free client slot and returns a pointer or null.

Reference values from build 14167 are orientation only and must not be copied without verification:

| Platform | Reference `func_va` | Reference size |
|---|---:|---:|
| Windows | `0x1800af840` | `0x24d` |
| Linux | `0x6968d0` | `0x2b8` |

## Step 3. Generate and write the artifact

Rename the verified function with IDA MCP, then use `/generate-signature-for-function` when it can produce a
unique signature. Use `/write-func-as-yaml` to write the semantic payload to the active artifact module
directory with:

- `func_name=CNetworkGameServer_GetFreeClient`
- the verified current `func_addr`
- `func_rva` relative to the image base
- the current `func_size`
- `func_sig` only when the generated signature passes uniqueness validation

The output is `CNetworkGameServer_GetFreeClient.windows.yaml` beside `engine2.dll` or
`CNetworkGameServer_GetFreeClient.linux.yaml` beside `libengine2.so` in the artifact root. The trusted
analyzer performs final canonical serialization; this skill supplies semantic fields only.

## Failure handling

- Do not guess from the reference addresses.
- Do not emit a Windows result while analyzing Linux, or vice versa.
- If the error anchor or allocator semantics cannot be confirmed, stop and report the ambiguity.

Attribution

mrc4ttmrc4tt
View sourceMore from mrc4tt →
SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Related Skills

ucoz-landing-skill

Playbook for creating and editing uCoz landing pages via MCP tools (`templates_tool`, `ftp_tool`, `modules_tool`). Use for tasks such as: "build a landing page", "update the homepage as a landing page", "create a promo page on the homepage", "add a lead form / menu / SEO to the homepage". Homepage: `page_list`, `page_get`; first publish — `page_update` with full `page_tmpl`; HTML edits after generation — `patch_template` (module_id=2, template_id=1), not `update_template`. Activate the mail f...

107 votes

Paperclip

Interact with the Paperclip control plane API for task coordination and governance. Use when checking assignments, updating issue status, posting comments, delegating work, managing routines, or calling Paperclip API endpoints.

813271 votes

Instantly Rdsthomas Mission Control

Instantly.ai cold email outreach API - manage campaigns, leads, accounts, and analytics. Use for cold email automation, lead management, campaign creation/monitoring, and email account warmup.

761 votes

Daw Music

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

761 votes

Caveman Compress

Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format to save input tokens. Preserves all technical substance, code, URLs, and structure. Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md. Trigger: /caveman-compress FILEPATH or "compress memory file"

1074700 votes
View all in tools →