Locate CCSPlayerController_InventoryServices::m_pInventory in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerController_InventoryServices::m_pInventory" (symbol CCSPlayerController_InventoryServices_m_pInventory). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayerController_InventoryServices class layout via the schema/network system; m_pInventory is an 8-byte p...
Scanned 9/27/2026
Install to Claude Code
npx -y skills add mrc4tt/CS2_VibeSignatures --skill find-CCSPlayerController_InventoryServices_m_pInventory --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: find-CCSPlayerController_InventoryServices_m_pInventory
description: |
Locate CCSPlayerController_InventoryServices::m_pInventory in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique
signature or offset for the WeaponPaints gamedata entry "CCSPlayerController_InventoryServices::m_pInventory" (symbol CCSPlayerController_InventoryServices_m_pInventory). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayerController_InventoryServices class layout via the schema/network system; m_pInventory is an 8-byte pointer member early in the class (must stay 8-aligned). Cross-check: functions of the class dereference this->m_pInventory shortly after entry.
Trigger: CCSPlayerController_InventoryServices_m_pInventory, CCSPlayerController_InventoryServices::m_pInventory
disable-model-invocation: true
---
# Find CCSPlayerController_InventoryServices_m_pInventory
Target: `CCSPlayerController_InventoryServices::m_pInventory` (structmember) in the CS2 server module, both `server.dll` (windows) and `libserver.so` (linux).
> Do NOT anchor on raw byte patterns from older releases — they shift. Use anchors only to *locate* the
> function, then generate a fresh minimal-unique function-head signature with relocated bytes wildcarded.
## Method
This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayerController_InventoryServices class layout via the schema/network system; m_pInventory is an 8-byte pointer member early in the class (must stay 8-aligned). Cross-check: functions of the class dereference this->m_pInventory shortly after entry.
## Mandatory self-check before emitting (func artifacts)
The pipeline re-reads the bytes at your \`func_va\` and deterministically regenerates \`func_sig\` from
them — if your \`func_sig\` does not match those bytes EXACTLY (with \`??\` matching anything), the run
aborts. Therefore:
1. After picking the function, read the actual bytes at \`func_va\` via the IDA MCP (get-bytes/disasm).
2. Derive \`func_sig\` FROM those bytes: keep stable opcode bytes literally, wildcard relocated/
variable operands (displacements, immediates, stack sizes) as \`??\`.
3. \`func_sig\` MUST start at \`func_va\` (the true function head — verify with IDA's function start).
4. Only then write the YAML. A mismatch is always a bug in YOUR output, never in the pipeline.
## Output schema (STRICT)
Write the YAML file `CCSPlayerController_InventoryServices_m_pInventory.{platform}.yaml` with EXACTLY these fields — no more, no fewer.
Unknown extra fields make the output invalid and abort the run.
```yaml
struct_name: <owning class name>
member_name: <member name>
offset: "<hex byte offset as string, e.g. 0x70>"
size: <member size in bytes, decimal>
offset_sig: "<short byte pattern of an instruction touching the offset, ?? wildcards>"
```
NEVER include func_* or vfunc_* fields — this is a struct-member (offset) artifact, not a function.
## Verification
1. Decompile the candidate and confirm the behavior matches the purpose above (not a caller or callee).
2. Confirm uniqueness: the generated pattern must match exactly one location in the loaded binary.
3. Produce ONLY the output file(s) listed in this skill's expected outputs, for the binary
loaded in THIS session (one platform per run). NEVER open or analyze the other platform's
binary — each platform is produced in its own dedicated run.
Prefer deterministic anchors first (RTTI / vtable / schema-network offsets); fall back to string anchors,
then caller/callee cross-checks. If a candidate cannot be confirmed, report the shortlist instead of
guessing — a skipped symbol is safer than a wrong signature.
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