Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.
Scanned 9/4/2026
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---
name: tests-run
description: "Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run."
---
# Tests / Run
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development. Precondition: every open scene MUST be saved (no unsaved changes). If any open scene is dirty, this tool throws an InvalidOperationException listing the dirty scenes; save them and retry.
## Filters
- `testMode` (default `EditMode`) — `EditMode` or `PlayMode`. EditMode is faster; prefer it during iteration.
- `testAssembly` / `testNamespace` / `testClass` / `testMethod` — optional, layered filters. Namespace and class filters become regex `groupNames` so the validation count and Unity's execution stay in sync. `testMethod` must be fully qualified (`Namespace.FixtureName.TestName`).
## Response toggles
- `includePassingTests` (default `false`) — include details for passing tests; otherwise only failing test details are returned.
- `includeMessages` (default `true`) — include per-test result messages.
- `includeStacktrace` (default `false`) — include stack traces for failing tests.
- `includeLogs` (default `false`) — include console logs captured during the run.
- `logType` (default `Warning`) — minimum log severity to include.
- `includeLogsStacktrace` (default `false`) — include log stack traces (large payload; use sparingly).
## Domain reloads
If the AssetDatabase refresh triggers compilation, the tool persists the run parameters to `SessionState`, returns `Processing`, and resumes the run automatically after the reload completes. Pre-existing compilation errors short-circuit the run and return the error details so the caller can fix the project first.
## How to Call
```bash
unity-mcp-cli run-tool tests-run --input '{
"testMode": "string_value",
"testAssembly": "string_value",
"testNamespace": "string_value",
"testClass": "string_value",
"testMethod": "string_value",
"includePassingTests": false,
"includeMessages": false,
"includeStacktrace": false,
"includeLogs": false,
"logType": "string_value",
"includeLogsStacktrace": false
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool tests-run --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool tests-run --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `testMode` | `string` | No | Test mode to run. Options: 'EditMode', 'PlayMode'. Default: 'EditMode' |
| `testAssembly` | `string` | No | Specific test assembly name to run (optional). Example: 'Assembly-CSharp-Editor-testable' |
| `testNamespace` | `string` | No | Specific test namespace to run (optional). Example: 'MyTestNamespace' |
| `testClass` | `string` | No | Specific test class name to run (optional). Example: 'MyTestClass' |
| `testMethod` | `string` | No | Specific fully qualified test method to run (optional). Example: 'MyTestNamespace.FixtureName.TestName' |
| `includePassingTests` | `boolean` | No | Include details for all tests, both passing and failing (default: false). If you just need details for failing tests, set to false. |
| `includeMessages` | `boolean` | No | Include test result messages in the test results (default: true). If you just need pass/fail status, set to false. |
| `includeStacktrace` | `boolean` | No | Include stack traces in the test results (default: false). |
| `includeLogs` | `boolean` | No | Include console logs in the test results (default: false). |
| `logType` | `string` | No | Log type filter for console logs. Options: 'Log', 'Warning', 'Assert', 'Error', 'Exception'. (default: 'Warning') |
| `includeLogsStacktrace` | `boolean` | No | Include stack traces for console logs in the test results (default: false). This is huge amount of data, use only if really needed. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"testMode": {
"type": "string",
"enum": [
"EditMode",
"PlayMode"
]
},
"testAssembly": {
"type": "string"
},
"testNamespace": {
"type": "string"
},
"testClass": {
"type": "string"
},
"testMethod": {
"type": "string"
},
"includePassingTests": {
"type": "boolean"
},
"includeMessages": {
"type": "boolean"
},
"includeStacktrace": {
"type": "boolean"
},
"includeLogs": {
"type": "boolean"
},
"logType": {
"type": "string",
"enum": [
"Error",
"Assert",
"Warning",
"Log",
"Exception"
]
},
"includeLogsStacktrace": {
"type": "boolean"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData": {
"type": "object",
"properties": {
"Status": {
"type": "string",
"enum": [
"Unknown",
"Passed",
"Failed"
]
},
"TotalTests": {
"type": "integer"
},
"PassedTests": {
"type": "integer"
},
"FailedTests": {
"type": "integer"
},
"SkippedTests": {
"type": "integer"
},
"Duration": {
"type": "string"
}
},
"required": [
"Status",
"TotalTests",
"PassedTests",
"FailedTests",
"SkippedTests",
"Duration"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"Status": {
"type": "string",
"enum": [
"Passed",
"Failed",
"Skipped"
]
},
"Duration": {
"type": "string"
},
"Message": {
"type": "string"
},
"StackTrace": {
"type": "string"
}
},
"required": [
"Status",
"Duration"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry": {
"type": "object",
"properties": {
"Condition": {
"type": "string"
},
"StackTrace": {
"type": "string"
},
"Type": {
"type": "string",
"enum": [
"Error",
"Assert",
"Warning",
"Log",
"Exception"
]
},
"Timestamp": {
"type": "string",
"format": "date-time"
},
"LogLevel": {
"type": "integer"
}
},
"required": [
"Type",
"Timestamp"
]
},
"com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse": {
"type": "object",
"properties": {
"Summary": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData",
"description": "Summary of the test run including total, passed, failed, and skipped counts."
},
"Results": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData)",
"description": "List of individual test results with details about each test."
},
"Logs": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry)",
"description": "Log entries captured during test execution."
}
}
}
},
"required": [
"result"
]
}
```
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