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Development

Programming, frameworks, implementation, frontend, backend, and app development

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Showing 4,897–4,920 of 70,041 skills

Grafema Test Backend UsageA

Fix node query issues in Grafema tests when nodes have numeric IDs instead of human-readable IDs, or when `type` field is undefined. Use when: (1) queryNodes returns nodes with numeric IDs like "52710336597754872375318185843222727675" instead of semantic IDs like "net:request#__network__", (2) node.type is undefined but node.nodeType has a value, (3) metadata is a JSON string instead of parsed object, (4) tests fail with "Cannot read property 'length' of undefined" after queryNodes. Covers RF...

developmentjavascriptgo
0
36
Grafema Batch Plugin DevelopmentA

How to write a Grafema batch-mode plugin that reads the graph and filesystem, then writes new edges/nodes directly to RFDB. Use when: (1) need to add project-specific edges that generic analyzers can't produce, (2) need to read config files (JSON/YAML) and trace values into code, (3) implementing framework-specific resolvers (Django settings, Express routes, pipeline configs). Covers: grafema.config.yaml plugin config, RFDB field naming (src/dst NOT source/target), addEdges/addNodes API, RFDB...

developmentjavascriptpython
0
36
Gap LoopA

Cyclical dogfooding loop: test AI-AGENT-STORIES.md against the live graph, discover new stories, analyze gaps, fix root causes, re-test, write report. Use when: (1) user says "/gap-loop", (2) periodic dogfooding session, (3) after a release or major feature to re-validate stories, (4) before sprint planning to prioritize product gaps.

developmentpythonrust
0
36
Dataflow Gauntlet MethodologyA

Systematic methodology for achieving 100% backward dataflow reachability in a new language. Create gauntlet fixture, write trace, diagnose gaps, fix analyzer/algorithm, iterate to 100%. Language-agnostic process. Use when: (1) adding a new language to Grafema, (2) auditing dataflow coverage for existing language, (3) user says "/dataflow-gauntlet".

developmentjavascripttypescript
0
36
Code Server Playwright AutomationA

Fix Playwright automation failures against code-server (VS Code in browser). Use when: (1) trust dialog blocks all clicks — "monaco-dialog-modal-block intercepts pointer events", (2) button:has-text() finds wrong buttons behind modal dialog, (3) keyboard shortcuts don't work — Meta vs Control inconsistency, (4) VS Code extension activity bar icon not found by aria-label, (5) panels show placeholder text despite extension being "Connected". Covers trust dialog dismissal, keyboard shortcut hybr...

developmentjavascripttypescript
0
36
Import Carla Ue58 WalkerA

Imports a pedestrian into CARLA on UE 5.8 as a spawnable, animating walker — imports the skinned FBX bound to CARLA's shared pedestrian skeleton, duplicates a donor walker blueprint and repoints it at the new mesh, and registers it in WalkerParameters.json as walker.pedestrian.<id>. Can also export a shipped walker to FBX, which is how you obtain a rig-conforming mesh to start from. Use when the user asks to "import a walker/pedestrian", "add a custom character", "clone a walker", or has a wa...

developmentpythonbash
0
3
Import Carla Ue58 PropA

Imports FBX meshes into CARLA on UE 5.8 as spawnable props — drives the editor headlessly to import the mesh, derives the prop size from its measured bounds, and registers it in PropParameters.json so it appears in the blueprint library as static.prop.<name>. Handles the FBX unit-scale problem, verifies the result against a running server, and can revert cleanly. Use when the user asks to "import a prop", "add a custom mesh/object to CARLA", "make my model spawnable", or a prop imports but ne...

developmentpythongo
0
3
Carla Vehicle AuthoringA

Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.

developmentpythonapi
0
3
Build Carla Ue58A

Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cm...

developmentpythongo
0
3
Import Carla VehicleA

Imports an FBX vehicle into a CARLA source build as a spawnable vehicle.<make>.<model> — checks the FBX carries CARLA's 4-wheel bone rig, imports the mesh, then assembles the vehicle through CarlaTools' VehicleAuthoringLibrary (physics asset with kinematic wheel bodies, retargeted anim blueprint, four configured wheel blueprints, the vehicle blueprint), registers it in VehicleFactory through CARLA's own add_vehicle_to_vehicle_factory.py, and verifies it spawns, drives and steers. Use when the...

developmentpythongo
0
3
Install Scenario RunnerA

Installs CARLA's ScenarioRunner (the official scenario engine) and picks the branch that matches the CARLA in use — master for 0.9.14-0.9.16 (UE4), ue5-master for 0.10.0 (UE5), leaderboard-1.0/2.0/2.1 when driving the Leaderboard. Clones or checks out the branch, installs requirements, wires PYTHONPATH (including the `agents` package the carla wheel does not ship), and verifies the import. Use when the user asks to "install scenario runner", "set up SR", "run CARLA scenarios", "use OpenSCENAR...

developmentpythongo
0
3
Run Scenic ScenarioA

Runs Scenic probabilistic scenarios against a running CARLA server with the `scenic FILE --simulate --2d` CLI — the carlaChallenge1-10 traffic scenarios shipped by ScenarioRunner (`model srunner.scenic.models.model`) and by Scenic itself (`model scenic.simulators.carla.model`) — bounding the run, sampling scenes headlessly first to tell a map problem from a syntax problem, and restoring the world afterwards. Use when the user asks to "run a Scenic scenario", "run carlaChallenge", "test a .sce...

developmentpythongo
0
3
Run ScenarioA

Runs a single ScenarioRunner Python scenario (or a whole group) against a running CARLA server — FollowLeadingVehicle, ControlLoss, DynamicObjectCrossing, SignalizedJunctionLeftTurn and the rest of srunner/examples — in sync or async mode, with result output, recording and manual/agent control of the ego. Lists what is runnable on the checked-out branch and on the loaded map. Use when the user asks to "run a scenario", "test FollowLeadingVehicle", "list scenarios", "run a CARLA traffic scenar...

developmentpythongo
0
3
Run Route ScenarioA

Runs a route through ScenarioRunner's RouteScenario mode (--route / --route-id) with an autonomous agent driving the ego — the same mechanism the CARLA Leaderboard uses, and the only way to reach the ~34 route-only scenario classes (Accident, ParkedObstacle, HazardAtSideLane, InvadingTurn, HardBreakRoute, YieldToEmergencyVehicle, junction and actor-flow scenarios). Inspects route files, lists route ids and their scenarios, and runs one or all of them. Use when the user asks to "run a route", ...

developmentpythongo
0
3
Analyze Scenario ResultsA

Reads and summarises ScenarioRunner output — the criteria pass/fail tables from --output/--file, the machine-readable --json and --junit result files, and the criteria JSON written alongside a --record recording — and runs the metrics module (metrics_manager.py) to compute custom measurements over a recorded run offline, without the simulator. Use when the user asks "did the scenario pass", "why did it fail", "summarise these results", "compare these runs", or wants distance/speed/lane metric...

developmentpythongo
0
3
World DataA

Queries the live CARLA world and resolves an entity description into a concrete actor id — find actors by type, role, or colour, or the single one nearest a point/actor; read the world snapshot; get static level bounding boxes by label; cast rays for semantic points; project a point to the ground; or (ros-topics) list the native ROS 2 topics each actor should be publishing and why any is silent. Identifies by stable attributes, not by any rank/order. Use when the user asks "what actors are he...

developmentpythongo
0
3
Toggle Env ObjectsA

Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.

developmentpythongo
0
3
TelemetryA

Reads a specific actor's live telemetry from a running CARLA server — location and rotation, velocity and speed, acceleration, angular velocity, and for vehicles the control input (throttle/steer/brake), front-wheel steer angle and mass. All kinematics come from one world snapshot so they are frame-consistent. Use when the user asks "how fast is it going", "where/what heading is the car", "show the ego's telemetry", or "stream a vehicle's state". Resolve ambiguous targets with the world-data ...

developmentpythongo
0
3
Set World SettingsA

Reads and changes a running CARLA server's WorldSettings via apply_settings — synchronous vs asynchronous mode, fixed_delta_seconds (fps), physics substepping, and no_rendering_mode — and keeps the Traffic Manager's sync state matched automatically. Use when the user asks to "enable/disable sync mode", "set synchronous mode", "run at a fixed fps/step", "turn off rendering", "make the sim deterministic", or "restore async mode", and as the prerequisite for keeping settings across a map load.

developmentpythonbash
0
3
Set WeatherA

Reads and sets the weather on a running CARLA server via get_weather/set_weather, and turns natural-language weather requests ("heavy rain at sunset", "light fog at night", "clear noon", "dust storm") into exact WeatherParameters — cloudiness, precipitation, puddles, wind, fog, sun position, wetness, dust. Use when the user asks to "set/change the weather", "make it rainy/foggy/sunny/night", "apply a weather preset", or describes any sky/lighting condition.

developmentpythonbash
0
3
Query RecordingA

Inspects a recorded CARLA .log without replaying it — show_recorder_file_info for the header/actors/frames, collision queries between actor categories, and blocked-actor queries for vehicles that got stuck. Use when the user asks to "what's in this recording", "show recorder info", "which vehicles collided", "find collisions in the log", or "which actors were blocked/stuck".

developmentpythongo
0
3
Map WaypointsA

Explores a CARLA map's road network through the Map/Waypoint API — a natural-language rundown of the whole map ("give me the topology"), drawing the topology to confirm the modelled map matches the visible one, enumerating junctions to resolve phrases like "the 4-way junction in the middle", nearest-waypoint lane facts, and next/previous lane navigation. Use when the user asks about the map's layout, lanes, junctions, topology, or to locate/navigate specific map elements.

developmentpythonbash
0
3
Load MapA

Loads, reloads, and reshapes the map on a running CARLA server via the Python API — get_available_maps, load_world and reload_world (with or without resetting world settings), generate a world from an OpenDRIVE .xodr, and load/unload map layers. Use when the user asks to "load a map", "change the town", "reload the world", "list available maps", "load an xodr/opendrive map", or "load/unload map layers", and when settings (sync mode, fixed delta) must survive the switch.

developmentpythonrust
0
3
Control TrafficA

Tunes the CARLA Traffic Manager that drives autopilot vehicles — global and per-vehicle speed, following distance, running lights/signs, lane-change behaviour, lane offset, TM-managed lights, deterministic seed, hybrid physics, and TM sync mode. Use when the user asks to "make the traffic faster/slower", "let cars run red lights", "keep more distance", "stop lane changes", "make traffic deterministic", or otherwise change how autopilot cars behave. For manually driving one car, use control-ve...

developmentpythongo
0
3