Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 7,993–8,016 of 8,180 skills
Use when implementing Disney's 12 animation principles with GSAP (GreenSock Animation Platform)
Create warm, nature-themed UI for Grove with glassmorphism, seasonal decorations, randomized forests, and accessible design patterns. Use when building pages, enhancing UI, or adding decorative elements.
Professional graphic design principles for digital and print media. Use when creating visual designs, choosing color palettes, typography, layouts, or providing design feedback.
Comprehensive design engine for UI/UX, Print, and Social Media. Includes automated image resizing tools, contrast calculators, and 2026 strategic frameworks.
Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.
Creates frosted glass UI elements with blur, transparency, and subtle borders. Use when building overlays, floating controls, tooltips, or any element that should appear elevated with a translucent background.
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
Frontier Code UI standards based on Hero section patterns (dark theme, cyan/purple accents, gradients, glowing effects). Trigger: When creating/modifying UI components, sections, or visual elements.
Image sourcing for UI. Free first (DiceBear avatars, Unsplash photos, unDraw illustrations). AI generation only for custom needs.
Use when creating animations that feel warm, welcoming, and make users feel comfortable engaging.
Apply official FrankX brand standards to all artifacts, ensuring visual consistency across content, products, and communications. Use this skill for any FrankX-related content creation, design work, or communication.
Framer Motion animations: motion components, gestures (hover/tap), entrance/exit, scroll triggers, and performance. Keywords: "animate", "animation", "framer motion", "hover", "scroll", "whileHover", "AnimatePresence"
Add Framer Motion micro-animations to page sections. Includes section reveals, staggered lists, hover effects, and performance optimization. Use after section-backgrounds for each page.
Create TikZ diagrams in Obsidian using TikZJax plugin. Use when visualizing geometric shapes, coordinate systems, game scenes, circuit diagrams, chemical structures, or complex technical drawings that require precise positioning.
Create and manage Omarchy desktop themes. Use when working with colors.toml, terminal themes (Alacritty/Kitty/Ghostty), Hyprland colors, Waybar styling, btop themes, or theme installation/removal.
Use when designing animations for banking apps, payment systems, investment platforms, or financial dashboards
Apple-inspired clean, minimal, premium UI design. Use when building modern interfaces requiring exceptional UX, clean aesthetics, or Apple-like polish. Triggers on: clean UI, modern design, Apple style, minimal, premium, user-friendly, UX.
Use when styling UI components or layouts with Tailwind CSS - mobile-first design, responsive utilities, custom themes, or component styling. NOT when plain CSS, CSS-in-JS (styled-components), or non-Tailwind frameworks are involved. Triggers: "style component", "responsive design", "mobile-first", "dark theme", "tailwind classes", "dashboard grid".
Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
El sistema perceptual organiza elementos visuales en figuras (objetos de atención) y fondo (contexto). Los elementos se perciben como uno u otro, no ambos simultáneamente.
Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
Cada acción del usuario debe producir feedback perceptible del sistema. Los usuarios necesitan saber que sus acciones fueron recibidas y qué resultados produjeron.
User feedback patterns for interactions - loading states, success/error messages, form validation, empty states. Ensures users understand system state and next steps. Use when implementing user-facing state changes and interactions: - Form submissions with validation feedback, success/error messages - Async operations needing loading indicators (API calls, data fetching) - Error handling flows with clear recovery paths and retry options - Empty state designs with helpful messaging (no data, ...
Use when elements need to leave the screen - closing modals, dismissing notifications, removing items, page transitions out, or any "leaving view" animation.