Category

Design & UX

UI, UX, design systems, accessibility, visual design, and frontend polish

8,787
skills in category
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Browse design & ux skills

Showing 5,785–5,808 of 8,787 skills

Atelier ComponentsA

Atelier suite — turn the design system into real, accessible, production code. Scaffold a premium React/Next + Tailwind v4 + shadcn/ui project, wire the atelier-foundations tokens into shadcn's theme variables, install the best-in-class single-purpose components (Vaul drawer, Sonner toast, cmdk command palette, Tremor dashboards), set up Storybook, and assemble pages from a copy-paste premium section-block library (hero variants, bento, feature rows, pricing, nav, footer, dashboard shell, dat...

designgoshell
0
2
Fixing Motion PerformanceA

Fix animation performance issues.

designgorefactoring
0
4
Baseline UiA

Enforces an opinionated UI baseline to prevent AI-generated interface slop.

designjavascriptjava
0
4
color-combo-skillA

Curated named color palettes grouped by mood, style, and intent. Use when choosing colors for UI, branding, content, or visual design. Includes hex codes, color roles, gradient pairs with CSS, and WCAG contrast notes. Trigger on: "choose colors", "color palette", "color scheme", "what colors should I use", "palette for", "/color-combo-skill", intent=color_choice, intent=design.

designrustgo
0
2
Frontend DesignA

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

designpythongo
0
118
Frontend DesignA

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

designpythongo
0
118
character-animationA

Turn a static character or asset image into a looping animated character, delivered as a moving SVG plus animated WebP and GIF. Use this whenever the user wants to animate, bring to life, or "make move" a character, mascot, logo, creature, sprite, icon, or any asset image — or wants a moving/animated SVG, WebP, or GIF made from an image — or mentions generating a sprite sheet animation, or names "Nano Banana 2" / Gemini image generation for animation. Also use it to convert an EXISTING sprite...

designpythongo
0
3
Design Ui DesignerA

Use when Codex should act as the UI Designer specialist from Agency Agents. Expert UI designer specializing in visual design systems, component libraries, and pixel-perfect interface creation. Creates beautiful, consistent, accessible user interfaces that enhance UX and reflect brand identity

designbashexpress
0
10
slidewrightA

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

designpythongo
0
3
Design ReviewA

Orchestrated, holistic UX review of a screen, flow, or component. Establishes context once, auto-runs the always-relevant lenses (usability, microcopy, dark patterns), offers the context-dependent ones (accessibility, aesthetics, IA, mobile, visual foundations), and returns one prioritized report. Trigger when the user asks for a full design review, "review my UI/screen/flow", "is this good UX", "audit this design", or general design feedback — but NOT when they name a single specific lens.

designgo
0
9
Design From ScratchA

Orchestrated, build-from-zero UX workflow. Establishes context once, then composes the generative ladder in order — foundations (color, type, spacing) → components → screens → flows — applying each skill with relevance gating, and hands the result to design-review. Trigger when the user is starting a new product/app/UI from scratch, "help me design an app", "set up a design system and screens", "I'm starting a new product", or any multi-artifact design build — but NOT when they ask for one sp...

designgosecurity
0
9
SettingsA

Design or critique a settings / preferences page — organizing many options without overwhelm, plus the save model (autosave vs. explicit Save, confirmation, revert). Applies the always-true core (only relevant settings, frequency-ordered groups, plain labels, visible current status, destructive actions last, clear save feedback) and gates context-dependent levers (autosave vs. Save button, search, advanced-settings split, sensitive-change confirmation) with trade-offs. Trigger when the user a...

designgosecurity
0
9
PricingA

Design or critique a pricing page. Applies the always-true core (plan ordering, CTA clarity, ethics guardrail) and gates context-dependent levers (freemium, usage sliders, live chat, PPP pricing, charm vs. round numbers) with trade-offs. Trigger when designing pricing tiers, plan tables, monetization screens, or when a pricing page isn't converting.

designrustgo
0
9
Login SignupA

Design or critique a login / sign-up screen. Applies the always-true core (separate pages, minimal fields, inline validation, full password-reset flow) and gates context-dependent choices (social login, 2FA, "stay logged in", username vs. email) with trade-offs. Trigger when designing auth screens, sign-up forms, registration flows, or password recovery.

designrustgo
0
9
Landing PageA

Design or critique a landing page — a focused, conversion-oriented page built around a single goal (sign up, buy, book a demo, subscribe). Applies the always-true core (one focus, a compelling headline, an obvious value proposition, a prominent CTA, trust signals) and gates context-dependent levers (keeping or cutting site nav, perks/reciprocity, chat widget, long vs. short scroll) with trade-offs. Trigger when the user asks to design or review a landing page, marketing page, hero section, pr...

designrustgo
0
9
Empty StatesA

Design or critique empty states — first-use screens, cleared states, no-results pages, and 404s that explain why the screen is empty and guide the next action instead of dead-ending. Trigger when the user asks to design or review an empty state, blank screen, zero-data view, first-run dashboard, no-results page, or 404 page.

designrustgo
0
9
DashboardA

Design or critique an analytics or data dashboard — which metrics earn a place, how to organize and prioritize them, and which chart fits each one. Trigger when designing a dashboard, building an analytics or reporting screen, choosing chart types, or reviewing a dashboard for clarity and information overload.

designgo
0
9
Contact SupportA

Design or critique a contact/support experience — help center, FAQ, contact methods, live chat, point-of-error help, and feedback flows. Leads with self-service deflection (most contacts are UX failures), applies the always-true core (easy access, expectation-setting, honest chat, close the loop) and gates context-dependent levers (which channels and order, chatbot vs. human, help-button placement) with trade-offs. Trigger when the user asks to design or review a contact us page, support page...

designgodocumentation
0
9
Activity FeedA

Design or critique an activity feed / stream — a scannable list of updates where what matters stands out and noise fades. Gates the feed-type choice (chronological vs. algorithmic/ranked) and levers like notification aggregation, follow recommendations, and per-entry controls, while applying the always-true core (curated entries, legible text, relative timestamps, no empty feed, visible refresh status). Trigger when the user asks to design or review an activity feed, news/social feed, activit...

designrustgo
0
9
TypographyA

Design or critique a product's typography — typeface selection and pairing, type scale, hierarchy, and readability settings (size, line length, line height, spacing, alignment). Trigger when choosing a typeface or font pairing, setting up a type scale, fixing typographic hierarchy, improving text readability, or reviewing a UI layout for typography issues.

designrustgo
0
9
MicrocopyA

Write or improve UX microcopy — button labels, error and empty states, tooltips, form labels, notifications, and confirmations — so it's clear, concise, action-oriented, and on-voice. Trigger when asked to write microcopy, improve a button label or error message, write copy for a flow, or make interface copy clearer or friendlier.

designgoexpress
0
9
Layout Spacing GridsA

Lay out a screen with disciplined spacing, sizing, and grids — every value on one base unit (8px/4px scale), content aligned to a grid, proximity and whitespace doing the grouping, and space establishing visual hierarchy. Replaces arbitrary pixel values and ad-hoc alignment with a system. Also carries the spatial visual-hierarchy/alignment/composition fundamentals. Trigger when asked to design or critique a layout, set spacing/padding/margins, build a spacing scale or design tokens, choose or...

designgoexpress
0
9
IconographyA

Choose and design UI icons that are understood, not just decorative — universal metaphors, one consistent style, text/accessible labels where meaning isn't obvious, legible at small sizes, and adequate touch targets. Replaces ambiguous icon-only buttons and mixed icon styles with a system. Trigger when asked to add or pick icons, design an icon set, decide filled vs outlined, label icons, fix inconsistent/ambiguous iconography, or choose between a system library (SF Symbols/Material) and cust...

designrustgo
0
9
ColorA

Design or critique a product's color palette and system — base hue, harmony, neutrals, semantic colors, tonal scales, and tokens. Applies the always-true core and gates context-dependent decisions (dark mode, brand expressiveness, accessibility trade-offs). Trigger when creating a color palette, choosing UI colors, building a color system, setting up color tokens, or reviewing a palette for issues.

designrustgo
0
9