Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 4,681–4,704 of 8,624 skills
Install and use agentic design skills, commands, and plugins for Claude Code — covering research, systems, UI, interaction, and delivery.
Context-aware motion design skill with build and audit modes, applying three distinct philosophies from Emil Kowalski, Jakub Krehel, and Jhey Tompkins
Extract and apply visual design identity as machine-readable Design DNA JSON (tokens, style, effects) from reference UIs
Apply 100 distinct design styles to AI-generated presentations and websites using Claude Code's design-pick skill
Enforce Design System compliance in AI-generated Figma designs with 4 skills that bind components, tokens, and styles
Install and customize the reverse-engineered Claude Design system prompt to turn any LLM into an opinionated, accessibility-aware design collaborator
AI-powered design-to-code engine that generates production-ready UI components from natural language using Claude API
AI-powered UI/UX generator with dual-brain architecture (Claude + OpenAI), sub-agent workflow, and design-to-code translation
Premium design system harness for Claude Design Web that maintains context, tokens, and component fidelity across sessions
High-fidelity HTML design and prototype guidance for AI agents with structured design thinking and quality guardrails
Run Claude Design locally as an Agent Skill to produce polished UI mockups, prototypes, decks & wireframes as self-contained HTML
Pull and use curated DESIGN.md and SKILL.md files for AI-powered design systems and agentic workflows
Generate accurate Japanese UI with proper CJK typography using DESIGN.md specifications for 186+ Japanese web services
115 brand-themed HTML design references for Claude Code — talk naturally ("Linear-style page", "飞书风的页面") to apply real brand tokens.
Applies an opinionated React/Tailwind UI checklist. Use when explicitly requested or when adopting that stack's component and interaction conventions.
Applies Tufte principles to chart design and critique. Use for graphical integrity, chartjunk reduction, or high-density comparison layouts.
Design and implement text-forward technical diagrams embedded in MDX using semantic HTML, CSS grids, ASCII-inspired typography, and SVG paths or motion. Use for article diagrams, process loops, comparison tables, formula illustrations, or terminal-style explanatory graphics; not for ordinary data charts, Obsidian knowledge graphs, or Mermaid-first architecture documentation.
Turn a video brief into a CapCut-ready production script by asking up to 8 high-signal clarification questions (one at a time), then generating a scene-by-scene timeline with exact timings, track layout, and actionable editing steps.
Review files for compliance with Web Interface Guidelines.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.