Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 4,081–4,104 of 8,553 skills
Routes LayoutParser box and text rendering workflows on images.
"Uses keras-vis activation maximization to synthesize inputs that
Convert text into matrices and plots with HyperTools text models.
"Use Habitat-Lab task, dataset, environment, Gym, and vectorized
"Choose and adapt GPT Image 2 prompt patterns from the curated
Load, inspect, step, wrap, and validate dm_control suite environments.
"Guides DeepMotionEditing BVH animation, skeleton-aware motion
"Prepare paired blur/sharp datasets and explain DeblurGAN
"Use Biotite optional interfaces for PyMOL, RDKit, OpenMM,
"Guides Autodistill image loading, visualization, model comparison,
"Guides custom Autodistill ontologies, base/target model
Runs AnyDoor image generation, demo, and prediction workflows.
"Create, read, write, inspect, clone, index, compare, and validate
"Explain and validate AlphaFold 3 output directories,
Use when performing frontend code review — frontend-focused code review template covering accessibility compliance, rendering performance, bundle size impact, responsive design, UX consistency, and cross-browser compatibility. Provides a comprehensive review framework for React, Vue, Angular, and other frontend framework changes.
Creates frontend designs with accessibility, responsive layout, and design system integration. Use when designing user interfaces, implementing visual components, or establishing frontend architecture.
Generate Figma mockups from wrangler specifications with hierarchical file structure and approval tracking
Creates frontend designs with accessibility, responsive layout, and design system integration. Use when designing user interfaces, implementing visual components, or establishing frontend architecture.
Solo rapid ideation method based on Google Design Sprint Crazy 8's exercise. Generates 8 distinct solution ideas in 8 minutes through rapid-fire ideation or sketch documentation. Use when working alone and need to explore multiple solution directions quickly, push beyond first obvious ideas, or generate variety before converging. Includes creativity warm-up questions, built-in timer, optional creative constraints, and generates visual HTML/CSS prototypes plus comparison table. NOT for team se...
Atua como Designer UI/UX e Diretor de Arte sênior, dominando 24 estilos visuais (históricos, modernos e anti-IA), arquitetura de informação, pesquisa de usuários, sistemas de design autorais, tipografia de alto impacto e o Anti-AI Slop Manifesto.
Especialista em Padrões de Projeto Estruturais (GoF Structural Patterns) baseado em Design Patterns (Gang of Four) e Refactoring to Patterns. Cobre Adapter, Bridge, Composite, Decorator, Facade, Flyweight e Proxy, explicando como compor classes e objetos em estruturas maiores e mais flexíveis mantendo o baixo acoplamento.
Especialista em Padrões de Projeto Criacionais (GoF Creational Patterns) baseado em Design Patterns (Gang of Four) e Refactoring to Patterns. Cobre Factory Method, Abstract Factory, Builder, Prototype e Singleton, abstraindo o processo de instanciação de objetos, desacoplando clientes de classes concretas e promovendo flexibilidade e reutilização.
Especialista em Padrões de Projeto Comportamentais (GoF Behavioral Patterns) baseado em Design Patterns (Gang of Four) e Refactoring to Patterns. Cobre Chain of Responsibility, Command, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method e Visitor, organizando algoritmos, fluxos de controle e delegação de responsabilidades entre objetos.
Atua como especialista em Tecnologia Educacional (EdTech) e metodologias de ensino para adultos (Andragogia), dominando design instrucional, gamificação e padrões de interoperabilidade (SCORM, LTI, xAPI).