Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 3,553–3,576 of 8,537 skills
Plan Uniswap swaps and liquidity positions then execute via deep links — verify tokens on-chain, research market conditions, and generate pre-filled Uniswap interface URLs across 12 chains.
Solidity contract implementation for permitWitnessTransferFrom. Use when writing Solidity contracts that receive Permit2 signatures.
This skill should be used when the user asks about "rewards", "COMP", "claim", "CometRewards", "baseTrackingAccrued", "trackingIndex", or needs to understand Comet's reward distribution system.
This skill should be used when the user asks about "Compound V3", "Comet", "protocol architecture", "monolithic", or needs a high-level understanding of the Compound V3 Comet protocol.
This skill should be used when the user asks about "StablePool", "StablePoolFactory", "amplification parameter", "StableMath", "Curve-style pool", "stableswap", "correlated assets", "like-kind swaps", or needs to understand Balancer V3 Stable Pool implementation.
This skill should be used when the user asks about "pool", "AMM", "swap", "liquidity", "stable pool", "volatile pool", "sAMM", "vAMM", "constant product", or needs to understand Aerodrome's pool mechanics.
This skill should be used when the user asks about "Minter", "emissions", "rebases", "RewardsDistributor", "tail emissions", "nudge", "weekly decay", or needs to understand Aerodrome's emission schedule.
This skill should be used when the user asks about "liquidation", "liquidationCall", "target health factor", "liquidation bonus", "Dutch auction", "close factor", or needs to understand Aave V4's redesigned liquidation engine.
This skill should be used when the user asks about "dynamic configuration", "dynamic risk configuration", "configKey", "collateral factor", "config snapshot", "rebinding", or needs to understand Aave V4's dynamic risk parameter system.
Solidity contract implementation for permitWitnessTransferFrom. Use when writing Solidity contracts that receive Permit2 signatures.
This skill should be used when the user asks about "rewards", "COMP", "claim", "CometRewards", "baseTrackingAccrued", "trackingIndex", or needs to understand Comet's reward distribution system.
This skill should be used when the user asks about "Compound V3", "Comet", "protocol architecture", "monolithic", or needs a high-level understanding of the Compound V3 Comet protocol.
This skill should be used when the user asks about "StablePool", "StablePoolFactory", "amplification parameter", "StableMath", "Curve-style pool", "stableswap", "correlated assets", "like-kind swaps", or needs to understand Balancer V3 Stable Pool implementation.
This skill should be used when the user asks about "pool", "AMM", "swap", "liquidity", "stable pool", "volatile pool", "sAMM", "vAMM", "constant product", or needs to understand Aerodrome's pool mechanics.
This skill should be used when the user asks about "Minter", "emissions", "rebases", "RewardsDistributor", "tail emissions", "nudge", "weekly decay", or needs to understand Aerodrome's emission schedule.
This skill should be used when the user asks about "liquidation", "liquidationCall", "target health factor", "liquidation bonus", "Dutch auction", "close factor", or needs to understand Aave V4's redesigned liquidation engine.
This skill should be used when the user asks about "dynamic configuration", "dynamic risk configuration", "configKey", "collateral factor", "config snapshot", "rebinding", or needs to understand Aave V4's dynamic risk parameter system.
Generate low-fidelity wireframes (ASCII, SVG, or HTML) from user story files. Use when creating wireframes for UI stories.
Produce a coherent visual identity (palette, typography, spacing, radius) from a brief and serialise to JSON for the design-tokens skill. Use when establishing brand identity.
Scaffold high-fidelity UI component mockups using the project UI stack consuming approved wireframes. Use when implementing approved wireframes.
Run WCAG 2.2 Level AA accessibility audits against generated UI. Use when a story has ui:true or when asked to audit accessibility.
Generate low-fidelity wireframes (ASCII, SVG, or HTML) from user story files. Use when creating wireframes for UI stories.
Produce a coherent visual identity (palette, typography, spacing, radius) from a brief and serialise to JSON for the design-tokens skill. Use when establishing brand identity.
Read and write design tokens in W3C DTCG format (tokens.json) and emit CSS, Tailwind, and Mantine outputs. Use when modifying or generating design tokens.