Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 3,457–3,480 of 8,537 skills
Generate sacred geometry patterns with interfaith symbolism for spiritual visualizations and art. Use when creating visual representations that honor multiple religious traditions, designing meditation aids, building soul journey visualizations, or producing art that bridges sacred traditions through geometric harmony. Triggers on sacred geometry requests, interfaith symbol design, spiritual visualization projects, or multi-tradition sacred art.
Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
Systematic approach to building consistent, maintainable frontend UI components with design systems and component libraries
Build community platforms with user profiles, discussion forums, event management, and moderation tools. Covers real-time features, content moderation, and community engagement patterns. Triggers on community platform development, forum design, or social feature requests.
Scaffold and build interactive 3D visualizations using Three.js with emphasis on algorithmic art, sacred geometry, temporal animations, and modular architecture. Use when creating WebGL visualizations, generative art pieces, interactive 3D experiences, particle systems, flow fields, or projects like gravitational spirals, temporal perspective pieces, or illuminated visual narratives. Triggers on requests for Three.js projects, 3D web graphics, algorithmic visualizations, or sacred geometry re...
Prompting techniques for AI video generation models on Replicate. Use when writing prompts for video models or building video generation features.
Prompting techniques for AI image generation and editing models on Replicate. Use when writing prompts for image models or building image generation features.
Recommend font combinations for different use cases. Provide Google Fonts alternatives to premium fonts with hierarchy examples.
Extract color palettes from images, websites, or designs. Identifies dominant colors, generates complementary schemes, and exports in multiple formats (HEX, RGB, HSL, Tailwind, CSS variables). Use when users need color schemes from images, brand colors, or design system palettes.
Build a personal portfolio to showcase your work and resume.
Turn any reference material into a polished, visually cohesive slide deck.
Build polished visual explainers as zo.space pages. Creates public routes at /explain/[slug] and keeps each explainer shareable at a stable URL.
Build interactive HTML slide presentations using Reveal.js + Chart.js. Use when asked to create a slide deck, pitch deck, presentation, or slideshow. Creates a single self-contained .html file with animations, charts, and polished UI. Can also publish presentations directly to zo.space as live page routes.
Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.
A retrospective is a structured reflection that helps teams learn from their experiences and continuously improve. By regularly examining what went well, what didn't, and what to change, teams build a culture of learning and adaptation. The value isn't just in the discussion—it's in the documented actions and follow-through.
A design rationale document captures the "why" behind design decisions—the context, constraints, alternatives considered, and reasoning that led to a particular solution. While designs themselves show what was built, rationale documents preserve institutional knowledge about why it was built that way.
A problem statement is a concise document that frames the problem you're solving, articulates the impact on users and the business, and defines clear success criteria. It serves as the foundation for all subsequent product work by ensuring alignment on *what* problem to solve before jumping to *how* to solve it.
A Jobs to be Done (JTBD) canvas captures the complete picture of why customers "hire" products to make progress in their lives. Based on Clayton Christensen's framework, JTBD goes beyond features and demographics to understand the underlying motivations—functional, emotional, and social—that drive customer behavior.
A retrospective is a structured reflection that helps teams learn from their experiences and continuously improve. By regularly examining what went well, what didn't, and what to change, teams build a culture of learning and adaptation. The value isn't just in the discussion—it's in the documented actions and follow-through.
A design rationale document captures the "why" behind design decisions—the context, constraints, alternatives considered, and reasoning that led to a particular solution. While designs themselves show what was built, rationale documents preserve institutional knowledge about why it was built that way.
A problem statement is a concise document that frames the problem you're solving, articulates the impact on users and the business, and defines clear success criteria. It serves as the foundation for all subsequent product work by ensuring alignment on *what* problem to solve before jumping to *how* to solve it.
A Jobs to be Done (JTBD) canvas captures the complete picture of why customers "hire" products to make progress in their lives. Based on Clayton Christensen's framework, JTBD goes beyond features and demographics to understand the underlying motivations—functional, emotional, and social—that drive customer behavior.
Create and manage generative game zones for Dorothy's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.