Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 3,313–3,336 of 8,471 skills
Turn ordinary text plans into rich interactive visual plans with diagrams, file maps, annotated code, open questions, and UI/prototype review when useful.
Build AE-grade 3D motion-design videos with Remotion (three.js + 2D overlays, frame-driven camera rigs, real scene transitions, cinematic motion blur, kinetic typography). Use when creating, extending, or rendering motion-graphics / presentation / explainer / promo / investor videos, or when adding 3D, transitions, motion blur, or kinetic type to a Remotion project.
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
Reference a read-only catalog of math-based loading animations, formulas, and motion patterns. Use when you need a catalog skill, not a model-routing or runtime skill.
Create, repair, validate, visually QA, and package Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual references. Use when a user wants a lightweight-worker Codex pet workflow, a non-pixel custom pet style, a prospect or company mascot pet, or a full 8x9 animated pet atlas with transparent unused cells, QA contact sheets, and pet.json packaging. This skill composes the installed $imagegen system skill for visual ...
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles...
Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.
Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
Design skill for external, non-YURI, non-Kagami surfaces. Use when building client work, external products, public-facing sites, or any UI that is NOT YURI HUD or Kagami. Enforces high-end intentional design systems, prevents AI slop. For YURI/Kagami surfaces, use design-master instead.
Turn a design system or design reference into a reusable pack and portable skill. Use when extracting visual language from docs, PDFs, or curated design sources into a build/style/audit workflow.
Turn ordinary text plans into rich interactive visual plans with diagrams, file maps, annotated code, open questions, and UI/prototype review when useful.