Sub-skill of algorithmic-art: Noise Fields (+2).
Scanned 9/9/2026
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---
name: algorithmic-art-noise-fields
description: 'Sub-skill of algorithmic-art: Noise Fields (+2).'
version: 2.0.0
category: business
type: reference
scripts_exempt: true
---
# Noise Fields (+2)
## Noise Fields
```javascript
loadPixels();
for (let x = 0; x < width; x++) {
for (let y = 0; y < height; y++) {
let n = noise(x * 0.01, y * 0.01);
let idx = (x + y * width) * 4;
pixels[idx] = pixels[idx+1] = pixels[idx+2] = n * 255;
pixels[idx + 3] = 255;
}
}
updatePixels();
```
## Particle Systems
```javascript
let particles = [];
for (let i = 0; i < 500; i++) {
particles.push({ x: random(width), y: random(height), vx: 0, vy: 0 });
}
function draw() {
background(10, 10, 20, 20);
for (let p of particles) {
let angle = noise(p.x * 0.01, p.y * 0.01) * TWO_PI * 2;
*See sub-skills for full details.*
## Recursive Structures
```javascript
function fractalTree(x, y, len, angle, depth) {
if (depth === 0 || len < 2) return;
let x2 = x + cos(angle) * len;
let y2 = y + sin(angle) * len;
stroke(255, 255 - depth * 20);
strokeWeight(depth * 0.5);
line(x, y, x2, y2);
let spread = random(0.3, 0.6);
fractalTree(x2, y2, len * 0.7, angle - spread, depth - 1);
fractalTree(x2, y2, len * 0.7, angle + spread, depth - 1);
}
```
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