Optimize performance for memory, CPU, network, and rendering. Use when improving FPS, reducing memory usage, or fixing performance bottlenecks.
Scanned 9/8/2026
Install to Claude Code
npx -y skills add Sir-chawakorn/power-ranger-toolkit --skill performance-optimization --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: performance-optimization
description: Optimize performance for memory, CPU, network, and rendering. Use when improving FPS, reducing memory usage, or fixing performance bottlenecks.
---
# ⚡ Performance Optimization Skill
## Memory Optimization
### Avoid Memory Leaks
```javascript
// ❌ Bad - listener not removed
element.addEventListener('click', handler);
// ✅ Good - cleanup
const controller = new AbortController();
element.addEventListener('click', handler, { signal: controller.signal });
// Later: controller.abort();
```
### Object Pooling
```javascript
class FramePool {
constructor(size) {
this.pool = Array(size).fill(null).map(() => new ArrayBuffer(1024 * 1024));
this.available = [...this.pool];
}
acquire() {
return this.available.pop() || new ArrayBuffer(1024 * 1024);
}
release(buffer) {
this.available.push(buffer);
}
}
```
---
## Network Optimization
### Debounce Requests
```javascript
function debounce(fn, delay) {
let timer;
return (...args) => {
clearTimeout(timer);
timer = setTimeout(() => fn(...args), delay);
};
}
const debouncedSearch = debounce(searchAPI, 300);
```
### Batch Requests
```javascript
class RequestBatcher {
constructor(batchFn, delay = 50) {
this.queue = [];
this.batchFn = batchFn;
this.delay = delay;
}
add(item) {
this.queue.push(item);
clearTimeout(this.timer);
this.timer = setTimeout(() => this.flush(), this.delay);
}
flush() {
if (this.queue.length > 0) {
this.batchFn([...this.queue]);
this.queue = [];
}
}
}
```
---
## Rendering Optimization
### RequestAnimationFrame
```javascript
// ❌ Bad
setInterval(render, 16);
// ✅ Good
function animate() {
render();
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
```
### Throttle FPS
```javascript
let lastFrame = 0;
const targetFPS = 30;
const frameInterval = 1000 / targetFPS;
function animate(timestamp) {
if (timestamp - lastFrame >= frameInterval) {
render();
lastFrame = timestamp;
}
requestAnimationFrame(animate);
}
```
---
## Image/Video Optimization
### Compression
```javascript
// Canvas to JPEG with quality
canvas.toBlob((blob) => {
sendFrame(blob);
}, 'image/jpeg', 0.5); // 50% quality
// Resize before send
const scale = 0.5;
ctx.drawImage(video, 0, 0, width * scale, height * scale);
```
### Lazy Loading
```html
<img loading="lazy" src="image.jpg">
```
---
## Profiling Tools
| Tool | Use Case |
|------|----------|
| Chrome DevTools → Performance | CPU, rendering |
| Chrome DevTools → Memory | Memory leaks |
| Lighthouse | Overall score |
| console.time() | Measure code blocks |
```javascript
console.time('upload');
await uploadFile(file);
console.timeEnd('upload'); // upload: 1234ms
```
---
## TitanMirror Performance
| Setting | Value | Impact |
|---------|-------|--------|
| Resolution | 480p | -60% bandwidth |
| JPEG Quality | 50% | -50% size |
| Target FPS | 25 | Smooth enough |
| ImageReader Buffer | 5 | Prevent drops |
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