Use when building or reviewing native Android applications with Kotlin, Compose, Hilt, and layered architecture; use android-data-persistence or android-tdd for focused data and test work.
Scanned 9/3/2026
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---
name: android-development
description: Use when building or reviewing native Android applications with Kotlin, Compose, Hilt, and layered architecture; use android-data-persistence or android-tdd for focused data and test work.
metadata:
portable: true
compatible_with:
- Codex
- codex
---
## Platform Notes
- Optional helper plugins may help in some environments, but they must not be treated as required for this skill.
# Android Development Standards
Acknowledgement: Shared by Peter Bamuhigire, techguypeter.com, +256 784 464178.
<!-- dual-compat-start -->
## Use When
- Android development standards for AI agent implementation. Kotlin-first, Jetpack Compose UI, MVVM + Clean Architecture, Hilt DI, comprehensive security, testing, and performance patterns. Use when building or reviewing Android applications...
## Evidence Produced
| Category | Artifact | Format | Example |
|----------|----------|--------|---------|
| Correctness | Android feature test plan | Markdown doc covering unit, instrumentation, and Compose tests | `docs/android/feature-tests-checkout.md` |
| UX quality | Accessibility audit | Markdown doc covering TalkBack, semantics, and contrast | `docs/android/a11y-checkout.md` |
## References
- Use the `references/` directory for deep detail after reading the core workflow below.
- `references/android-ai-ml.md` for on-device Android AI/ML, ML Kit, LiteRT, MediaPipe, AICore, and Gemini Nano.
- `references/android-biometric-login.md` for AndroidX Biometric launch gates and CryptoObject-backed authentication.
- `references/android-pdf-export.md` for native `PdfDocument` export and Android report PDF generation.
<!-- dual-compat-end -->
## Load Order
1. Load `world-class-engineering` for shared production gates.
2. Load `system-architecture-design` when the Android app is part of a larger backend or multi-module system.
3. Load this skill for Android implementation details.
4. Load `android-ui-ux-design` for every user-facing Android screen, especially premium, dashboard, onboarding, reporting, form, or revenue-critical flows.
5. Load `vibe-security-skill` and feature-specific skills as needed.
Production-grade Android development standards for AI-assisted implementation. Kotlin-first with Jetpack Compose, following modern Android best practices.
**Core Stack:** Kotlin 100% | Jetpack Compose (default UI toolkit) | MVVM + Clean Architecture | Hilt DI
**Min SDK:** 29 (Android 10) | **Target SDK:** 35 (Android 15)
**Compatibility:** Must run flawlessly on BOTH the minSdk (oldest supported) AND the latest stable Android release
**Reference App:** [Now in Android](https://github.com/android/nowinandroid) - Google's official sample demonstrating these standards in a production-quality codebase
## When to Use
- Building new Android applications or features
- Reviewing Android code for quality and standards compliance
- Generating Kotlin/Compose code via AI agents
- Setting up Android project structure
- Implementing security, testing, or performance patterns
- Integrating with REST APIs from Android clients
## Backend Environments
Android apps connect to a PHP/MySQL backend deployed across three environments:
| Environment | Base URL Pattern | Database | Notes |
|---|---|---|---|
| **Development** | `http://{LAN_IP}:{port}/DMS_web/api/` | MySQL 8.4.7 (Windows WAMP) | Use host machine's LAN IP, not `localhost` |
| **Staging** | `https://staging.{domain}/api/` | MySQL 8.x (Ubuntu VPS) | For QA and testing |
| **Production** | `https://{domain}/api/` | MySQL 8.x (Debian VPS) | Live users |
Configure base URLs using build flavors (`dev`, `staging`, `prod`) so the app targets the correct backend per build variant. All backends use `utf8mb4_unicode_ci` collation and MySQL 8.x.
## Quick Reference
| Topic | Reference File | Covers |
| --------------------------- | ------------------------------------- | ----------------------------------------------- |
| **Project Structure** | `references/project-structure.md` | Directory layout, module organization |
| **Kotlin Conventions** | `references/kotlin-conventions.md` | Coding style, Compose patterns |
| **Architecture** | `references/architecture-patterns.md` | MVVM, Clean Architecture layers |
| **Dependency Injection** | `references/dependency-injection.md` | Hilt modules, scoping, ViewModel injection |
| **Security** | `references/security.md` | Encrypted storage, biometrics, network security |
| **UI Design System** | `references/ui-design-system.md` | Tokens, components, Material 3 |
| **Premium Android UX** | `../android-ui-ux-design/SKILL.md` | Material 3 polish, mobile ergonomics, premium gate |
| **Screen Patterns** | `references/screen-patterns.md` | Complete screen templates, state handling |
| **Testing** | `references/testing.md` | Unit, UI, instrumentation tests |
| **Build Configuration** | `references/build-configuration.md` | Gradle KTS, Android Studio setup, dependencies, build types, build-speed tuning |
| **API Integration** | `references/api-integration.md` | Retrofit, error handling, repository pattern |
| **Analytics & Performance** | `references/analytics-performance.md` | Firebase, monitoring, optimization |
| **AI Agent Guidelines** | `references/ai-agent-guidelines.md` | Prompt templates, quality checklists |
## Architecture Overview
```
Presentation Layer (Compose + ViewModels)
|
Domain Layer (Use Cases + Repository Interfaces)
|
Data Layer (Repository Impl + API + Room)
```
### Layer Rules
1. **Presentation** depends on Domain only
2. **Domain** has no Android dependencies (pure Kotlin)
3. **Data** implements Domain interfaces, handles API/DB
### Package Structure
```
com.company.app/
core/ # Shared: DI, models, repositories, utils
data/ # Room DB, API services, data sources
presentation/ # Screens, ViewModels, components, navigation
theme/ # Design system tokens
```
## Key Standards Summary
### Kotlin
- 100% Kotlin, no Java for new code
- Coroutines + Flow for async (never callbacks)
- Sealed classes for UI state modeling
- Extension functions for utility code
### Compose
- Jetpack Compose is the default UI toolkit for all new screens
- Views are allowed only for legacy interop or third-party View-only SDKs
- Stateless composables preferred (state hoisted to ViewModel)
- `LaunchedEffect` for side effects, never in composition
- `collectAsStateWithLifecycle()` for Flow collection
- Stable keys for `LazyColumn`/`LazyRow` items
- **Adaptive layouts mandatory** — use `WindowSizeClass` for phone/tablet/foldable
- Material 3 adaptive library: `androidx.compose.material3.adaptive:adaptive`
### Custom PNG Icons (Required)
- Use custom PNG icons only; do not use icon libraries
- Use `painterResource(R.drawable.<name>)` or `@drawable/<name>`
- Maintain `PROJECT_ICONS.md` in the project root
Follow the `mobile-platform-operations` skill (its `mobile-custom-icons` reference) for naming, directory rules, and tracking.
### Charting (Vico Standard)
- Use Vico for all charting needs (line, bar, column, candle, etc.)
- Prefer the Compose module for new screens; use Views only when required
- Always follow the official guide for setup and current versions
- Reference the Vico sample module for patterns and styling
### Report Tables (25+ Rows)
- Any report that can exceed 25 rows must render as a table, not cards
- Follow the `android-ui-ux-design` skill (business reports over 25 rows use table-first or dense list patterns) for table-first guidance, and the `professional-word-output` skill for exported report tables.
### Three Build Variants (Mandatory)
Every Android app MUST have exactly 3 build variants. This is non-negotiable.
| Variant | Purpose | APK Name | Minified | Install Target |
|---------|---------|----------|----------|----------------|
| **debug** (dev) | Local development | `{AppName}-dev-{version}.apk` | No | Emulator (default) |
| **staging** | QA / pre-production | `{AppName}-staging-{version}.apk` | Yes (R8) | Emulator (on request) |
| **release** (prod) | Production / Play Store | `{AppName}-prod-{version}.apk` | Yes (R8) | Device (manual) |
**Rules:**
1. **User must provide** the staging and production API URLs for each project. Debug always points to the local dev server (`http://10.0.2.2/...` for emulator or the host LAN IP).
2. **During active development, build only the variant you need** — usually `debug`. Do not build `staging` and `release` on every iteration.
3. **Default local loop:** `./gradlew installDebug` (or `assembleDebug`) for normal coding, UI work, and device testing.
4. **Build all 3 APKs only for release verification, QA handoff, CI, or when the user explicitly asks for all artifacts**: `./gradlew assembleDebug assembleStaging assembleRelease`
5. If the user explicitly asks to test staging, install staging instead: `./gradlew installStaging`
6. **APK naming** uses a consistent prefix per app (e.g., `DMS-dev-1.0.0.apk`, `DMS-staging-1.0.0.apk`, `DMS-prod-1.0.0.apk`). Configure via the modern Android Components Variant API, not deprecated internal output classes.
7. **Staging** inherits from release (R8 enabled, resource shrinking) but uses the debug signing config so it can be installed alongside dev on the same device.
8. **ProGuard rules** must strip `Log.v`, `Log.d`, `Log.i`, and `println` from staging and release builds.
8. **Never hardcode API URLs** — always use `BuildConfig.API_BASE_URL` (or similar) set per build type.
See `references/build-configuration.md` for the complete Gradle setup.
Always set API endpoints through `BuildConfig.API_BASE_URL` (or a similar generated constant) per build type or flavor. Never hardcode server URLs in app code.
### Android Studio + Build Speed Baseline
Before doing deeper performance work, establish this baseline:
1. **Keep tools current** — update Android Studio, SDK tools, Gradle, and AGP together when the project allows it.
2. **Use KSP instead of kapt** wherever the library supports it. `kapt` should be treated as legacy.
3. **Pin dependency and plugin versions** — never use dynamic versions like `2.+` or `latest.release`.
4. **Disable Jetifier** unless Build Analyzer proves the project still needs it.
5. **Enable configuration cache** once the project and plugins are compatible.
6. **Use configuration-avoidance and lazy APIs** in Gradle scripts; do not run expensive logic during configuration.
7. **Keep debug builds static** — no dynamic version names, manifest placeholders, or generated values that force full rebuilds.
8. **Prefer modularization** when the app is large enough that feature or core modules can compile independently.
9. **Use Build Analyzer and Gradle profiling before guessing**. Measure first, then optimize the real bottleneck.
10. **Develop on API 24+ devices/emulators whenever possible** for faster deployment loops.
### Device & Android Version Compatibility (CRITICAL)
Our apps MUST work for the few people still holding older devices, but MUST ALSO WORK for those with newer/latest devices. Never test only on one Android version.
**Mandatory rules:**
1. **`enableEdgeToEdge()` is REQUIRED** — Call it in `MainActivity.onCreate()` before `super.onCreate()`. Android 15 (API 35) enforces edge-to-edge for apps targeting SDK 35. Without it, the app **crashes immediately** on Android 15 devices. This is non-negotiable.
2. **Do NOT set `window.statusBarColor` directly** — It is deprecated and conflicts with edge-to-edge. Let `enableEdgeToEdge()` handle system bar colors. Only control light/dark icon appearance via `WindowCompat.getInsetsController().isAppearanceLightStatusBars`.
3. **Test on at least two Android versions** — Always verify on both the minSdk emulator (Android 10) AND a recent Android (14/15) emulator or device before shipping.
4. **Guard version-specific APIs** — When using APIs added after minSdk, wrap them in `if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.X)` checks.
5. **Keep targetSdk current** — Target the latest stable SDK (currently 35). Do not lag behind — Google Play requires recent targetSdk and newer Android versions enforce stricter behavior for apps that target them.
6. **Use `AppCompatActivity`** when locale switching is needed (`AppCompatDelegate.setApplicationLocales()`). Otherwise prefer `ComponentActivity` for pure Compose apps.
**Correct MainActivity pattern:**
```kotlin
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
installSplashScreen() // Before super
enableEdgeToEdge() // Before super — MANDATORY for targetSdk 35
super.onCreate(savedInstanceState)
setContent { ... }
}
}
```
### Security
- `EncryptedSharedPreferences` for sensitive data
- Certificate pinning for API calls — **NEVER use placeholder pins** (they cause `SSLPeerUnverifiedException`). Extract real SHA-256 pins from servers using `openssl` before enabling. See `references/security.md` for the extraction command.
- For **Let's Encrypt** servers: always pin the **intermediate CA** (stable) alongside the leaf pin. Leaf pins rotate every 90 days on auto-renewal; intermediate CA pins survive renewals.
- Use `ENABLE_CERT_PINNING` BuildConfig flag: `false` for dev, `true` for staging/prod
- Pin **ALL** server domains the app connects to (both staging AND production)
- Biometric authentication for sensitive operations
- No hardcoded secrets, use `BuildConfig` fields
- ProGuard/R8 for release builds
### Testing
- Unit tests for ViewModels and Use Cases (MockK)
- Compose UI tests for screens (ComposeTestRule)
- Turbine for Flow testing
- Hilt test rules for DI in tests
### Performance
- StrictMode in debug builds
- Stable keys in lazy lists
- `derivedStateOf` for expensive calculations
- Image loading via Coil with caching
- ProGuard + resource shrinking in release
- Build with `debug` only during normal development; reserve full multi-variant builds for QA or release checks
- Use Build Analyzer before changing Gradle memory, GC, or plugin settings
- Prefer KSP-backed processors and remove `kapt` unless there is no supported migration path
- Keep `android.enableJetifier=false` unless a dependency audit proves otherwise
- Enable configuration cache only after checking plugin compatibility and fixing violations
### Release Gate
Before calling an Android feature production-ready:
- Verify the main user journey on minSdk and latest Android.
- Verify offline, slow-network, and denied-permission behavior.
- Verify startup, scrolling, and list interactions against performance expectations.
- Verify crash reporting, analytics, and audit-sensitive actions are instrumented.
- Verify sensitive data never lands in logs, screenshots, or unsecured storage.
- Verify `android-ui-ux-design` premium UX checks for navigation, touch targets, text scaling, TalkBack, state completeness, and platform-native polish.
### Local Development Networking (WAMP)
- When developing on a local machine (Windows WAMP or Ubuntu), the Android emulator must reach the backend via the host machine's static LAN IP, not `localhost`.
- Always document the static IP in dev setup notes and use it for `BASE_URL` in the Android dev build.
- Verify firewall rules allow inbound connections to the WAMP HTTP port.
### Google Play Review Readiness
- Use the `mobile-platform-operations` skill (its `google-play-store-review` reference) before Play Console submission.
- Keep targetSdk current and background work compliant.
- Ensure Data Safety form matches SDKs and permissions.
- Provide a public privacy policy and link it in-app.
- Validate ads and IAP flows for transparency and user control.
### Mandatory Theme Appearance Setting
Every Android app MUST include a theme appearance selector in its Tools/Settings section. This is a **non-negotiable standard** — users must be able to control the app's visual theme.
**Requirements:**
1. **Three options:** System default (follows device setting), Light, Dark
2. **Default:** System default — always respect the user's device-wide preference
3. **Location:** Tools or Settings hub screen, under an "Appearance" section
4. **Persistence:** Store in SharedPreferences (not encrypted — non-sensitive)
5. **Reactivity:** Theme changes apply instantly without app restart (use StateFlow)
**Implementation pattern:**
```kotlin
// 1. ThemePreferences.kt (data/local/prefs/)
enum class ThemeMode(val key: String, val label: String) {
SYSTEM("system", "System default"),
LIGHT("light", "Light"),
DARK("dark", "Dark");
companion object {
fun fromKey(key: String): ThemeMode =
entries.firstOrNull { it.key == key } ?: SYSTEM
}
}
@Singleton
class ThemePreferences @Inject constructor(
@ApplicationContext context: Context
) {
private val prefs = context.getSharedPreferences("theme_prefs", Context.MODE_PRIVATE)
private val _themeMode = MutableStateFlow(loadThemeMode())
val themeMode: StateFlow<ThemeMode> = _themeMode.asStateFlow()
private fun loadThemeMode(): ThemeMode =
ThemeMode.fromKey(prefs.getString("theme_mode", "system") ?: "system")
fun setThemeMode(mode: ThemeMode) {
prefs.edit().putString("theme_mode", mode.key).apply()
_themeMode.value = mode
}
}
// 2. MainActivity.kt — resolve ThemeMode to darkTheme boolean
val themeMode by themePreferences.themeMode.collectAsState()
val darkTheme = when (themeMode) {
ThemeMode.SYSTEM -> isSystemInDarkTheme()
ThemeMode.LIGHT -> false
ThemeMode.DARK -> true
}
AppTheme(darkTheme = darkTheme) { /* content */ }
// 3. Tools/Settings screen — FilterChip row for selection
ThemeMode.entries.forEach { mode ->
FilterChip(
selected = selected == mode,
onClick = { viewModel.setThemeMode(mode) },
label = { Text(mode.label) },
leadingIcon = if (selected == mode) { { Icon(Icons.Default.Check, null) } } else null
)
}
```
## Phase 1 Bootstrap Pattern (SaaS Mobile Apps)
When building a native Android app for an existing SaaS backend, **always implement Phase 1 first**: Login + Dashboard + Empty Tabs. This is the mandatory starting point before any business features.
### Phase 1 Delivers
1. **JWT Auth** — Login/logout, token refresh with rotation, breach detection, encrypted storage
2. **Dashboard** — Real KPI stats, offline-first Room caching, pull-to-refresh, shimmer loading
3. **5-Tab Navigation** — Bottom bar with max 5 tabs, placeholder screens for future features
4. **Full Infrastructure** — Hilt DI, Retrofit interceptor chain, Room DB, Material 3 theme, network monitor
5. **40+ Unit Tests** — ViewModels, Use Cases, Repositories, Interceptors all tested
### Why Phase 1 First
- Proves the entire vertical slice (Compose UI → ViewModel → UseCase → Repo → Retrofit → PHP → MySQL)
- Establishes all reusable infrastructure patterns
- Gives user a working installable app immediately
- Uncovers backend integration issues early
See `android-saas-planning` skill for the complete Phase 1 plan template.
## KMP Projects
If this is a **Kotlin Multiplatform** project, this skill governs the
`composeApp/` module (Android UI and platform integration). The `shared/`
module is governed by the `kmp-development` skill. Use Hilt for DI in
`composeApp/` and Koin in `shared/`. Use the `kmp-development` skill for shared module test-driven development.
## Anti-Patterns
- Putting business logic in Composables
- Using `mutableStateOf` in ViewModels instead of `StateFlow`
- Hardcoding colors/dimensions instead of design tokens
- Skipping error states in UI
- Network calls on main thread
- Missing `key` parameter in `LazyColumn` items
- God ViewModels (split by feature, not by screen)
- Ignoring lifecycle (use `collectAsStateWithLifecycle`)
- Building phone-only UIs — all screens must adapt to tablets/foldables
- Using hardcoded `isTablet()` checks instead of `WindowSizeClass` breakpoints
- **Missing `enableEdgeToEdge()`** — causes immediate crash on Android 15 devices
- Setting `window.statusBarColor` directly — deprecated, conflicts with edge-to-edge
- Testing only on one Android version — must verify on both old (minSdk) and new (latest) devices
## Integration with Other Skills
```
feature-planning -> spec + implementation strategy
|
android-development -> Kotlin/Compose implementation
|
android-ui-ux-design -> premium Material 3 UX and screen quality
|
mobile-platform-operations -> Play policy and submission readiness
|
api-error-handling -> Backend API error patterns
|
mysql-best-practices -> Database schema (backend)
|
vibe-security-skill -> Security review
```
**Always apply `vibe-security-skill`** alongside this skill for web-connected Android apps.
Use `mobile-platform-operations` when preparing Play Console submissions.
## Reference Implementations
## Decision Rules
| Condition | Choice |
|---|---|
| New user interface | Compose; isolate an existing View system behind a stable boundary |
| Business rule shared across screens | Pure Kotlin domain use case |
| Android framework dependency | Keep it outside the domain layer |
| Release behaviour differs by environment | Typed build flavour configuration; no runtime hard-coded URL |
## Degraded Mode
When builds or devices are unavailable, provide a reviewable patch and list the exact Gradle, unit, instrumentation, accessibility, and min-SDK checks still requiring execution. Do not claim device compatibility from static inspection alone.
Google maintains three official reference repos. Use them as canonical examples:
### Now in Android ([github.com/android/nowinandroid](https://github.com/android/nowinandroid))
Full production-quality app. **Use for:** multi-module architecture, convention plugins, offline-first (Room + network sync), Hilt across modules, version catalogs, Gradle KTS build config.
### Architecture Samples ([github.com/android/architecture-samples](https://github.com/android/architecture-samples))
Layered architecture TODO app. **Use for:** MVVM pattern clarity, Repository pattern with dual data sources, single-activity navigation with Compose, product flavors (mock/prod), comprehensive test suite (unit + integration + E2E), clean separation of concerns.
### Compose Samples ([github.com/android/compose-samples](https://github.com/android/compose-samples))
Collection of focused Compose apps. **Use for specific UI patterns:**
| Sample | Use For |
| ------------- | ----------------------------------------------------------- |
| **JetNews** | Material app structure, theming, Compose testing |
| **Jetchat** | Material 3, dynamic colors, navigation, state management |
| **Jetsnack** | Custom design systems, layouts, animations |
| **Jetcaster** | Redux-style architecture, dynamic theming, Room, coroutines |
| **Reply** | Adaptive UI (phone/tablet/foldable), Material 3 |
| **JetLagged** | Custom layouts, graphics, Canvas/Path drawing |
When in doubt about how to implement something, check these repos first.
## Inputs
| Artefact | Required? | Purpose |
|---|---|---|
| Android requirements, supported API levels, architecture, UX, and backend contracts | yes | Bound implementation |
## Outputs
- Produce Android code or design with lifecycle, accessibility, test, performance, and release evidence.
## Capability contract
Read/search and local builds follow task scope; signing, store publication, backend mutation, and device-data destruction require explicit authority.
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