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Motion Foundations

ASecurity

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe animation in React or Next.js.

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Added 9/20/2026
developmentgoreactnextjsnodespringdebuggingfrontendperformance

Works with

cli

Security Analysis

A100/100

Scanned 9/20/2026

Install to Claude Code

$npx -y skills add nguyentrunghieutcu/ctxora-engine --skill motion-foundations --agent claude-code

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SKILL.md
---
name: motion-foundations
description: Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe animation in React or Next.js.
tags: [motion, animation, performance, accessibility]
category: frontend
author: jeff
metadata:
  version: 1.0.0
---

# Motion Foundations

The base layer of the motion system. Defines every value, constraint, and
rule that downstream skills (`motion-patterns`, `motion-advanced`) inherit.
Load this skill before any animation work begins.

## When to Activate

- Starting any animated component from scratch
- Setting up tokens, spring presets, or easing values
- Implementing `prefers-reduced-motion` support
- Debugging hydration mismatches from animation initial states
- Evaluating whether an animation should exist at all

## Outputs

This skill produces:

- A shared `motionTokens` object (duration, easing, distance, scale)
- A shared `springs` preset map (5 named configs)
- A `shouldAnimate()` gate used by all components
- Accessibility-compliant animation defaults via `useReducedMotion`
- SSR-safe initial states with zero hydration warnings

## Principles

Motion must do at least one of the following or it must be removed:

- Guide attention
- Communicate state
- Preserve spatial continuity

Responsiveness always outranks smoothness. A 60 fps animation that causes
input delay is worse than no animation.

## Rules

These are non-negotiable. They apply to every component in the system.

1. **Use `motion/react` only.** Never import from `framer-motion`. Never mix the two in the same tree.
2. **`initial` must match server output.** If the server renders `opacity: 1`, the `initial` prop must also be `opacity: 1`. No exceptions.
3. **Reduced motion overrides everything.** When `useReducedMotion()` returns `true` or `prefersReduced` is `true`, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback.
4. **Never animate layout properties.** `width`, `height`, `top`, `left`, `margin`, `padding` are banned from `animate`. Use `transform` and `opacity` only.
5. **All token values come from `motionTokens`.** Hardcoded durations and easings in component files are forbidden.
6. **All spring configs come from the `springs` map.** Inline `stiffness`/`damping` values are forbidden.
7. **`"use client"` is required** on every file that imports from `motion/react`.
8. **Never read `window` or `navigator` at module level.** Always guard with `typeof window !== "undefined"`.

## Decision Guidance

### Choosing a duration

| Token | Use when |
| --------- | -------------------------------------------- |
| `instant` | Tooltip show/hide, focus ring, badge update |
| `fast` | Button feedback, icon swap, chip toggle |
| `normal` | Modal open, card expand, page element enter |
| `slow` | Hero entrance, full-page transition |
| `crawl` | Deliberate storytelling; use sparingly |

### Choosing a spring

| Preset | Use when |
| --------- | ------------------------------------------ |
| `snappy` | Default UI — buttons, chips, nav items |
| `gentle` | Cards, modals, panels landing softly |
| `bouncy` | Playful moments — empty states, onboarding |
| `instant` | Tooltips, popovers, dropdowns |
| `release` | Drag release — natural physics feel |

### When to disable animation entirely

Disable (make `shouldAnimate()` return `false`) when:

- `prefersReduced` is `true`
- `isLowEnd` is `true` and the animation is non-essential
- The element is off-screen and will never enter the viewport
- The animation is purely decorative with no UX purpose

## Core Concepts

### Token system

```ts
// lib/motion-tokens.ts
export const motionTokens = {
  duration: {
    instant: 0.08,
    fast:    0.18,
    normal:  0.35,
    slow:    0.6,
    crawl:   1.0,
  },
  easing: {
    smooth: [0.22, 1, 0.36, 1],
    sharp:  [0.4, 0, 0.2, 1],
    bounce: [0.34, 1.56, 0.64, 1],
    linear: [0, 0, 1, 1],
  },
  distance: {
    xs: 4,
    sm: 8,
    md: 16,
    lg: 24,
    xl: 48,
  },
  scale: {
    subtle: 0.98,
    press:  0.95,
    pop:    1.04,
  },
}

export const springs = {
  snappy:  { type: "spring", stiffness: 300, damping: 30 },
  gentle:  { type: "spring", stiffness: 120, damping: 14 },
  bouncy:  { type: "spring", stiffness: 400, damping: 10 },
  instant: { type: "spring", stiffness: 600, damping: 35 },
  release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },
}
```

### Runtime flags

```ts
// lib/motion-config.ts
export const motionConfig = {
  isLowEnd() {
    return (
      typeof navigator !== "undefined" &&
      navigator.hardwareConcurrency <= 4
    )
  },

  prefersReduced() {
    return (
      typeof window !== "undefined" &&
      window.matchMedia("(prefers-reduced-motion: reduce)").matches
    )
  },

  shouldAnimate({ essential = false } = {}) {
    if (this.prefersReduced()) return false
    if (!essential && this.isLowEnd()) return false
    return true
  },

  duration() {
    return this.isLowEnd() || this.prefersReduced()
      ? motionTokens.duration.instant
      : motionTokens.duration.normal
  },
}
```

### Accessibility

**Priority order (highest to lowest):**

1. `prefers-reduced-motion: reduce` — disables all transforms, limits opacity transitions to ≤ 0.2s
2. Low-end device detection — reduces duration, removes non-essential animations
3. Design preference — everything else

Motion must degrade gracefully. It must never disappear abruptly in a way
that causes layout shift or confuses orientation.

```tsx
// hooks/use-reduced-motion.tsx
"use client"
import { useReducedMotion } from "motion/react"

export function useSafeMotion(fullY: number = 16) {
  const reduce = useReducedMotion()
  return {
    initial: { opacity: 0, y: reduce ? 0 : fullY },
    animate: { opacity: 1, y: 0 },
    exit:    { opacity: 0, y: reduce ? 0 : -fullY },
  }
}
```

```css
/* globals.css */
@media (prefers-reduced-motion: reduce) {
  .motion-safe-transition  { transition: opacity 0.15s; }
  .motion-reduce-transform { transform: none !important; }
}
```

```html
<!-- Tailwind -->
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
```

### SSR / hydration safety

**Rule: `initial` must always match what the server renders.**

```tsx
// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />

// CORRECT — use AnimatePresence or defer to client mount
"use client"
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])

<motion.div
  initial={{ opacity: mounted ? 0 : 1 }}
  animate={{ opacity: 1 }}
/>
```

## Code Examples

### End-to-end: tokens + springs + accessibility + SSR guard

```tsx
// components/fade-in-card.tsx
"use client"

import { useState, useEffect } from "react"
import { motion } from "motion/react"
import { motionTokens, springs } from "@/lib/motion-tokens"
import { useSafeMotion } from "@/hooks/use-reduced-motion"
import { motionConfig } from "@/lib/motion-config"

interface FadeInCardProps {
  children: React.ReactNode
  delay?: number
}

export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {
  // SSR guard — initial must match server output (opacity: 1)
  const [mounted, setMounted] = useState(false)
  useEffect(() => setMounted(true), [])

  // Accessibility — disables transform when reduced motion is preferred
  const safeMotion = useSafeMotion(motionTokens.distance.md)

  // Device gate — skip animation on low-end hardware
  if (!motionConfig.shouldAnimate() || !mounted) {
    return <div>{children}</div>
  }

  return (
    <motion.div
      initial={safeMotion.initial}
      animate={safeMotion.animate}
      exit={safeMotion.exit}
      transition={{
        ...springs.gentle,
        delay,
      }}
      whileHover={{ scale: motionTokens.scale.pop }}
      whileTap={{ scale: motionTokens.scale.press }}
    >
      {children}
    </motion.div>
  )
}
```

## Constraints / Non-Goals

This skill does **not** cover:

- UI component patterns (button, modal, stagger) → see `motion-patterns`
- Drag, gestures, SVG, text animations, custom hooks → see `motion-advanced`
- CSS-only animations or Tailwind `animate-*` classes without `motion/react`
- Third-party animation libraries (GSAP, anime.js, etc.)
- Motion design decisions (when to animate, what to emphasize) — that is a design concern, not a code constraint

## Anti-Patterns

| Anti-pattern | Rule violated | Fix |
| --------------------------------------- | ------- | ------------------------------- |
| `import { motion } from "framer-motion"` | Rule 1 | Use `motion/react` |
| `initial={{ opacity: 0 }}` on SSR component | Rule 2 | Add mount guard |
| Skipping `useReducedMotion` check | Rule 3 | Use `useSafeMotion` hook |
| `animate={{ width: "100%" }}` | Rule 4 | Use `scaleX` transform instead |
| `transition={{ duration: 0.4 }}` inline | Rule 5 | Use `motionTokens.duration.normal` |
| `{ stiffness: 300, damping: 30 }` inline | Rule 6 | Use `springs.snappy` |
| Missing `"use client"` directive | Rule 7 | Add to top of file |
| `navigator.hardwareConcurrency` at module level | Rule 8 | Wrap in `typeof navigator !== "undefined"` |

## Related Skills

- **`motion-patterns`** — consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.
- **`motion-advanced`** — consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. Adds `useAnimate` sequences and custom hooks on top of this foundation.

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