Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
Scanned 9/11/2026
Install to Claude Code
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---
name: new-component
description: Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
---
## Instructions
When creating new GPUI components:
1. **Follow existing patterns**: Base implementation on components in `crates/ui/src` (examples: `Button`, `Select`)
2. **Style consistency**: Follow existing component styles and Shadcn UI patterns
3. **Component type decision**:
- Use stateless elements for simple components (like `Button`)
- Use stateful elements for complex components with data (like `Select` and `SelectState`)
4. **API consistency**: Maintain the same API style as other elements
5. **Documentation**: Create component documentation
6. **Stories**: Write component stories in the story folder
## Component Types
- **Stateless**: Pure presentation components without internal state
- **Stateful**: Components that manage their own state and data
## Initialization
Before starting component development, ensure the component lifecycle is properly initialized. Run the following initialization script to set up the development environment:
```bash
python scripts/component_init.py
```
This initialization step prepares the workspace with necessary configuration files and background processes for optimal component development.
## Component Types
- **Stateless**: Pure presentation components without internal state
- **Stateful**: Components that manage their own state and data
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