Add a new sound effect to @remotion/sfx
Scanned 9/9/2026
Install to Claude Code
npx -y skills add Lord1Egypt/awesome-skill-forge --skill skills-sh_remotion-dev_remotion_add-sfx --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Skills Sh Remotion Dev Remotion Add Sfx?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/lord1egypt-skills-sh-remotion-dev-remotion-add-sfx)More formats (shields.io, HTML) on the badges page.
---
name: add-sfx
description: Add a new sound effect to @remotion/sfx
---
## Prerequisites
Sound effects must first be added to the [remotion.media](./packages/remotion-media) package.
Then it can be deployed using `bun run build`. The `.env` may be missing if we are in a worktree, but on the main non-worktree branch it should be present.
The source of truth is `generate.ts` in that repo. A sound effect must exist there before it can be added to `@remotion/sfx`.
Sound effects must be:
- WAV format
- CC0 (Creative Commons 0) licensed
- Normalized to peak at -3dB
## Steps
### 1. Add to `remotion.media` repo (must be done first)
In the `remotion-dev/remotion.media` repo:
1. Add the WAV file to the root of the repo
2. Add an entry to the `soundEffects` array in `generate.ts`:
```ts
{
fileName: "my-sound.wav",
attribution:
"Description by Author -- https://source-url -- License: Creative Commons 0",
},
```
3. Run `bun generate.ts` to copy it to `files/` and regenerate `variants.json`
4. Deploy
### 2. Add the export to `packages/sfx/src/index.ts`
Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use `uiSwitch` not `switch`).
```ts
export const mySound = 'https://remotion.media/my-sound.wav';
```
### 3. Create a doc page at `packages/docs/docs/sfx/<name>.mdx`
Follow the pattern of existing pages (e.g. `whip.mdx`). Include:
- Frontmatter with `image`, `title` (camelCase export name), `crumb: '@remotion/sfx'`
- `<AvailableFrom>` tag with the next release version
- `<PlayButton>` import and usage
- Description
- Example code using `@remotion/media`'s `<Audio>` component
- Value section with the URL in a fenced code block
- Duration section (fetch the file and use `afinfo` on macOS to get duration/format)
- Attribution section with source link and license
- See also section linking to related sound effects
### 4. Register in sidebar and table of contents
- `packages/docs/sidebars.ts` — add `'sfx/<name>'` to the `@remotion/sfx` category items
- `packages/docs/docs/sfx/table-of-contents.tsx` — add a `<TOCItem>` with a `<PlayButton size={32}>`
### 5. Update the skills rule file
Add the new URL to the list in `packages/skills/skills/remotion/rules/sfx.md`.
### 6. Build
```bash
cd packages/sfx && bun run make
```
## Naming conventions
| File name | Export name |
| --------------- | -------------------------- |
| `my-sound.wav` | `mySound` |
| `switch.wav` | `uiSwitch` (reserved word) |
| `page-turn.wav` | `pageTurn` |
## Version
Use the current version from `packages/core/src/version.ts`.
For docs `<AvailableFrom>`, increment the patch version by 1.

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!