Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with sprites (use add-assets).
Scanned 9/9/2026
Install to Claude Code
npx -y skills add Lord1Egypt/awesome-skill-forge --skill skills-sh_opusgamelabs_game-creator_add-feature --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Skills Sh Opusgamelabs Game Creator Add Feature?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/lord1egypt-skills-sh-opusgamelabs-game-creator-add-feature)More formats (shields.io, HTML) on the badges page.
---
name: add-feature
description: Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with sprites (use add-assets).
argument-hint: "[feature-description]"
license: MIT
metadata:
author: OpusGameLabs
version: 1.3.0
tags: [game, feature, gameplay, mechanic, power-up]
---
## Performance Notes
- Take your time to do this thoroughly
- Quality is more important than speed
- Do not skip validation steps
# Add Feature
Add a new feature to your game. Just describe what you want in plain English — for example, "add a double-jump power-up" or "add a high score leaderboard" — and the feature will be built following your game's existing patterns.
## Instructions
The user wants to add: $ARGUMENTS
### Step 1: Understand the codebase
- Read `package.json` to identify the engine (Three.js or Phaser)
- Read `src/core/Constants.js` for existing configuration
- Read `src/core/EventBus.js` for existing events
- Read `src/core/GameState.js` for existing state
- Read `src/core/Game.js` (or GameConfig.js) for existing system wiring
- Read existing scene and gameplay files to understand what's already built
### Step 2: Plan the feature
Before writing code, explain the plan in plain English:
1. **What it does**: Describe the feature from the player's perspective
2. **How it works**: List the new files, events, and settings that will be created
3. **What it touches**: List existing files that need small changes to wire in the feature
Then determine what's needed technically:
- New module file(s) and where they go in the directory structure
- New events to add to the Events enum
- New constants to add to Constants.js
- New state to add to GameState.js
- How to wire it into the Game orchestrator
### Step 3: Implement
Follow these rules strictly:
1. Create the new module in the correct `src/` subdirectory
2. Add ALL new events to `EventBus.js` Events enum
3. Add ALL configuration values to `Constants.js` (zero hardcoded values)
4. Add any new state domains to `GameState.js`
5. Wire the new system into `Game.js` (import, instantiate, update in loop)
6. Use EventBus for ALL communication with other systems
7. Follow the existing code style and patterns in the project
### Step 4: Verify
- Run `npm run build` to confirm no errors
- Confirm the feature integrates without breaking existing systems
- Check that no circular dependencies were introduced
- Ensure event listeners are properly cleaned up if applicable
- Summarize what was added in plain English
## Troubleshooting
### Game breaks after adding feature
**Cause:** New code conflicts with existing EventBus events or GameState fields.
**Fix:** Check for event name collisions in EventBus.js. Ensure new state fields have defaults in GameState.reset().
### Feature works but breaks existing gameplay
**Cause:** Modified shared constants or collision groups.
**Fix:** Add new constants rather than changing existing ones. Test original gameplay after changes.
## Output
Tell the user:
1. What the feature does (from the player's perspective)
2. What files were created or changed
3. How to test it — "Run `npm run dev` and try [specific action]"
## Example Usage
### Adding a power-up
```
/add-feature add a speed boost power-up that spawns randomly
```
Result: Creates `src/entities/PowerUp.js`, adds `POWER_UP` events to EventBus, adds spawn timing and duration to Constants.js, wires into Game.js. Player collects power-up → speed doubles for 8 seconds.
### Adding a scoring mechanic
```
/add-feature add combo multiplier that increases when you score quickly
```
Result: Adds `comboMultiplier` and `comboTimer` to GameState, creates combo logic in scoring system, adds `COMBO_CHANGED` event for UI updates.
## Tips
> You can run this command as many times as you want to keep adding features. Each one builds on the last.
>
> When you're happy with the gameplay, run `/game-creator:design-game` to polish the visuals, `/game-creator:add-audio` for music and sound effects, or `/game-creator:review-game` for a full quality check.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!