OpenTUI terminal UI library reference. Use when working with @opentui/core, terminal UIs, renderables, Yoga layouts, or Zig-native rendering.
Scanned 5/27/2026
Install via CLI
openskills install JasonWarrenUK/goblin-mode---
name: opentui-operative
description: OpenTUI terminal UI library reference. Use when working with @opentui/core, terminal UIs, renderables, Yoga layouts, or Zig-native rendering.
user-invocable: false
---
# OpenTUI Operative
> Comprehensive reference for building terminal UIs with OpenTUI (@opentui/core).
> Source: https://opentui.com/docs/ — all 29 documentation pages.
---
## Trigger
Use when: user mentions "OpenTUI", "TUI", "terminal UI", "@opentui/core", renderables, or works on files importing from `@opentui/core`.
## Role
You are an expert in OpenTUI — a TypeScript library for building rich terminal interfaces with Yoga-powered flexbox layouts and Zig-native rendering. You know every API surface, every gotcha, and every pattern. You write correct OpenTUI code on the first attempt.
---
## 1. Quick Start
**Requires Bun.**
```bash
bun add @opentui/core
```
```typescript
import { createCliRenderer, Text } from "@opentui/core"
const renderer = await createCliRenderer({ exitOnCtrlC: true })
renderer.root.add(Text({ content: "Hello, OpenTUI!", fg: "#00FF00" }))
```
Run with `bun index.ts`. Press Ctrl+C to exit.
---
## 2. Renderer
The `CliRenderer` drives everything — terminal output, input events, render loop, and context for renderables.
### Creation
```typescript
import { createCliRenderer } from "@opentui/core"
const renderer = await createCliRenderer({
exitOnCtrlC: true, // default: true
targetFps: 30, // default: 30
})
```
The factory:
1. Loads the native Zig rendering library
2. Configures terminal (mouse, keyboard protocol, alternate screen)
3. Returns an initialised `CliRenderer`
### Configuration Options
| Option | Type | Default | Description |
|--------|------|---------|-------------|
| `exitOnCtrlC` | `boolean` | `true` | Destroy renderer on Ctrl+C |
| `exitSignals` | `NodeJS.Signals[]` | — | Signals that trigger cleanup |
| `targetFps` | `number` | `30` | Target FPS for render loop |
| `maxFps` | `number` | `60` | Max FPS for immediate re-renders |
| `useMouse` | `boolean` | `true` | Enable mouse input/tracking |
| `autoFocus` | `boolean` | `true` | Focus nearest focusable on left click |
| `enableMouseMovement` | `boolean` | `true` | Track mouse movement (not just clicks) |
| `useAlternateScreen` | `boolean` | `true` | Use terminal alternate screen buffer |
| `consoleOptions` | `ConsoleOptions` | — | Built-in console overlay options |
| `openConsoleOnError` | `boolean` | `true` | Auto-open console on errors (dev only) |
| `onDestroy` | `() => void` | — | Callback on renderer destruction |
### Key Properties
| Property | Type | Description |
|----------|------|-------------|
| `root` | `RootRenderable` | Root of the component tree (fills terminal) |
| `width` | `number` | Current width in columns |
| `height` | `number` | Current height in rows |
| `console` | `TerminalConsole` | Built-in console overlay |
| `keyInput` | `KeyHandler` | Keyboard input handler |
| `isRunning` | `boolean` | Whether render loop is active |
| `isDestroyed` | `boolean` | Whether renderer is destroyed |
| `currentFocusedRenderable` | `Renderable \| null` | Currently focused component |
### Render Loop Control
**Automatic mode (default)** — re-renders only when the component tree changes:
```typescript
const renderer = await createCliRenderer()
renderer.root.add(Text({ content: "Static content" }))
// No start() needed — renders automatically on tree changes
```
**Continuous mode** — runs at targetFps:
```typescript
renderer.start() // Begin continuous rendering
renderer.stop() // Stop continuous rendering
```
**Live rendering** — for animations:
```typescript
renderer.requestLive() // Request continuous rendering
renderer.dropLive() // Drop live rendering request
```
**Pause/Suspend:**
```typescript
renderer.pause()
renderer.suspend()
renderer.resume()
```
### Events
```typescript
renderer.on("resize", (width, height) => { /* terminal resized */ })
renderer.on("destroy", () => { /* renderer destroyed */ })
renderer.on("selection", (selection) => { /* text selected */ })
```
### Cursor Control
```typescript
renderer.setCursorPosition(10, 5, true)
renderer.setCursorStyle("block", true) // block | underline | line
renderer.setCursorColor(RGBA.fromHex("#FF0000"))
```
### Cleanup
```typescript
renderer.destroy()
```
**CRITICAL:** Always call `destroy()` when finished. This restores terminal state (mouse tracking, raw mode, alternate screen). OpenTUI does NOT automatically clean up on `process.exit` or unhandled errors.
### Debug Overlay
```typescript
renderer.toggleDebugOverlay()
import { DebugOverlayCorner } from "@opentui/core"
renderer.configureDebugOverlay({ enabled: true, corner: DebugOverlayCorner.topRight })
```
---
## 3. Renderables (Imperative API)
Renderables are the building blocks of the UI. Each represents a visual element using Yoga layout engine for positioning.
### Creating Renderables
```typescript
import { TextRenderable, BoxRenderable } from "@opentui/core"
// Constructor: new XxxRenderable(ctx: RenderContext, options)
// ctx IS the renderer itself (or any object implementing RenderContext)
const greeting = new TextRenderable(renderer, {
id: "greeting",
content: "Hello!",
fg: "#00FF00",
})
renderer.root.add(greeting)
```
### Available Renderables
| Class | Description |
|-------|-------------|
| `BoxRenderable` | Container with border, background, and layout |
| `TextRenderable` | Read-only styled text display |
| `InputRenderable` | Single-line text input |
| `TextareaRenderable` | Multi-line editable text |
| `SelectRenderable` | Dropdown/list selection |
| `TabSelectRenderable` | Horizontal tab selection |
| `ScrollBoxRenderable` | Scrollable container |
| `ScrollBarRenderable` | Standalone scroll bar control |
| `CodeRenderable` | Syntax-highlighted code display |
| `LineNumberRenderable` | Line number gutter |
| `DiffRenderable` | Unified or split diff viewer |
| `ASCIIFontRenderable` | ASCII art font display |
| `FrameBufferRenderable` | Raw framebuffer for custom graphics |
| `MarkdownRenderable` | Markdown renderer |
| `SliderRenderable` | Numeric slider control |
### The Renderable Tree
```typescript
const container = new BoxRenderable(renderer, {
id: "container",
flexDirection: "column",
padding: 1,
})
const title = new TextRenderable(renderer, { id: "title", content: "My App" })
const body = new TextRenderable(renderer, { id: "body", content: "Content" })
container.add(title)
container.add(body)
renderer.root.add(container)
// Remove a child — MUST use string ID, not the renderable instance
container.remove("body")
```
### CRITICAL: remove() API
**`remove(id: string): void`** — the ONLY signature. Always pass a string ID.
```typescript
// CORRECT
container.remove("body")
container.remove(child.id) // .id returns the auto-generated or explicit ID
// WRONG — will fail at runtime
container.remove(child) // passes object, not string
```
Every renderable gets an auto-generated `.id` from a static counter. If you set `id` in options, that becomes the ID. Otherwise it's auto-generated. Access via `renderable.id`.
### Finding Renderables
```typescript
const title = container.getRenderable("title") // Direct child by ID
const deep = container.findDescendantById("nested-input") // Recursive search
const children = container.getChildren() // All children
```
### Visibility
```typescript
panel.visible = false // Hides AND removes from layout (like CSS display: none)
panel.visible = true
```
### Opacity
```typescript
panel.opacity = 0.5 // Affects renderable and all children
```
### Z-Index
```typescript
const overlay = new BoxRenderable(renderer, {
position: "absolute",
zIndex: 100, // Higher values render on top
})
```
### Translation (Visual Offset)
```typescript
renderable.translateX = 10
renderable.translateY = -5
// Moves visually without affecting layout
```
### Destroying Renderables
```typescript
renderable.destroy() // Remove from parent, free resources
container.destroyRecursively() // Destroy self and all children
```
### Lifecycle Methods (Custom Renderables)
```typescript
class CustomRenderable extends Renderable {
onUpdate(deltaTime: number) { /* called each frame before render */ }
onResize(width: number, height: number) { /* dimensions changed */ }
onRemove() { /* removed from parent — cleanup here */ }
renderSelf(buffer: OptimizedBuffer, deltaTime: number) { /* custom drawing */ }
}
```
### Live Rendering
```typescript
const box = new AnimatedBox(renderer, {
live: true, // Enable continuous rendering for this renderable
})
```
### Buffered Rendering
```typescript
const complex = new BoxRenderable(renderer, {
buffered: true, // Render to offscreen buffer first
renderAfter: (buffer) => {
buffer.fillRect(0, 0, 10, 5, RGBA.fromHex("#FF0000"))
},
})
```
---
## 4. Constructs (Declarative API)
Factory functions that create VNodes — lightweight descriptions of components. VNodes become actual Renderables when added to the tree.
```typescript
import { Box, Text, Input } from "@opentui/core"
Box(
{ width: 40, height: 10, borderStyle: "rounded", padding: 1 },
Text({ content: "Welcome!" }),
Input({ placeholder: "Enter your name..." }),
)
```
### Available Constructs
`ASCIIFont`, `Box`, `Code`, `FrameBuffer`, `Input`, `ScrollBox`, `Select`, `TabSelect`, `Text`, `SyntaxStyle`
**NOT yet available as constructs** (use Renderable API): `Textarea`, `ScrollBar`, `Slider`, `Markdown`, `LineNumber`, `Diff`
### Method Chaining on VNodes
VNodes queue method calls — applied after the component is created:
```typescript
const input = Input({ placeholder: "Name..." })
input.focus() // Queued, applied when added to tree
```
### Delegation
Routes method/property calls to descendant IDs:
```typescript
import { delegate } from "@opentui/core"
function LabeledInput(props) {
return delegate(
{ focus: `${props.id}-input` }, // focus() routes to child input
Box(
{ flexDirection: "row" },
Text({ content: props.label }),
Input({ id: `${props.id}-input`, placeholder: props.placeholder }),
),
)
}
const field = LabeledInput({ id: "name", label: "Name:", placeholder: "..." })
field.focus() // Delegates to the inner input
```
### Mixing Renderables and Constructs
```typescript
const container = new BoxRenderable(renderer, { id: "root", flexDirection: "column" })
container.add(Text({ content: "Title" }), Input({ placeholder: "Type here..." }))
renderer.root.add(container)
```
---
## 5. Layout (Yoga Flexbox)
### Flex Direction
```typescript
{ flexDirection: "column" } // vertical (default)
{ flexDirection: "row" } // horizontal
{ flexDirection: "row-reverse" }
{ flexDirection: "column-reverse" }
```
### Justify Content (Main Axis)
`flex-start` | `flex-end` | `center` | `space-between` | `space-around` | `space-evenly`
### Align Items (Cross Axis)
`flex-start` | `flex-end` | `center` | `stretch` (default) | `baseline`
### Sizing
```typescript
{ width: 30, height: 10 } // Fixed (characters/rows)
{ width: "100%", height: "50%" } // Percentage
{ flexGrow: 1, flexShrink: 0 } // Flex behaviour
{ minWidth: 20, maxHeight: 30 } // Constraints
```
### Positioning
```typescript
{ position: "relative" } // default — flows in layout
{ position: "absolute", left: 10, top: 5 } // removed from flow
```
### Spacing
```typescript
{ padding: 2 } // All sides
{ paddingTop: 1, paddingX: 4 } // Specific sides/axes
{ margin: 1 } // Same pattern
```
### Gap
```typescript
{ gap: 1 } // Space between children
```
---
## 6. Component Reference
### BoxRenderable
Container with borders, backgrounds, and layout.
```typescript
new BoxRenderable(renderer, {
id: "panel",
width: 30, height: 10,
backgroundColor: "#333366",
borderStyle: "rounded", // single | double | rounded | heavy
borderColor: "#FFFFFF",
border: true, // must be true for border to show
title: "Panel Title",
titleAlignment: "center", // left | center | right
padding: 1,
gap: 1,
flexDirection: "column",
justifyContent: "center",
alignItems: "flex-start",
flexGrow: 1,
})
```
**Mouse events:** `onMouseDown`, `onMouseOver`, `onMouseOut`, `onMouseUp`, `onMouseMove`, `onMouseDrag`, `onMouseDragEnd`, `onMouseDrop`, `onMouseScroll`, `onMouse` (catch-all).
Mouse events bubble up. Stop with `event.stopPropagation()`.
### TextRenderable
Read-only styled text.
```typescript
new TextRenderable(renderer, {
content: "Hello!", // string or StyledText
fg: "#00FF00", // string | RGBA
bg: "#000000",
attributes: TextAttributes.BOLD | TextAttributes.UNDERLINE,
selectable: true,
})
```
**Text attributes** (combine with bitwise OR): `BOLD`, `DIM`, `ITALIC`, `UNDERLINE`, `BLINK`, `INVERSE`, `HIDDEN`, `STRIKETHROUGH`
**Template literals:**
```typescript
import { t, bold, fg } from "@opentui/core"
text.content = t`${bold("Hello")} ${fg("#FF0000", "world")}!`
```
Helpers: `bold`, `dim`, `italic`, `underline`, `blink`, `reverse`, `strikethrough`, `fg`, `bg`
**GOTCHA:** `TextRenderable.content` returns a `StyledText` object, not a plain string. To read the raw text: `text.content.chunks[0].text`.
### SelectRenderable
Vertical list for choosing options.
```typescript
import { SelectRenderable, SelectRenderableEvents } from "@opentui/core"
const select = new SelectRenderable(renderer, {
options: [
{ name: "Option 1", description: "First option", value: "one" },
{ name: "Option 2", description: "Second option", value: "two" },
],
backgroundColor: theme.background, // default is transparent (appears black!)
selectedBackgroundColor: theme.highlight,
selectedTextColor: theme.text,
textColor: theme.text,
descriptionColor: theme.textMuted,
showDescription: true,
showScrollIndicator: true,
wrapSelection: false,
fastScrollStep: 5,
flexGrow: 1,
})
renderer.root.add(select)
select.focus() // REQUIRED for keyboard input
```
**Keyboard controls:**
| Key | Action |
|-----|--------|
| Up / k | Move selection up |
| Down / j | Move selection down |
| Shift+Up / Shift+Down | Fast scroll (5 items) |
| Enter | Select current item |
**Events:**
```typescript
// ITEM_SELECTED: fires on Enter
select.on(SelectRenderableEvents.ITEM_SELECTED, (index: number, option: SelectOption) => {
console.log(option.value)
})
// SELECTION_CHANGED: fires when highlighted item changes
select.on(SelectRenderableEvents.SELECTION_CHANGED, (index: number, option: SelectOption) => {
console.log("Now highlighting:", option.name)
})
```
**SelectOption interface:**
```typescript
interface SelectOption {
name: string
description: string
value?: any
}
```
**Programmatic methods:**
- `getSelectedIndex()` / `getSelectedOption()`
- `setSelectedIndex(n)` / `moveUp()` / `moveDown()` / `selectCurrent()`
- Dynamic updates: set `options`, `showDescription`, `showScrollIndicator`, `wrapSelection` as properties
**GOTCHA:** `backgroundColor` defaults to transparent — set it explicitly or items appear with black backgrounds.
### InputRenderable
Single-line text input.
```typescript
import { InputRenderable, InputRenderableEvents } from "@opentui/core"
const input = new InputRenderable(renderer, {
width: 25,
placeholder: "Enter your name...",
value: "",
maxLength: 1000,
backgroundColor: "#1a1a1a",
focusedBackgroundColor: "#222222",
textColor: "#FFFFFF",
cursorColor: "#00FF88",
})
input.focus()
input.on(InputRenderableEvents.INPUT, (value) => { /* every keystroke */ })
input.on(InputRenderableEvents.CHANGE, (value) => { /* on blur or Enter, if changed */ })
input.on(InputRenderableEvents.ENTER, () => { /* Enter key pressed */ })
```
### TextareaRenderable
Multi-line editable text. **No construct API yet.**
```typescript
import { TextareaRenderable } from "@opentui/core"
const textarea = new TextareaRenderable(renderer, {
width: 50, height: 6,
placeholder: "Type notes here...",
wrapMode: "word", // none | char | word
backgroundColor: "#1a1a1a",
focusedBackgroundColor: "#222222",
textColor: "#FFFFFF",
cursorColor: "#00FF88",
onSubmit: () => { console.log(textarea.plainText) },
onContentChange: () => { /* content changed */ },
onCursorChange: () => { /* cursor moved */ },
keyBindings: [{ name: "return", ctrl: true, action: "submit" }],
})
textarea.focus()
```
**Properties:** `plainText` (string), `cursorOffset` (number)
### TabSelectRenderable
Horizontal tab selection.
```typescript
import { TabSelectRenderable, TabSelectRenderableEvents } from "@opentui/core"
const tabs = new TabSelectRenderable(renderer, {
width: 60,
options: [
{ name: "Tab 1", description: "First tab" },
{ name: "Tab 2", description: "Second tab" },
],
tabWidth: 20,
showScrollArrows: true,
showDescription: true,
showUnderline: true,
wrapSelection: false,
})
tabs.focus()
tabs.on(TabSelectRenderableEvents.ITEM_SELECTED, (index, option) => { })
tabs.on(TabSelectRenderableEvents.SELECTION_CHANGED, (index, option) => { })
```
**Keys:** Left/`[` = prev, Right/`]` = next, Enter = select
**Methods:** `getSelectedIndex()`, `setSelectedIndex(n)`, `setOptions(array)`
### ScrollBoxRenderable
Scrollable container.
```typescript
const scrollbox = new ScrollBoxRenderable(renderer, {
width: 60, height: 20,
scrollX: false,
scrollY: true, // default
stickyScroll: false, // "bottom" | "top" | "left" | "right" when truthy
viewportCulling: true, // Render only visible children (default)
})
```
**Keyboard (when focused):** Arrow keys, Page Up/Down, Home, End.
**Methods:**
- `scrollBy()` — relative scrolling by lines, pixels, or viewport
- `scrollTo()` — absolute positioning
**Internal structure:** `wrapper`, `viewport`, `content`, `horizontalScrollBar`, `verticalScrollBar`
**Sub-component options:** `rootOptions`, `wrapperOptions`, `viewportOptions`, `contentOptions`, `scrollbarOptions`
### ScrollBarRenderable
Standalone scrollbar. **No construct API yet.**
```typescript
const scrollbar = new ScrollBarRenderable(renderer, {
orientation: "vertical", // vertical | horizontal
height: 10,
showArrows: true,
trackOptions: { backgroundColor: "#222222", foregroundColor: "#888888" },
onChange: (position) => { console.log(position) },
})
scrollbar.scrollSize = 200
scrollbar.viewportSize = 20
scrollbar.scrollPosition = 0
scrollbar.focus()
```
**Keys:** Up/Down or k/j (vertical), Left/Right or h/l (horizontal), PageUp/Down, Home/End
### SliderRenderable
Draggable slider. **No construct API yet.**
```typescript
const slider = new SliderRenderable(renderer, {
orientation: "horizontal", // horizontal | vertical
width: 30, height: 1,
min: 0, max: 100, value: 25,
backgroundColor: "#333",
foregroundColor: "#0f0",
onChange: (value) => { console.log(value) },
})
```
### ASCIIFontRenderable
ASCII art font display.
```typescript
new ASCIIFontRenderable(renderer, {
text: "Iris",
font: "block", // tiny | block | shade | slick | huge | grid | pallet
color: "#FFFFFF", // or array for gradient: ["#FF0000", "#0000FF"]
backgroundColor: "transparent",
selectable: false,
})
```
Both Renderable (`ASCIIFontRenderable`) and Construct (`ASCIIFont`) APIs available.
### CodeRenderable
Syntax-highlighted code with Tree-sitter.
```typescript
import { CodeRenderable, SyntaxStyle, RGBA } from "@opentui/core"
const syntaxStyle = SyntaxStyle.fromStyles({
default: { fg: RGBA.fromHex("#E6EDF3") },
keyword: { fg: RGBA.fromHex("#FF7B72") },
string: { fg: RGBA.fromHex("#A5D6FF") },
comment: { fg: RGBA.fromHex("#8B949E"), italic: true },
function: { fg: RGBA.fromHex("#D2A8FF") },
})
const code = new CodeRenderable(renderer, {
content: "const x = 1;",
filetype: "typescript",
syntaxStyle,
streaming: false,
conceal: true,
selectable: true,
wrapMode: "none",
})
```
**Token names:** `keyword`, `string`, `comment`, `function`, `operator`, `variable`, `type`, `number`, `constant`, plus `markup.*` for markdown.
### MarkdownRenderable
Markdown renderer. **No construct API yet.**
```typescript
new MarkdownRenderable(renderer, {
content: "# Hello\n\nSome **bold** text.",
syntaxStyle,
conceal: true, // Hide markdown markers
streaming: false, // Incremental update optimisation
renderNode: (node) => { /* custom rendering per block */ },
})
```
### LineNumberRenderable
Line number gutter. **No construct API yet.**
```typescript
const lineNumbers = new LineNumberRenderable(renderer, {
target: codeRenderable, // Must implement LineInfoProvider
minWidth: 3,
paddingRight: 1,
fg: "#6b7280",
bg: "#161b22",
})
lineNumbers.setLineColor(3, "#2b6cb0")
lineNumbers.setLineSign(3, { before: ">", beforeColor: "#2b6cb0" })
```
### DiffRenderable
Unified or split diffs. **No construct API yet.**
```typescript
new DiffRenderable(renderer, {
diff: unifiedDiffString,
view: "unified", // unified | split
filetype: "typescript",
syntaxStyle,
showLineNumbers: true,
addedBg: "#1a4d1a",
removedBg: "#4d1a1a",
addedSignColor: "#22c55e",
removedSignColor: "#ef4444",
})
```
### FrameBufferRenderable
Low-level rendering surface.
```typescript
new FrameBufferRenderable(renderer, {
width: 40, height: 20,
respectAlpha: false,
})
```
**Drawing methods:** `setCell`, `setCellWithAlphaBlending`, `drawText`, `fillRect`, `drawFrameBuffer`
---
## 7. Keyboard Input
### Global Key Handler
```typescript
renderer.keyInput.on("keypress", (key: KeyEvent) => {
console.log(key.name, key.ctrl, key.shift, key.meta)
})
renderer.keyInput.on("paste", (event: PasteEvent) => {
console.log(event.text)
})
```
### KeyEvent Properties
| Property | Type | Description |
|----------|------|-------------|
| `name` | `string` | Key identifier (e.g. "a", "escape", "f1", "return") |
| `sequence` | `string` | Raw escape sequence |
| `ctrl` | `boolean` | Ctrl modifier |
| `shift` | `boolean` | Shift modifier |
| `meta` | `boolean` | Alt/Meta modifier |
| `option` | `boolean` | macOS Option key |
**Event methods:** `preventDefault()`, `stopPropagation()`
### Per-Renderable Key Handling
```typescript
new InputRenderable(renderer, {
onKeyDown: (key) => {
if (key.name === "escape") input.blur()
},
onPaste: (event) => { console.log(event.text) },
})
```
### Raw Input Handler
```typescript
renderer.addInputHandler((sequence) => {
if (sequence === "\x1b[A") return true // consumed
return false // pass through
})
```
---
## 8. Focus Management
```typescript
input.focus() // Give focus
input.blur() // Remove focus
console.log(input.focused) // Check state
```
**Auto-focus:** Left-clicking a renderable auto-focuses nearest focusable ancestor. Disable globally with `{ autoFocus: false }` or per-interaction with `event.preventDefault()` in `onMouseDown`.
**Events:**
```typescript
import { RenderableEvents } from "@opentui/core"
input.on(RenderableEvents.FOCUSED, () => { })
input.on(RenderableEvents.BLURRED, () => { })
```
**Internal key routing:** `focus()` uses `_internalKeyInput.onInternal()` — the renderer's internal key handler that ensures global handlers can `preventDefault` before renderable handlers process events.
---
## 9. Colours
### RGBA Class
```typescript
import { RGBA } from "@opentui/core"
RGBA.fromInts(255, 0, 0, 255) // From integers (0-255)
RGBA.fromValues(0.0, 1.0, 0.0, 1.0) // From normalised floats (0.0-1.0)
RGBA.fromHex("#800080") // From hex string
RGBA.fromHex("#FF000080") // With alpha
```
### String Colour Support
Components accept: hex strings (`"#FF0000"`), CSS colour names (`"red"`), RGBA objects, `"transparent"`.
### parseColor() Utility
```typescript
import { parseColor } from "@opentui/core"
const rgba = parseColor("#FF0000") // Converts various formats to RGBA
```
### Common Constants
`RGBA.white`, `RGBA.black`, `RGBA.red`, `RGBA.green`, `RGBA.blue`, `RGBA.transparent`
> **Palette advisory:** When choosing hex values for OpenTUI components, prefer colours from [Reasonable Colors](https://www.reasonable.work/colors/) (`library/docs/reasonable-colors-reference.md`). The LCH-based palette is designed for consistent rendering across display types, which matters more in terminal contexts than web. Use `RGBA.fromHex()` with RC hex values directly.
---
## 10. Console Overlay
OpenTUI captures all `console.log/info/warn/error/debug` calls to prevent interference with the UI.
```typescript
const renderer = await createCliRenderer({
consoleOptions: {
position: ConsolePosition.BOTTOM, // TOP | BOTTOM | LEFT | RIGHT
sizePercent: 30,
},
})
renderer.console.toggle()
```
**Keyboard (when focused):** Arrow keys to scroll, `+`/`-` to resize.
**Env vars:**
- `OTUI_USE_CONSOLE=false` — disable capture
- `SHOW_CONSOLE=true` — start visible
- `OTUI_DUMP_CAPTURES=true` — output on exit
---
## 11. Environment Variables
| Variable | Default | Description |
|----------|---------|-------------|
| `OTUI_USE_ALTERNATE_SCREEN` | `true` | Alternate screen buffer |
| `OTUI_SHOW_STATS` | `false` | Debug overlay at startup |
| `OTUI_DEBUG` | `false` | Debug input capture |
| `OTUI_NO_NATIVE_RENDER` | `false` | Disable native rendering |
| `OTUI_DUMP_CAPTURES` | `false` | Dump captured output on exit |
| `OTUI_OVERRIDE_STDOUT` | `true` | Override stdout (debug) |
| `OTUI_USE_CONSOLE` | `true` | Enable console capture |
| `SHOW_CONSOLE` | `false` | Show console at startup |
| `OTUI_TS_STYLE_WARN` | `false` | Warn on missing syntax styles |
| `OTUI_TREE_SITTER_WORKER_PATH` | `""` | Tree-sitter worker path |
| `OTUI_DEBUG_FFI` | `false` | Debug logging for FFI |
| `OTUI_TRACE_FFI` | `false` | Tracing for FFI |
| `OPENTUI_FORCE_WCWIDTH` | `false` | Use wcwidth for char widths |
| `OPENTUI_FORCE_UNICODE` | `false` | Force Mode 2026 Unicode |
| `OPENTUI_NO_GRAPHICS` | `false` | Disable Kitty graphics detection |
| `OPENTUI_FORCE_NOZWJ` | `false` | No ZWJ width method |
| `OPENTUI_FORCE_EXPLICIT_WIDTH` | — | Force explicit width detection |
---
## 12. Tree-sitter Integration
### Global Registration
```typescript
import { addDefaultParsers } from "@opentui/core"
addDefaultParsers([{
filetype: "python",
wasm: "https://github.com/tree-sitter/tree-sitter-python/releases/download/v0.23.6/tree-sitter-python.wasm",
queries: {
highlights: ["https://raw.githubusercontent.com/.../highlights.scm"],
},
}])
```
### Per-Client
```typescript
const client = new TreeSitterClient({ dataPath: "./parsers" })
client.addFiletypeParser({ filetype, wasm, queries })
```
### Utilities
```typescript
pathToFiletype("/foo/bar.ts") // "typescript"
extToFiletype(".py") // "python"
```
---
## 13. Framework Bindings
### Solid.js (`@opentui/solid`)
```bash
bun install solid-js @opentui/solid
```
JSX components (snake_case): `text`, `box`, `scrollbox`, `input`, `textarea`, `select`, `tab_select`, `code`, `diff`, `markdown`, `ascii_font`, `line_number`
Hooks: `useRenderer()`, `useKeyboard()`, `useTerminalDimensions()`, `onResize()`, `usePaste()`, `useSelectionHandler()`, `useTimeline()`
Entry: `render(<App />)` or `testRender(<App />)` for testing.
### React (`@opentui/react`)
```bash
bun add @opentui/react @opentui/core react
```
JSX components (kebab-case): `<text>`, `<box>`, `<scrollbox>`, `<input>`, `<textarea>`, `<select>`, `<tab-select>`, `<code>`, `<diff>`, `<markdown>`, `<ascii-font>`, `<line-number>`
Hooks: `useRenderer()`, `useKeyboard()`, `useOnResize()`, `useTerminalDimensions()`, `useTimeline()`
Entry: `createRoot(renderer).render(<App />)`
---
## 14. Common Patterns
### Screen Pattern (Full-screen Views)
```typescript
const CONTAINER_ID = "my-screen-root"
class MyScreen {
private renderer: Renderer
private keyHandler?: (key: KeyEvent) => void
constructor(renderer: Renderer) {
this.renderer = renderer
}
async render(): Promise<Result> {
return new Promise((resolve) => {
const container = new BoxRenderable(this.renderer, {
id: CONTAINER_ID,
flexDirection: "column",
width: "100%",
height: "100%",
backgroundColor: "#1a1a2e",
})
// ... build UI tree ...
this.renderer.root.add(container)
select.focus()
this.keyHandler = (key) => {
if (key.name === "escape") resolve({ action: "back" })
}
this.renderer.keyInput.on("keypress", this.keyHandler)
})
}
cleanup(): void {
if (this.keyHandler) {
this.renderer.keyInput.off("keypress", this.keyHandler)
}
this.renderer.root.remove(CONTAINER_ID)
}
}
```
### Application Lifecycle
```typescript
const renderer = await createCliRenderer({ exitOnCtrlC: true })
// Build UI...
renderer.root.add(container)
// When done:
renderer.destroy() // ALWAYS call this
```
### Dynamic Content Updates
```typescript
// Update text content
text.content = "New content" // Triggers re-render automatically
// Update select options
select.options = newOptions
select.setSelectedIndex(0)
// Update colours
text.fg = "#FF0000"
box.backgroundColor = "#333"
```
### Swapping Child Renderables
```typescript
// Remove old child by ID, add new one
if (oldChild) {
parent.remove(oldChild.id)
}
const newChild = new TextRenderable(renderer, { content: "New" })
parent.add(newChild)
```
---
## 15. Testing with Mock Renderer
When unit testing screens/components that use OpenTUI, mock the renderer:
```typescript
import { vi } from "vitest"
function createMockRenderer() {
const mockRoot = { add: vi.fn(), remove: vi.fn() }
const mockKeyInput = {
on: vi.fn(), off: vi.fn(), once: vi.fn(),
emit: vi.fn(), removeAllListeners: vi.fn(),
}
const mockInternalKeyInput = {
on: vi.fn(), off: vi.fn(), once: vi.fn(), emit: vi.fn(),
onInternal: vi.fn(), offInternal: vi.fn(), removeAllListeners: vi.fn(),
}
return {
root: mockRoot,
keyInput: mockKeyInput,
_internalKeyInput: mockInternalKeyInput,
start: vi.fn(), stop: vi.fn(),
requestRender: vi.fn(),
width: 80, height: 24,
addToHitGrid: vi.fn(),
pushHitGridScissorRect: vi.fn(),
popHitGridScissorRect: vi.fn(),
clearHitGridScissorRects: vi.fn(),
setCursorPosition: vi.fn(),
setCursorStyle: vi.fn(),
setCursorColor: vi.fn(),
widthMethod: "wcwidth" as const,
capabilities: null,
requestLive: vi.fn(), dropLive: vi.fn(),
hasSelection: false,
getSelection: vi.fn().mockReturnValue(null),
requestSelectionUpdate: vi.fn(),
currentFocusedRenderable: null,
focusRenderable: vi.fn(),
registerLifecyclePass: vi.fn(),
unregisterLifecyclePass: vi.fn(),
getLifecyclePasses: vi.fn().mockReturnValue(new Set()),
clearSelection: vi.fn(),
startSelection: vi.fn(),
updateSelection: vi.fn(),
on: vi.fn(), off: vi.fn(), once: vi.fn(),
emit: vi.fn(), removeAllListeners: vi.fn(),
}
}
```
**Key testing patterns:**
- `SelectRenderable.focus()` requires `_internalKeyInput` with `onInternal`/`offInternal`
- Screen `render()` returns a Promise that waits for user input — don't `await` in tests
- `TextRenderable.content` returns `StyledText`, not string — access via `.content.chunks[0].text`
- Call `buildUI()` before testing event handlers that depend on the renderable tree
---
## 16. Gotchas & Pitfalls
1. **`remove()` takes a string ID, not a renderable instance** — `parent.remove(child.id)` not `parent.remove(child)`
2. **`renderer.destroy()` not `stop()`** — `destroy()` restores terminal state. `stop()` only stops the render loop.
3. **`exitOnCtrlC: true` is default** — no manual Ctrl+C handler needed
4. **Automatic rendering** — no `renderer.start()` call needed; re-renders on tree changes
5. **`SelectRenderable.focus()` is required** — keyboard input won't work without it
6. **`backgroundColor` defaults to transparent** — set explicitly on SelectRenderable or items appear black
7. **`TextRenderable.content` returns `StyledText`** — not a plain string. Read via `.chunks[0].text`
8. **`_internalKeyInput` needed for `focus()`** — mock renderers must include this with `onInternal`/`offInternal`
9. **OpenTUI does NOT auto-cleanup** — `process.exit` or unhandled errors won't restore terminal. Always call `destroy()`.
10. **Mouse events bubble** — stop with `event.stopPropagation()`
11. **`visible = false` removes from layout** — equivalent to CSS `display: none`, not `visibility: hidden`
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