Dynamic neural manifolds methodology for flexible closed-loop control on neuromorphic hardware. Uses sensory inputs to modulate heterogeneous inhibition, gain, and transient currents, driving rapid subspace rotations to switch between behaviors and fine-grained trajectory control within them.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add hiyenwong/ai_collection --skill dynamic-neural-manifolds-control --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Dynamic Neural Manifolds Control?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/hiyenwong-dynamic-neural-manifolds-control-ai-collection)More formats (shields.io, HTML) on the badges page.
---
name: dynamic-neural-manifolds-control
description: "Dynamic neural manifolds methodology for flexible closed-loop control on neuromorphic hardware. Uses sensory inputs to modulate heterogeneous inhibition, gain, and transient currents, driving rapid subspace rotations to switch between behaviors and fine-grained trajectory control within them."
version: 1.0.0
author: Hermes Agent
license: MIT
metadata:
hermes:
tags: [neuroscience, neuromorphic, dynamic-manifolds, closed-loop-control, spiking-neural-networks, spinnaker2, robotic-navigation, explainable-ai]
category: ai_collection
arxiv_id: "2607.07373"
arxiv_url: "https://arxiv.org/abs/2607.07373"
published: "2026-07-08"
authors: ["Oskar von Seeler", "Christian Tetzlaff", "Andrew Lehr"]
categories: ["cs.NE"]
trigger_words: ["dynamic neural manifolds", "closed-loop control", "neuromorphic hardware", "spinnaker", "subspace rotation", "manifold geometry", "behavior switching", "trajectory control", "spiking network", "heterogeneous inhibition"]
created: "2026-07-12"
updated: "2026-07-12"
---
# Dynamic Neural Manifolds for Flexible Closed-Loop Control on Neuromorphic Hardware
**arXiv**: 2607.07373 | **Published**: 2026-07-08 | **Authors**: Oskar von Seeler, Christian Tetzlaff, Andrew Lehr
## Core Thesis
Sequential neural activity in biological circuits evolves along **dynamic, low-dimensional manifolds** to enable flexible behavior. This paper extends the dynamic neural manifold framework to **neuromorphic engineering**, implementing it on the **SpiNNaker 2 chip** for real-time, closed-loop control.
By allowing sensory inputs to modulate **heterogeneous inhibition**, **gain**, and **transient currents**, the architecture drives:
1. **Rapid subspace rotations** to switch between behaviors
2. **Fine-grained trajectory control** within subspaces
## Key Concepts
### Dynamic Neural Manifolds
- Biological neural activity doesn't explore the full high-dimensional state space; it evolves along **low-dimensional manifolds**
- These manifolds are **dynamic** — they can be reshaped by external inputs
- Specific circuit mechanisms link manifold geometry to computational function
### Sensory Modulation Mechanisms
Three types of sensory input modulation enable manifold control:
1. **Heterogeneous inhibition**: Different neurons receive different levels of inhibitory input, reshaping the manifold's curvature
2. **Gain modulation**: Multiplicative scaling of neuronal responses changes the manifold's scale and direction
3. **Transient currents**: Brief current injections cause rapid manifold rotations
### Subspace Rotations
When the agent needs to switch behaviors (e.g., from "explore" to "avoid"), sensory inputs trigger a rotation of the active subspace, redirecting the trajectory to a different behavioral attractor.
## Implementation on SpiNNaker 2
### Architecture
```
Sensory Input → [Inhibition Modulator, Gain Modulator, Transient Current Injector]
↓
Spiking Network (with dynamic manifold structure)
↓
Motor Output → Robotic Agent
↓
Sensory Feedback (closed loop)
```
### Key Design Decisions
- **Real-time operation**: SpiNNaker 2 enables real-time spike processing
- **Parameterizable manifolds**: Circuit mechanisms are explicitly tied to manifold geometry
- **Explainable**: Each circuit mechanism has a clear geometric interpretation
## Validation: Robotic Maze Navigation
The framework is validated via a robotic simulation where an agent:
1. Uses sensory feedback to dynamically reconfigure its manifold geometry
2. Switches between exploration and goal-directed navigation
3. Navigates through a maze using dynamically reconfigured trajectories
## Practical Applications
### 1. Neuromorphic Robotics
- Deploy spiking controllers on neuromorphic chips for autonomous robots
- Use manifold geometry as a debugging/analysis tool
- Design controllers by specifying desired manifold properties
### 2. Neuroscience Research
- Use the implementation as a testbed for hypotheses about biological neural dynamics
- Validate theories about how circuit mechanisms shape manifold geometry
### 3. Explainable Neuromorphic AI
- Unlike black-box neural controllers, manifold-based controllers are interpretable
- Each behavior corresponds to a specific manifold geometry
- Behavior switching corresponds to subspace rotations
## Implementation Guidelines
### Designing a Dynamic Manifold Controller
1. **Define the manifold**: Choose the low-dimensional subspace that encodes the behavior
2. **Specify circuit mechanisms**: Map each manifold property to a circuit parameter (inhibition, gain, transient currents)
3. **Design sensory modulation**: Determine how sensory inputs modulate each mechanism
4. **Implement on hardware**: Deploy on neuromorphic chip (SpiNNaker 2, Loihi, etc.)
5. **Validate closed-loop**: Test in simulation before hardware deployment
### Debugging with Manifold Geometry
- **PCA on spike trains**: Extract the low-dimensional manifold from recorded activity
- **Track rotations**: Monitor how the manifold rotates during behavior switches
- **Compare to target**: Check if the actual manifold matches the designed manifold
## References
- von Seeler, Tetzlaff, Lehr (2026) — Dynamic neural manifolds for flexible closed-loop control (this paper)
## Trigger Words
dynamic neural manifolds, closed-loop control, neuromorphic hardware, spinnaker, subspace rotation, manifold geometry, behavior switching, trajectory control, spiking network, heterogeneous inhibition
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!