Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Scanned 9/12/2026
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---
name: uloop-find-game-objects
toolName: find-game-objects
description: "Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches."
---
# uloop find-game-objects
Find GameObjects with search criteria or get details for currently selected Hierarchy objects.
Use this before `execute-dynamic-code` when identifying or inspecting selected GameObjects. Use `get-hierarchy` instead when you need the child tree, parent-child structure, or descendants under the selection.
## Usage
```bash
uloop find-game-objects [options]
```
## Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--name-pattern` | string | - | Name pattern to search |
| `--search-mode` | string | `exact` | Search mode: `exact`, `path`, `regex`, `contains`, `selected` |
| `--required-components` | array | - | Required components |
| `--tag` | string | - | Tag filter |
| `--layer` | integer | - | Layer filter (layer number) |
| `--max-count` | integer | `20` | Maximum number of results |
| `--include-inactive` | flag | - | Include inactive GameObjects |
| `--include-inherited-properties` | flag | - | Include inherited properties in results |
## Search Modes
| Mode | Description |
|------|-------------|
| `exact` | Exact name match (default). **Trap**: `--name-pattern "Camera"` will not match a GameObject named `"Main Camera"` — use `contains` or `regex` for partial matching. A zero-hit `exact` search returns a `Message` hint pointing this out. |
| `path` | Hierarchy path search (e.g., `Canvas/Button`) |
| `regex` | Regular expression pattern |
| `contains` | Partial name match |
| `selected` | Get currently selected GameObjects in Unity Editor |
## Output
Returns JSON with:
- `Results` (array): Matching GameObjects, each containing:
- `Name` (string): GameObject name
- `Path` (string): Hierarchy path (e.g., `Canvas/Panel/Button`)
- `IsActive` (boolean): Active state in hierarchy
- `Tag` (string): GameObject tag
- `Layer` (number): Layer index
- `Components` (array): Each entry has `Type` (short name, e.g., `Rigidbody`), `FullTypeName` (e.g., `UnityEngine.Rigidbody`), and `Properties` (array of Inspector-visible `{Name, Type, Value}` pairs)
- `TotalFound` (number): Results returned (after `--max-count` clipping). For multi-selection file export, this is the number exported.
- `ErrorMessage` (string): Top-level failure summary (empty on success)
- `ProcessingErrors` (array): Selected-mode per-GameObject serialization failures, each `{GameObjectName, GameObjectPath, Error}`. Omitted/null or empty on clean runs.
### Multi-selection file export
For `selected` mode with **multiple** successfully serialized GameObjects, inline `Results` is not populated and the data is written to a file instead. Two extra fields appear:
- `ResultsFilePath` (string): Relative path under `.uloop/outputs/FindGameObjectsResults/`
- `Message` (string): Human-readable summary (e.g., "5 GameObjects exported")
Single-selection and search-mode calls (`exact`, `path`, `regex`, `contains`) always return inline. No selection (`selected` mode with empty selection) returns empty `Results` plus a `Message`.
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