Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Scanned 9/4/2026
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---
version: 4.1.0-fractal
name: unity-ecs-patterns
description: Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
---
# Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
## Use this skill when
- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization
## Do not use this skill when
- The task is unrelated to unity ecs patterns
- You need a different domain or tool outside this scope
## Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open `resources/implementation-playbook.md`.
## Resources
- `resources/implementation-playbook.md` for detailed patterns and examples.
## 🧠 Knowledge Modules (Fractal Skills)
### 1. [implementation-playbook](./sub-skills/implementation-playbook.md)
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