Implement reliable WebSocket connections with proper reconnection, heartbeats, and scaling.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add clawic/skills --skill websocket --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: WebSocket
slug: websocket
version: 1.0.0
description: Implement reliable WebSocket connections with proper reconnection, heartbeats, and scaling.
homepage: https://clawic.com/skills/websocket
metadata:
clawdbot:
emoji: 🔌
os:
- linux
- darwin
- win32
displayName: WebSocket
---
## Reconnection (Always Forget)
- Connections drop silently—TCP FIN may never arrive; don't assume `onclose` fires
- Exponential backoff: 1s, 2s, 4s, 8s... cap at 30s—prevents thundering herd on server recovery
- Add jitter: `delay * (0.5 + Math.random())`—prevents synchronized reconnection storms
- Track reconnection state—queue messages during reconnect, replay after
- Max retry limit then surface error to user—don't retry forever silently
## Heartbeats (Critical)
- Ping/pong frames at protocol level—browser doesn't expose; use application-level ping
- Send ping every 30s, expect pong within 10s—no pong = connection dead, reconnect
- Server should ping too—detects dead clients, cleans up resources
- Idle timeout in proxies (60-120s typical)—heartbeat must be more frequent
- Don't rely on TCP keepalive—too infrequent, not reliable through proxies
## Connection State
- `readyState`: 0=CONNECTING, 1=OPEN, 2=CLOSING, 3=CLOSED—check before sending
- Buffer messages while CONNECTING—send after OPEN
- `bufferedAmount` shows queued bytes—pause sending if backpressure building
- Multiple tabs = multiple connections—coordinate via BroadcastChannel or SharedWorker
## Authentication
- Token in URL query: `wss://host/ws?token=xxx`—simple but logged in access logs
- First message auth: connect, send token, wait for ack—cleaner but more round trips
- Cookie auth: works if same origin—but no custom headers in WebSocket
- Reauthenticate after reconnect—don't assume previous session valid
## Scaling Challenges
- WebSocket connections are stateful—can't round-robin between servers
- Sticky sessions: route by client ID to same server—or use Redis pub/sub for broadcast
- Each connection holds memory—thousands of connections = significant RAM
- Graceful shutdown: send close frame, wait for clients to reconnect elsewhere
## Nginx/Proxy Config
```
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_read_timeout 3600s;
```
- Without these headers, upgrade fails—connection closes immediately
- `proxy_read_timeout` must exceed your ping interval—default 60s too short
- Load balancer health checks: separate HTTP endpoint, not WebSocket
## Close Codes
- 1000: normal closure; 1001: going away (page close)
- 1006: abnormal (no close frame received)—usually network issue
- 1008: policy violation; 1011: server error
- 4000-4999: application-defined—use for auth failure, rate limit, etc.
- Always send close code and reason—helps debugging
## Message Handling
- Text frames for JSON; binary frames for blobs/protobuf—don't mix without framing
- No guaranteed message boundaries in TCP—but WebSocket handles framing for you
- Order preserved per connection—messages arrive in send order
- Large messages may fragment—library handles reassembly; set max message size server-side
## Security
- Validate Origin header on handshake—prevent cross-site WebSocket hijacking
- Same-origin policy doesn't apply—any page can connect to your WebSocket server
- Rate limit per connection—one client can flood with messages
- Validate every message—malicious clients can send anything after connecting
## Common Mistakes
- No heartbeat—connection appears alive but is dead; messages go nowhere
- Reconnect without backoff—hammers server during outage, prolongs recovery
- Storing state only in connection—lost on reconnect; persist critical state externally
- Huge messages—blocks event loop; stream large data via chunking
- Not handling `bufferedAmount`—memory grows unbounded if client slower than server
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