Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill voxel-style --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: voxel-style
description: Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: voxel, Minecraft, blocky, cube world, pixel voxel, grid block, chunk
related-skills: lowpoly-style, environment-artist, materials, geometry-nodes
---
# Voxel Style
Block grid language. Limited palette. Chunk-friendly forms.
## When to Use
- Minecraft-adjacent / voxel game assets
- Blockout aesthetic as final style
- Grid-snapped props and characters
## Core Tenets
1. **Grid snap** — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
2. **No diagonal organic bevels** — Cubes and stepped forms
3. **Palette atlas** — Few colors; readable blocks
4. **Silhouette via steps** — Not smooth curves
5. **Chunk modularity** — Pieces fit tile sizes
## Workflow
```
Choose voxel size → Block occupancy → Merge cubes
→ Palette materials → Optional GN instance → Export
```
## Modeling Tips
- Start from cubes; boolean union / merge by distance
- Characters: stepped limbs, clear head block
- Avoid subdivision surface (breaks voxel language)
- Remesh to blocks only if converting from smooth
## Materials
- Flat colors or nearest-neighbor textures
- Atlas preferred
- Emission for glow blocks sparingly
## Vs lowpoly-style
- `lowpoly-style` allows irregular low tris / PS1 vibes
- `voxel-style` enforces grid occupancy aesthetic
## Constraints
### MUST DO
- Declare voxel size in brief
- Snap consistently
- Keep palette small
### MUST NOT DO
- Smooth shading that hides block edges (unless intentional glass)
- Organic sculpt detail
## Reference Guide
| Topic | Reference | Load When |
|-------|-----------|----------|
| Voxel Grid | `references/voxel-grid.md` | When needed |
| Voxel Characters | `references/voxel-characters.md` | When needed |
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